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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Apr 14, 2016 12:25 am Post subject: |
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I asked a similar question under another topic, but it applies here, too.
Do you think the availability chart should be expanded, with new entries to provide more nuance? For example, in addition to the F, R and X options, perhaps an E to represent an item exclusive to a particular species or group? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10435 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Apr 14, 2016 12:37 am Post subject: |
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CRMcNeill wrote: | Do you think the availability chart should be expanded, with new entries to provide more nuance? For example, in addition to the F, R and X options, perhaps an E to represent an item exclusive to a particular species or group? |
Sure. It's such a basic chart. There's plenty of room for a little more nuance. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Apr 14, 2016 12:44 am Post subject: |
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Any suggestions? That was the only one I could think of, and mostly because of the Bowcaster topic... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Apr 14, 2016 1:04 am Post subject: |
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CRMcNeill wrote: | I asked a similar question under another topic, but it applies here, too.
Do you think the availability chart should be expanded, with new entries to provide more nuance? For example, in addition to the F, R and X options, perhaps an E to represent an item exclusive to a particular species or group? |
IMO the "3" rating does the 'exclusivity' enough, since you can only get it from the source via that rating.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Apr 14, 2016 1:16 am Post subject: |
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Actually, it's specific to the planet of origin, whereas an E would cover specific social groups, too.
Whatever, I'm open to suggestions. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Rusharn Sub-Lieutenant
Joined: 24 Apr 2016 Posts: 58
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Posted: Fri May 13, 2016 5:51 pm Post subject: |
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Personally for the larger star ships I would like to have cost if only to know what the economic impact is when x capital ship is destroyed and how the cost of constructing say and MC80 star cruiser compares to the costs of constructing an Imperial I class star destroyer, so when they start getting destroyed you can gauge what type of resources are needed to replace losses. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri May 13, 2016 7:09 pm Post subject: |
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Is Age of Rebellion one of the new FFG books?
If so, they've finally put a price tag on an Imperial 1 Star Destroyer at 150,000,000 credits. _________________ RR
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri May 13, 2016 9:37 pm Post subject: |
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The issue with knowing the cost ofsomething like a star destroyer is that, in order to understand the "economic impact" you'll also neex to know things like the empires GDP and whether they uave means to liauidate assets and/or ramp up production to replenish loses, etc....
In other words, you would have to "make up" stuff anyway, and what you make up directly affects tue relative value of 150,000,000 credits... so ultimately, making up a price for a star destroyer or a death star or whatever is no better or worse than using a listed value and then making up the economic environment wherein the item exists.
The net effect is the same. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri May 13, 2016 9:48 pm Post subject: |
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Potentially, yes. But, it also makes for the possibility of interesting adventures. A rebel group operating out of a sector manages to heist an ISD, that ISD gets damaged in battle, how much in the way of funds do they have to procure to enact repairs and get the ship up to fighting strength?
GM could hand wave, but knowing percentages of total value in repair costs lets the players know that they're going to have to pull off a big job just to get the cash to repair that ship.
I don't know, for me the ship would still be a "Not Available for sale: Estimated cost 150,000,000 credits" but at least it gives us a rough idea. That's better than no idea whatsoever.
Does anyone think that ship is a little inexpensive, or is it about priced right? A Corellian Corvette costs a bit over 1,000,000 credits. So, an ISD is priced about 150x that? I could see that... _________________ RR
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri May 13, 2016 10:46 pm Post subject: |
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Its possible it was built by the SW equivalent of Haliburton...
(I.e. a nut/bolt costs 10,000 credits... but not really: the bill to build it is actually just money laundering).
Also, Id be inclined to think that there would be serious mark ups if proprietary parts are used (which, IMO, should be reflected in the "cost" of something not available for sale).
I find it easiest to hand waive all the prices and equate 1 credit to one US dollar and use prices relative to real life, such that a starfighter would cost tens of millions of credits if bought new from the mfr.
Space transports would be cheaper as would "decommisiond" government vehicles (including starfighters) that have had their weapons and other systems modified to be within legal limits before being auctioned to the public. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri May 13, 2016 10:56 pm Post subject: |
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The Rebellion space strategy game included cost values in both initial construction resources and maintenance upkeep. I can't guarantee they are proportional, but they do include several ships with known cost in the WEG material, such as the Corellian Corvette and the Bulk Freighter.
Check this out. I used the same data when writing up stats for the original starships from the game. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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RedKnight Lieutenant Commander
Joined: 01 Feb 2016 Posts: 103
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Posted: Sat May 14, 2016 2:42 am Post subject: |
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i think i know what 'Not Available' is code for......'PC's dont get your hopes up' though the bowcaster thing is a bit weird since you'd think Trandoshans would be selling them wholesale....and i'm nearly 30% Certain you could get an N1 Style Hull Commissioned if you really liked it just with out the chrome and Banana Yellow paint. |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Sat May 14, 2016 7:01 am Post subject: |
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Naaman wrote: |
I find it easiest to hand waive all the prices and equate 1 credit to one US dollar and use prices relative to real life, . |
I agree. I suspect that the base costs of starships grew out of the throw-away line of dialogue in ANH:
Luke: "Ten thousand! We can almost buy our own ship for that."
Which forever after really skewed the purchasing power of a credit.
A star freighter is really only about 10x as valuable as a blaster rifle? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat May 14, 2016 7:41 am Post subject: |
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Notice he never said what kind of ship. Or whether it would be the kind of ship you'd actually want to fly from Tatooine to Alderaan in... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Sat May 14, 2016 8:44 am Post subject: |
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CRMcNeill wrote: | Notice he never said what kind of ship. Or whether it would be the kind of ship you'd actually want to fly from Tatooine to Alderaan in... |
yes, but note that Han doesn't even scoff at the price; a tacit admission. Instead he denigrates Luke's probable skill.
Even a little boston whaler boat costs about $50,000 or more.
If a kid wanted passage and was charged $10,000, and responded that he could almost buy his own ship for that, I'd expect the skipper to say "like what? A rowboat?"
That's just been my perception ever since seeing WEGs prices. Prior to that I just assumed a credit had much more buying power than a US dollar...even i the 1970s. |
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