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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 09, 2016 5:34 pm Post subject: ADnD like Invisibility?? |
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First off, would you ever allow a monster/baddie to exist that had (even if say only once a day for a few rounds or so) an affect similar to ADND's Mage spell Invisibility?
If so, how would you handle it in regards to when invisible how hard he/she would be to detect/hit?? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 09, 2016 5:39 pm Post subject: Re: Adnd like Invisibility?? |
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garhkal wrote: | First off, would you ever allow a monster/baddie to exist that had (even if say only once a day for a few rounds or so) an affect similar to ADND's Mage spell Invisibility? |
I believe one of the White Current abilities from Cracken's Threat Dossier did just that. Of course, the question then becomes whether the physics behind how the creature becomes invisible are the same across the board...
Quote: | If so, how would you handle it in regards to when invisible how hard he/she would be to detect/hit?? | Being in total darkness provides a +4D modifier to difficulty to hit. That's as good a starting point as any. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sat Apr 09, 2016 5:44 pm Post subject: |
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isn't there a force power that gave a perception penalty?
dim senses or such? I don't have my books on me.
now that would only work on living creatures rather then bending light.
now you could bend light around you using alter maybe but then you would need someway of sending where your going, that would be double blind. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Apr 09, 2016 5:48 pm Post subject: Re: Adnd like Invisibility?? |
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CRMcNeill wrote: | Being in total darkness provides a +4D modifier to difficulty to hit. That's as good a starting point as any. |
This is what I was going to go with. I had originally thought off a bonus to sneak but when your invisible, you're well, invisible. Essentially "blind" to the creature. How would with work mechanically?
1. While invisible all difficulty numbers to hit the creature would be +4D (+2-3D if the GM decides it has a slight shimmer to it like from the Predator movies).
2. I would give it automatic initiative, it goes first or can automatically interrupt a character action.
3. Since the players cannot see the creature it stands to reason it would get a bonus to its attack rolls (+4D).
4. Characters cannot reactive defend against this creature but the GM may allow a secret roll of the characters search skill opposed by the creatures attack. If successful they hear a noise, see a flicker or whatever and may declare a reactive defense.
Just some quick ideas. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat Apr 09, 2016 7:30 pm Post subject: |
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There's a converted force power: "Cloak" on page 58 of the Clone Wars conversion guide done by the crew here.
On a heroic alter roll the Jedi gets +3D+1 added on to his sneak skill.
Then you have the Defel's unique stealth characteristics because of the way their fur interacts with visible light giving them a +3D to sneak.
I think the benchmark with the Cloak power is a decent place to start. _________________ RR
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Apr 10, 2016 2:24 am Post subject: |
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If ots going to be a force power, Id rather see the bonus linked to the relevant force skill (probably alter) such tuat the higher the skill (or the higher the total roll) the bigger the bonus/benefit.
If it is tech based, then a flat/constant bonus works well, IMO.
I would allow it, but not frivolously. Achieving such a power would come at some cost/trade-off. For example, learning the power might require such dedication, that it can only be learned to the excluaion of other powers while pursuing it. For example, I might require a consecutive 3pips of force skill iimprovements with no powers being gaind for those pips. Then, on the fpurth pip, the power is gained.... |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 10, 2016 4:24 pm Post subject: |
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I was actually looking at it more from part of the 'sith alchemical (or what ever other thing mutated them) power that was given more than a force power. Sort of it IS their main form of defense (low str, no to little natural armor).. They are hiders and sneak attackers, more so than in your face brawler types..
What i was possibly looking at was
[Insert name of critter here], Shroud.
This power, usable three times a day, allows the {insert name} to become almost fully invisible, so opponents fight them as if in total darkness (-4d to ranged and melee combat rolls) and suffer -3d to all chances to detect (perception/search).. Once they make an offensive attack, the shroud drops and the must wait until the next combat round to try and re-engage it, and Only if they win initiative can they do so. _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Apr 10, 2016 6:11 pm Post subject: |
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garhkal wrote: | I was actually looking at it more from part of the 'sith alchemical (or what ever other thing mutated them) power that was given more than a force power. Sort of it IS their main form of defense (low str, no to little natural armor).. They are hiders and sneak attackers, more so than in your face brawler types.. |
Did you get a chance to look at the comments I posted. They were specifically created with a creature non-Force special ability in mind. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 10, 2016 7:28 pm Post subject: |
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I did, which is where some of those mods i wrote in came from.. _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Apr 11, 2016 9:36 am Post subject: |
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I'd allow it, sure. Would it include the invisibility ceasing after an attack, or are we looking at more like Improved Invisibility? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 11, 2016 3:42 pm Post subject: |
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Drops. And as the write up says, can only be re-engaged if they WIN initiative on their very first action in the following round. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Apr 14, 2016 9:29 pm Post subject: |
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I'm curious about the physics of the invisibility itself. Is it a mental effect, like a Force power that causes the minds of others to not register the character's presence? If it is light-bending, how can the invisible person see? After all, if the light is being bent around him, it can't get to his eyes...
Or is it something different, like taking the character out of phase with the electromagnetic spectrum? And if so, would he be detectable by other means, like motion sensors?
Or does it go even further, where it takes the character physically out of phase as well, so that he can't even be picked up by motion sensors? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Apr 15, 2016 4:30 am Post subject: |
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Not mental, not technological.. more of a physical basis.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Fri Apr 15, 2016 5:59 am Post subject: |
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Defel-style metamaterials? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 15, 2016 2:47 pm Post subject: |
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garhkal wrote: | Not mental, not technological.. more of a physical basis.. | Can you explain in greater detail? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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