CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Feb 06, 2016 1:38 am Post subject: |
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vanir wrote: | An underbarrel particle beam weapon ignores polymer/ceramic armour. |
This isn't how particle beam weapons are described as working in the SWU, never mind the fact that particle beam weaponry is almost unheard of in-universe. I'm hesitant to add something completely new to the SWU simply to have one more item on a list that is already extremely long.
Quote: | A concussion gun ignores any armour that isn't sealed or has specific concussion protection (like a concussion helmet). |
The only use of concussion-based beam weaponry that I'm aware of is in the Dark Forces FPS series, where the concussion rifle was practically a bazooka, not something that would fit under the barrel of a standard blaster rifle.
Quote: | A sonic weapon also has good specific qualities that help in combat. |
That's a good one, maybe as a riot control weapon of some kind... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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