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Merrick Ensign
Joined: 05 Jun 2014 Posts: 45
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Posted: Wed Jun 22, 2016 1:45 pm Post subject: Starship Combat and Torpedo Target Speed Penalty |
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Hello,
We ran into an instance last session where the players pilot was going All Out in a slower vessel (total 16 space). A much quicker fighter got into short range and fired a Torpedo at them.
According to the chart on Page 127 Core Rules RE the max penalty is +20 to difficulty based on target speed. Because range was close I made the difficulty 26 and due to their ship going All Out, the pilot could not dodge.
Is my understanding of the rules correct? Should the difficulty increase scale with the speed of the target? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 22, 2016 2:55 pm Post subject: |
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When you are in a tail-chase scenario, target speed shouldn't be as much of a factor. In this scenario, I'd base the increased difficulty on the difference in relative speed (i.e. how fast the target is going compared to the shooter).
Assuming a stock light freighter with a Space of 4 (16 at All-Out) is being chased by an X-Wing with a Space of 8 (16 at Full), the relative speed would be nil, so there would be no increase in Difficulty. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 22, 2016 3:18 pm Post subject: |
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I agree, that you did right in no dodge cause of going all out (as that is BTB) but i agree with C in that the Relative speed's should be checked... _________________ Confucious sayeth, don't wash cat while drunk! |
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