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How do you "ROLL" after a total party kill happens |
New campaign, same GM Same system |
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20% |
[ 7 ] |
New campagin, new gm same system |
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2% |
[ 1 ] |
New campaign, same gm, new system |
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5% |
[ 2 ] |
New campaign, new gm, new system |
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2% |
[ 1 ] |
Make new pcs for current campaign, just set elsewhere |
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20% |
[ 7 ] |
Other (see below) |
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17% |
[ 6 ] |
we don't get no stinkin' TPKs around 'ere! |
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29% |
[ 10 ] |
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Total Votes : 34 |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Feb 17, 2016 12:57 am Post subject: |
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atgxtg wrote: | In one Star Wars campaign I actually cloned the dead PCs. They had been captured in an earlier adventure by a Separatist scientist who was trying to make his own Clone Troopers and Jedi, and I had planned for an adventure involving the clones. Instead in turned into a great way to keep the characters around, ala Paranoia RPG. |
That's hilarious! _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Feb 17, 2016 3:39 am Post subject: Re: What do you do after a Total party kill? |
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garhkal wrote: | What do you do next? |
Go home and rethink my life. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu Feb 18, 2016 7:45 pm Post subject: |
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Whill wrote: | atgxtg wrote: | In one Star Wars campaign I actually cloned the dead PCs. They had been captured in an earlier adventure by a Separatist scientist who was trying to make his own Clone Troopers and Jedi, and I had planned for an adventure involving the clones. Instead in turned into a great way to keep the characters around, ala Paranoia RPG. |
That's hilarious! |
It got funnier. I was running a Clone Wars campaign and wrapped it up a year later after Order 66. Another player took over GMing a did a Rebellion campaign and later we retconned one of his reoccuring NPCs into the cloned Jedi. The GM dropped a few hints here and there but no one has caught on yet.
I think that if I run a post ROTJ/New Republic era campaign, I'll snag that NPC and use him again! |
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Tinman Lieutenant Commander
Joined: 26 Dec 2013 Posts: 110
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Posted: Sun Feb 28, 2016 4:56 pm Post subject: |
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The one and only time this has happened it was a planned thing. We'd decided to wrap up a Rebel Intelligence campaign of almost two years, and the GM actually gave us options for how we wanted that to happen. We chose to go out in a blaze of glory and he concocted a truly epic suicide mission for us.
After blowing every force and character point we had, the end result was a couple dozen rescued Rebel soldiers and pilots, a liberated scientist with vital information, a captured Grand Moff, a dead long term adversary/Emperor's Hand (gunned down face to face using a Force point without even the courtesy of a dying declaration,) the complete destruction of a primary oversector base, Imperial communications and supply lines disrupted for months in several sectors (courtesy of one truly superb slicing job) and one seriously enraged Emperor. News of their success/sacrifice also inspired a handful of systems to join the Rebel Alliance, and shamed one Jedi (PC in a subsequent campaign) out of hiding as well. |
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Federico033 Cadet
Joined: 29 Sep 2016 Posts: 1
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Posted: Thu Sep 29, 2016 12:59 pm Post subject: |
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I tend to go for the more cinematic campaign, and my players are experienced enough to don't act stupid (and in that case, I often have a npc planted that can discreetly railroad them on the right direction) so when somebody dies, it often a very dramatic moment; think Elias death in the movie Platoon.
Then again, I have also planed ahead with a player that wants to try out a new character to just kill of their characters without the rest of the players knowing. It's a great way to keep your gaming group on their toes. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Oct 01, 2016 6:28 pm Post subject: |
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Federico033 wrote: | I tend to go for the more cinematic campaign, and my players are experienced enough to don't act stupid (and in that case, I often have a npc planted that can discreetly railroad them on the right direction) so when somebody dies, it often a very dramatic moment; think Elias death in the movie Platoon.
Then again, I have also planed ahead with a player that wants to try out a new character to just kill of their characters without the rest of the players knowing. It's a great way to keep your gaming group on their toes. |
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