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Sensors house rule
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Ning Leihrec
Lieutenant Commander
Lieutenant Commander


Joined: 17 Apr 2015
Posts: 211

PostPosted: Sat Apr 09, 2016 1:05 am    Post subject: Sensors house rule Reply with quote

Hows about instead of passive, scan, search, yadda yadda just 2 settings:

passive: 20-40/0D-1D
focus: 60-100/1D-3D

with variations based on scanner quality. Every D of bonus dice adds to opposing scanner rolls to detect.

passive scans are 360 degrees. Focus scans are single fire arcs.
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Naaman
Vice Admiral
Vice Admiral


Joined: 29 Jul 2011
Posts: 3190

PostPosted: Sun Apr 10, 2016 12:22 am    Post subject: Reply with quote

Sounds fine to me. I say it depends on how big a role scanners play in your campaign/adventure/setting/play style.

If one of the players is a signals intelligence expert or a communications technician, you'd probably want to add MORE detail to the scanning rules... short of that, whatever serves the story best.
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14354
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Apr 10, 2016 4:14 pm    Post subject: Reply with quote

True. For base level rules, just having passive and active might do ya. But i know quite a few players who have their characters focus a lot on sensors (and comms) to help out in combat doing things such as
A) picking out which ship(s) have a weak spot (such as in shields or hull)
B) picking out which spot on a ship a specific person/item they are searching for may be so if they hit it they don't take the goal out
C) screwing OVER enemy sensors/comms by jamming etc..
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