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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Fri May 20, 2016 12:41 pm Post subject: Stupid question time! Strength rolls |
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I realize I've only been GMing this game for 20 years, so bear with me
Do people round here roll a chatacter's FULL Strength to resist damage, or do they take penalties into account? For example, if you're Wounded, do you roll your full Strength of 3D, or do roll 3D-1D=2D to resist? I seem to recall reading that you always roll full strength to resist but I can't for the life of me find that rule in 2ERE.
I'm assuming whatever the answer is, it is common across all damage resistance (objects, armor, vehicles, starships)
I feel really dumb for not knowing this off he top of my head. We always take penalties into account (being Stunned is dangerous!) |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri May 20, 2016 12:56 pm Post subject: |
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IIRC, Wound penalties explicitly do not apply to Strength Rolls to Resist Damage. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri May 20, 2016 1:41 pm Post subject: |
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Its on pg 80 under "free actions." You would think they would put this kind of thing in the damage rules, even for redundancy's sake, but... good ol' WEG. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri May 20, 2016 4:44 pm Post subject: Re: Stupid question time! Strength rolls |
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Mojomoe wrote: | I realize I've only been GMing this game for 20 years, so bear with me
Do people round here roll a chatacter's FULL Strength to resist damage, or do they take penalties into account? For example, if you're Wounded, do you roll your full Strength of 3D, or do roll 3D-1D=2D to resist? I seem to recall reading that you always roll full strength to resist but I can't for the life of me find that rule in 2ERE.
I'm assuming whatever the answer is, it is common across all damage resistance (objects, armor, vehicles, starships)
I feel really dumb for not knowing this off he top of my head. We always take penalties into account (being Stunned is dangerous!) |
The ONLY time you would lower someone's strength for damage resistance is cause of disease. Wounds, MAPS etc do NOT reduce it. _________________ Confucious sayeth, don't wash cat while drunk! |
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Fri May 20, 2016 9:14 pm Post subject: |
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Ah, thanks! I'm putting together a new GM screen for personal use, and in reviewing the character damage states I realized how sloppily written and organized some of them are. While on the surface the basic states are Stunned, Wounded, Wounded Twice, Incapacitated, and Mortally Wounded, there are actually two more discrete states (Unconscious and Groggy) that the character can be in that are sort of glossed over. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri May 20, 2016 10:57 pm Post subject: |
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Mojomoe the SW3E rules currently being worked on has done a good job of describing the damage effects better.
0 or less: Unharmed
1-3 Grazed: -1D for all remaining actions this round and next round.
4-12 Wounded*: -1D to all actions until healed.
13-15 Incapacitated: As a free action before losing consciousness, the character may try to stay up with a Moderate (15) stamina roll. If successful, he may continue to act, but with a -3D If he fails, he is knocked unconscious for 10D minutes.
16-17 Mortally Wounded: The character is near death and knocked unconscious with no chance to stay conscious. Roll the characters Strength each round, the character finally dies if the roll is less than the number of minutes hes been at this level.
18+ Dead: The character has perished.
* If wounded, then wounded again the character becomes Severely Wounded: -2D on all actions until healed.
If you prefer the original progression you can use that instead: <=0, 1-3, 4-8, 9-12, 13-15, 16+. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Wed Jun 15, 2016 6:46 am Post subject: |
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Full strength roll (+ armour) to resist damage. no penalties. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 15, 2016 10:47 am Post subject: |
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shootingwomprats wrote: | Mojomoe the SW3E rules currently being worked on has done a good job of describing the damage effects better.
0 or less: Unharmed
1-3 Grazed: -1D for all remaining actions this round and next round. |
IMO that is one of the few things 1e had it right on imo.. getting more on the soak than the damage, still gets a stun result (Grazed). _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Wed Jun 15, 2016 11:35 am Post subject: |
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garhkal wrote: | shootingwomprats wrote: | Mojomoe the SW3E rules currently being worked on has done a good job of describing the damage effects better.
0 or less: Unharmed
1-3 Grazed: -1D for all remaining actions this round and next round. |
IMO that is one of the few things 1e had it right on imo.. getting more on the soak than the damage, still gets a stun result (Grazed). |
The problem with that, IMO, is that it can be very easy to "stunlock" someone... tag them again and again, never really damaging them, but knocking them down round after round. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Phalanks Balas Lieutenant Commander
Joined: 05 Jul 2005 Posts: 176 Location: Paris - France
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Posted: Wed Jun 15, 2016 12:54 pm Post subject: |
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MrNexx wrote: | garhkal wrote: | shootingwomprats wrote: | Mojomoe the SW3E rules currently being worked on has done a good job of describing the damage effects better.
0 or less: Unharmed
1-3 Grazed: -1D for all remaining actions this round and next round. |
IMO that is one of the few things 1e had it right on imo.. getting more on the soak than the damage, still gets a stun result (Grazed). |
The problem with that, IMO, is that it can be very easy to "stunlock" someone... tag them again and again, never really damaging them, but knocking them down round after round. |
If a character is being affected from a number of stuns equal to the number before the D for the characters Strength, the character is knocked unconscious for 2D minutes. _________________ Phalanks
A day you will be facing the guns of the Black Pearl. You will know what means damned pirates ! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 18, 2016 11:50 pm Post subject: |
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MrNexx wrote: |
The problem with that, IMO, is that it can be very easy to "stunlock" someone... tag them again and again, never really damaging them, but knocking them down round after round. |
True, but it also gets rid of the whole bulletproof wookie syndrome.. _________________ Confucious sayeth, don't wash cat while drunk! |
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