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Dredwulf60
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PostPosted: Sun Jan 10, 2016 2:53 am    Post subject: Criminal Law Reply with quote

This system may not be appropriate for typical Star Wars space opera, but I have need of it when dealing with my outlaw mandalorians.

I can't remember if I've inverted the classes of crimes from what was in the RAW or not.


------------

Legal proceedings:

Offenses come in 5 categories, with category 1 being the most serious and having the harshest penalties and category 5 being the least serious and having the lightest penalties.

Lawyers:

Lawyers are rated by die class.

Base cost:
*D x*D x 100 cr (Die class squared times 100cr)

Skill---Cost:
1D6---100cr
2D6---400cr
3D6---900cr
4D6---1,600cr
5D6---2,500cr
6D6---3,600cr
7D6---4,900cr
8D6---6,400cr
9D6---8,100cr
10D6---10,000cr
This is sufficient for an hourly consultation.


For trial purposes, multiply the hourly rate by the category of the crime:

Category 5: x1
Category 4: x2
Category 3: x4
Category 2: x8
Category 1: x16

This is the cost of the lawyer’s services per day during a trial.

Base Imperial Lawyer skill in the trial is based on the most serious offense being prosecuted:
Category 5: 1D
Category 4: 2D
Category 3: 4D
Category 2: 7D
Category 1: 11D

------
Probable Grounds:
Even before there can be a trial, the criminal must be charged. That is the job of the police or investigation team. In order for there to be a charge, the evidence must meet a certain threshold for probable grounds and reasonable chance of conviction.

When considering whether there is enough evidence for law enforcement to seek out, arrest and charge a subject, roll the local law enforcement investigation skill dice.
The standard DC is 20 for categories 4 and 5.

Due to the higher expenses of trial and investigation, the threshold is higher for more serious crimes. Lesser investigations units will often notify and defer to more specialized units for their expertise.

The standard DC is 30 for categories 1, 2 and 3.

Use the evidence and witness modifiers in this roll. If the DC is achieved, they have enough grounds to proceed with the arrest and charge; seeking a warrant or placing a bounty if the subject is evasive.

Typical Investigative dice available:
Typical planetary police: 2D6
Core worlds police: 3D6
Specialty crime investigation (detective) unit: 4D6
Sector rangers: 4D6
Sector Investigation unit: 5D6
Core worlds criminal investigation branch: 5D6
Imperial Bureau of Investigation: 6D6
COMPNOR Intelligence: 7D6
Imperial Inquisitors: 8D6

Modifiers

Add dice to the investigation roll based on the evidence that is gathered:

Witness testimony: +1D
Eyewitness testimony: +2D
Material witness testimony: +4D
Victim testimony: +5D
Visual evidence: +1D to +3D
Physical evidence: +2D to +5D




Administration of a Trial:
Trials are complex matters, but in essence it boils down to an opposed roll between the prosecution and the defense.

Both sides roll their law skill dice and apply the modifiers. The highest roll ‘wins’ the case.

Trial Length: Lawyers are paid per day of the trial. Add together both the lawyer’s rolls and divide by 10; this is the length of the trial in days.

Retainer: Most quality lawyers demand a retainer. This is a large fund of money up front so that they can conduct the work necessary to prepare for and administer the trial. Money not spent is refunded after the trial. Organizations may have lawyers on permanent retainer. They are paid an agreed sum on a regular basis; typically four times the hourly rate on a monthly basis. This is like insurance, and covers all of the regular costs of preparing for a trial, though they typically still charge the standard daily rate while actually conducting the trial.




Modifiers to the Trial:

Witness testimony: +3
Eyewitness testimony: +5
Material witness testimony: +8
Victim testimony: +10
Expert Witness: +6
Multiple charges: + * (10 minus the category of the charge) for each additional charge.
Criminal history: +4 for every previous conviction of the same offence.

Visual evidence: +1 to +5
Physical evidence: +2 to +10




Plea bargain: Automatically found guilty, but prosecution gets the result of their law skill roll divided by 2 when applied for sentencing purposes below.

Alternatively a plea bargain can get one or more charges dropped. In this case remove the modifier for that charge from the law skill roll when it comes to the sentencing roll, and add that bonus to the defence total for sentencing purposes.



Sentencing
If the prosecution has the higher modified skill roll during the trial then the accused is found to be guilty.

Find the difference in the rolls of the two lawyers to determine the sentence:

Prosecution is higher by:


-10 or less (only possible with a plea bargain). Absolute Discharge; no penalty.

0 to -9 (only possible with a plea bargain). Discharge; found guilty but no immediate penalty except for a period of probation with conditions.

1 to 5: Minimum
6-10: Light
11-15: Standard
16-20: Harsh
21+: Maximum


---



Typical crimes:

Category 1
Treason against the Empire
Piracy
Murder

Category 2
Sedition against the Empire
Robbery
Computer data subversion
Forgery
Kidnapping
Cause death
Rape



Category 3
Operate space transport without accreditation
Fail to identify
Mischief/ destruction of property
Buy/sell restricted substance/ item
Bribery of Imperial official
Theft
Blackmail
Extortion
Cause/ allow collision

Category 4
Pilot spaceship without licence
Buy/sell controlled substance
Restricted substance/item possession
Cause disturbance
Assault

Category 5
Exceed spacefaring velocity
Operate without permit
Controlled substance possession


















Punishments:

Category 1
Minimum: 60 years in prison
Light: 120 years in prison
Standard: 100 years hard labour
Harsh: Death by Execution
Maximum: Death by hard labour



Category 2
Minimum: 2 years in prison.
Light: 5 years in prison.
Standard: 10 years in prison.
Harsh: 15 years hard labour.
Maximum: 20 years hard labour


Category 3
Minimum: 180 days in jail plus 20,000cr fine
Light: 1 year in prison plus 20,000cr fine.
Standard: 1 year in prison plus 30,000cr fine and lifetime ban.
Harsh: 3 years in prison/ 30,000cr fine and lifetime ban.
Maximum: 5 years in prison/ 50,000cr fine and lifetime ban.


Category 4
Minimum: 40 days jail/ 1500cr fine.
Light: 60 days jail/ 2000cr fine.
Standard: 90 days jail/ 5000cr fine and 5 year licence suspension.
Harsh: 180 days jail/ 10,000cr fine and 8 year licence suspension
Maximum: 1 year jail/ 15,000cr fine and 10 year licence suspension.



Category 5
Minimum: Notation of warning.
Light: Mandatory counselling/ 100cr fine
Standard: Mandatory counselling or community service/ 200cr fine
Harsh: Suspended licence or community service (as applicable)/ 500cr fine
Maximum: 30 days jail/ 1000cr fine

[/u]
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garhkal
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PostPosted: Sun Jan 10, 2016 3:03 pm    Post subject: Reply with quote

While i agree, something like this may not be used in most of SW, i have actually played in part of a module where a mass trial was the main thrust of the session.. We as rebels had to try and find some witnesses that the 'prosecution' was hiding that would have refuted some of the evidence against the person being charged (a local rebel leader), we also was given the chance on our own to go through the crime scene to 'CSI' it to see if we could locate any contrary evidence to what the police located..
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Dredwulf60
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PostPosted: Wed Mar 16, 2016 1:17 pm    Post subject: Reply with quote

Speaking of CSI-ing it...

The state of Forensic sciences in the Star Wars galaxy is open to imagination, interpretation, and plain old opinion.

Presumably every GM will make their own decisions on such matters, and it may vary from planet to planet and even campaign to campaign depending on the tone.

Sometimes you may want it to be on par with the old west: catching them red-handed, reliance on eyewitnesses and/or possession of stolen goods.

Sometimes you may want it to be on par with classic detective work.

Sometimes you would like it to be on par with modern investigative techniques or beyond.

Part of my job involves the real deal; scenes of crime officer.

This naturally has me thinking about forensics in the game.

I'm going under some basic assumptions:

Nearly every species has some biometric factors that can identify them as individuals; for humans it's fingerprints and retina patterns...for lots of organisms it would be DNA or its alien equivalent.

The science of ballistics is very important when dealing with a murder weapon; matching a projectile to a firearm. I imagine that there would be some sort of sci-fi variant for blasters. Perhaps something to do with the way the magnetic field that envelops the plasma packet ruptures and affects the quantum orientation of particles in the target....something that would let investigators have a decent chance of comparing a sample from the injured flesh to the characteristics of the weapon that delivered the shot to reliably make a match.

I'm just thinking 'out loud' here.
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garhkal
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PostPosted: Wed Mar 16, 2016 2:53 pm    Post subject: Reply with quote

THink away. BUT if each blaster had something unique to it, wouldn't that change with putting in different blaster gas and power packs?
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Dredwulf60
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PostPosted: Wed Mar 16, 2016 7:59 pm    Post subject: Reply with quote

garhkal wrote:
THink away. BUT if each blaster had something unique to it, wouldn't that change with putting in different blaster gas and power packs?


I have no idea. But the beauty of it is...no one else really does either...aside from educated guesses. Smile

Really it's just some kind of technobabble to replicate the crime-drama effect of having to dispose of the murder weapon. Smile


Only to be used when it really has to be due to the expertise/ time/ funding involved. Maybe it's so exacting that it's rarely matched...but when it does it has weight in criminal court. Just enough to keep career criminals from getting too sloppy too often with their crime scenes.

Like my players 2 games back that left some dead rustlers in a farm field. Not a big deal unless they also happen to be on the Sector Ranger's short list of suspects. And they have a search warrant pending. If they are still holding onto those blasters when (if) they get taken, there will be a difficult roll on the investigator's forensics skill (specialty of Investigation skill) Smile

And maybe changing out blaster gas and powerpacks is the Star Wars equivalent of filing off the serial numbers? Maybe spent power packs can be traced back to the weapons they came from by subjecting them to some sort of spectrometer... (like finding spent casings...)
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JironGhrad
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PostPosted: Wed Mar 16, 2016 8:30 pm    Post subject: Reply with quote

garhkal wrote:
THink away. BUT if each blaster had something unique to it, wouldn't that change with putting in different blaster gas and power packs?


I would expect that blaster gas leaves a residue in the blast. It would be possible then to determine if the gas is natural or synthetic, age, and probable point of origin.
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Dredwulf60
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PostPosted: Wed Mar 16, 2016 8:42 pm    Post subject: Reply with quote

Also; it gives a bit more rationale to the complicated way Jango tried to assassinate Padme in Attack of the Clones. He sure went out of his way to try to keep his hands clean.
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Whill
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PostPosted: Wed Mar 16, 2016 10:12 pm    Post subject: Reply with quote

Dredwulf60 wrote:
Also; it gives a bit more rationale to the complicated way Jango tried to assassinate Padme in Attack of the Clones. He sure went out of his way to try to keep his hands clean.

First rule of assassination... kill the assassin. Jango's job was clearly to kill Zam, and also leave a clue that would eventually lead the Jedi to discover the secret clone army ordered by a deceased Jedi for the Republic so they could be tricked into starting the Clone War.
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Dredwulf60
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PostPosted: Thu Mar 17, 2016 7:16 am    Post subject: Reply with quote

Okay, perhaps....but shifting the onus to Zam...

I was mainly referring to the use of critters planted in the bedroom by droids. Not your typical sniper shot assassination.

Yes, with Jedi protectors th direct approach reduces the overall effectiveness of the attempt...but a case could be made for any such attempt when the bodyguards have prescient senses.

And Jango did use a kaminoan sabre dart to take out Zam...that he could reasonably believe was untraceable rather than a blaster bolt.
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RyanDarkstar
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PostPosted: Thu Mar 17, 2016 9:17 am    Post subject: Reply with quote

Dredwulf60 wrote:
garhkal wrote:
THink away. BUT if each blaster had something unique to it, wouldn't that change with putting in different blaster gas and power packs?


I have no idea. But the beauty of it is...no one else really does either...aside from educated guesses. Smile

Really it's just some kind of technobabble to replicate the crime-drama effect of having to dispose of the murder weapon. Smile


Only to be used when it really has to be due to the expertise/ time/ funding involved. Maybe it's so exacting that it's rarely matched...but when it does it has weight in criminal court. Just enough to keep career criminals from getting too sloppy too often with their crime scenes.

Like my players 2 games back that left some dead rustlers in a farm field. Not a big deal unless they also happen to be on the Sector Ranger's short list of suspects. And they have a search warrant pending. If they are still holding onto those blasters when (if) they get taken, there will be a difficult roll on the investigator's forensics skill (specialty of Investigation skill) Smile

And maybe changing out blaster gas and powerpacks is the Star Wars equivalent of filing off the serial numbers? Maybe spent power packs can be traced back to the weapons they came from by subjecting them to some sort of spectrometer... (like finding spent casings...)


In the classic Battlestar Galactica episode "Murder on the Rising Star," Starbuck is framed for the murder of a fellow warrior. Apollo checks Starbuck's blaster at the scene and sees that it's been fired. Later, Dr. Wilker runs a spectrometer-type test confirming it was Starbuck's weapon that murdered Ortega.

The rest of the episode features a trial and some investigation and sly cat-and-mouse baiting to catch the real killer.
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Naaman
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PostPosted: Thu Mar 17, 2016 2:39 pm    Post subject: Reply with quote

Dredwulf60 wrote:
Speaking of CSI-ing it...

The state of Forensic sciences in the Star Wars galaxy is open to imagination, interpretation, and plain old opinion.

Presumably every GM will make their own decisions on such matters, and it may vary from planet to planet and even campaign to campaign depending on the tone.

Sometimes you may want it to be on par with the old west: catching them red-handed, reliance on eyewitnesses and/or possession of stolen goods.

Sometimes you may want it to be on par with classic detective work.

Sometimes you would like it to be on par with modern investigative techniques or beyond.

Part of my job involves the real deal; scenes of crime officer.

This naturally has me thinking about forensics in the game.

I'm going under some basic assumptions:

Nearly every species has some biometric factors that can identify them as individuals; for humans it's fingerprints and retina patterns...for lots of organisms it would be DNA or its alien equivalent.

The science of ballistics is very important when dealing with a murder weapon; matching a projectile to a firearm. I imagine that there would be some sort of sci-fi variant for blasters. Perhaps something to do with the way the magnetic field that envelops the plasma packet ruptures and affects the quantum orientation of particles in the target....something that would let investigators have a decent chance of comparing a sample from the injured flesh to the characteristics of the weapon that delivered the shot to reliably make a match.

I'm just thinking 'out loud' here.


I've suspected as much all this time.
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Naaman
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PostPosted: Thu Mar 17, 2016 2:49 pm    Post subject: Reply with quote

Whill wrote:
Dredwulf60 wrote:
Also; it gives a bit more rationale to the complicated way Jango tried to assassinate Padme in Attack of the Clones. He sure went out of his way to try to keep his hands clean.

First rule of assassination... kill the assassin. Jango's job was clearly to kill Zam, and also leave a clue that would eventually lead the Jedi to discover the secret clone army ordered by a deceased Jedi for the Republic so they could be tricked into starting the Clone War.


Could be. But in retrospect, the Jedi should have picked up on the fact that Dooku (leader of the droid army) being the employer of the republic's clone template was at least suspicious, if not an outright giveaway.
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Whill
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PostPosted: Fri Mar 18, 2016 1:00 am    Post subject: Reply with quote

Naaman wrote:
Whill wrote:
Dredwulf60 wrote:
Also; it gives a bit more rationale to the complicated way Jango tried to assassinate Padme in Attack of the Clones. He sure went out of his way to try to keep his hands clean.

First rule of assassination... kill the assassin. Jango's job was clearly to kill Zam, and also leave a clue that would eventually lead the Jedi to discover the secret clone army ordered by a deceased Jedi for the Republic so they could be tricked into starting the Clone War.

Could be. But in retrospect, the Jedi should have picked up on the fact that Dooku (leader of the droid army) being the employer of the republic's clone template was at least suspicious, if not an outright giveaway.

I agree. The movies' primary attempts to address that were (1) Jango expressing to Obi-Wan that he was a rogue who only cared about money, suggesting the possibility that Jango working for multiple employers may not be connected, and (2) "The Dark Side clouds everything." It's not that the Jedi weren't suspicious, but the Jedi Master who had ordered the clone army had been dead for 10 years, the cloners only cared about getting paid, the genetic host for the clone army got decapitated so couldn't be questioned, and the Jedi only had a name and place for the man who had contracted Fett (who they did not identify as a Sith name or connect to Dooku). At the end of AotC, Yoda doubted the truth of Dooku's revelation of Darth Sidious, but by RotS the Jedi seemed to have come to the conclusion that Dooku had become a Sith Lord after he had left the Jedi but perhaps wasn't the master, so they at least conceded to the possibility that Dooku had told them some of the truth.

The mystery of the clone army wasn't disregarded, but they didn't get much more in the way of clues before RotS. The excellent novel Labyrinth of Evil tells the events leading directly into the opening of the film, which shows that the Jedi uncovered a significant clue in the mystery but the Jedi who discovered Sidious' Coruscant hideout in the Works and tracked Sidious from there back to Palpatine's apartment building were ambushed in the basement and slaughtered by Palpatine before they could tell anyone. Regardless of why there was a clone army, the Jedi viewed it as their duty to not allow the Republic to be split into two so just happened to need the clone army to fight the separatists anyway. Not knowing the source of a mysterious blessing doesn't mean you won't use the blessing.

Dredwulf60 wrote:
Jango did use a kaminoan sabre dart to take out Zam...that he could reasonably believe was untraceable rather than a blaster bolt.

You think a long range blaster bolt wound would be somehow more traceable than a physical dart? And you think that Jango Fett was so amateur to reasonably believe the dart was untraceable when it actually was very traceable in the film? Really?

And I completely disagree that Jango Fett was even trying to be untraceable. I think he may have been genuinely surprised that Obi-Wan traced the dart back to Kamino so quickly, but Jango is a bad @ss professional who can tango with Jedi, so I feel he is above rookie mistakes. And it is clear from the films that it was all part of Sidious' plan for the Jedi to find the clone army. So it seems obvious that the Kamino sabredart was used to intentionally reveal Kamino to the Jedi.
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Naaman
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PostPosted: Fri Mar 18, 2016 3:22 am    Post subject: Reply with quote

Yeah, but it should have been obvious when Mace crashed the party...or are we to believe that Obi-Wan "never saw" Jango at that shindig?
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Dredwulf60
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PostPosted: Fri Mar 18, 2016 12:49 pm    Post subject: Reply with quote

Whill wrote:
Dredwulf60 wrote:
Jango did use a kaminoan sabre dart to take out Zam...that he could reasonably believe was untraceable rather than a blaster bolt.

You think a long range blaster bolt wound would be somehow more traceable than a physical dart? And you think that Jango Fett was so amateur to reasonably believe the dart was untraceable when it actually was very traceable in the film? Really?


Well, going under the pretext of the thread...that Star Wars has some sort of forensic ballistics technology that can match a blaster wound to a specific blaster if compared...(which it a flight of fantasy of mine, as discussed above) then it stands to reason, to me, that investigators on coruscant are going to have a lot of familiarity and expertise in dealing with blaster injuries.

But may be wholly less skilled and familiar with physical projectiles; specifically one that comes from a planet that doesn't even EXIST in the archives. Smile

As far as leading the jedi to Kamino, well who can say how much Jango was a part of that grand scheme. Seems a bit of a stretch to let a merc in on such a Galactic conspiracy to that degree.

And how would that go? Dooku telling Jango to kill Zam any way he can, but to make sure the hit can be traced to Kamino? (even though Kamino has been removed from the archive) or did he give him the dart directly and tell him to use it to kill Zam? And if so, why did he not tell him to use it to kill Padme; which would be a more direct link?

In any case, it's obvious that Sidious' plan worked out the way he wanted it to in the end, (Which is mind boggling considering all the moving parts in the machine).

Quote:


And I completely disagree that Jango Fett was even trying to be untraceable. I think he may have been genuinely surprised that Obi-Wan traced the dart back to Kamino so quickly, but Jango is a bad @ss professional who can tango with Jedi, so I feel he is above rookie mistakes. And it is clear from the films that it was all part of Sidious' plan for the Jedi to find the clone army. So it seems obvious that the Kamino sabredart was used to intentionally reveal Kamino to the Jedi.


It's such a convoluted story, it can be hard to make sense of. The more you think about it, the more bizarre it gets. But I stand by my opinion that the sabre dart would theoretically be less traceable than a blaster bolt...if they had the tech to do blaster forensics.

But infinitely MORE traceable if Kamino was a generally known planet.
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