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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Dec 30, 2015 11:06 pm Post subject: Jakku |
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So anyone wanna hazard a guess where Jakku from TFA is on the galactic map? _________________ Confucious sayeth, don't wash cat while drunk! |
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10408 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Dec 31, 2015 6:33 pm Post subject: |
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SPOILER RANT: This makes my head hurt! Are they REALLY trying to say that the destruction of Hosnian Prime could be seen with the naked eye in REALTIME from HALFWAY ACROSS THE F#@ING GALAXY?!?!?! I never thought I would miss the chaos of the old EU, but I am REALLY starting to hate Disney Wars! This makes the superweapon of the month club look downright inviting by comparison. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10408 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Jan 01, 2016 2:26 am Post subject: highlight to read spoliers |
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crmcneill wrote: | SPOILER RANT: This makes my head hurt! Are they REALLY trying to say that the destruction of Hosnian Prime could be seen with the naked eye in REALTIME from HALFWAY ACROSS THE F#@ING GALAXY?!?!?! I never thought I would miss the chaos of the old EU, but I am REALLY starting to hate Disney Wars! This makes the superweapon of the month club look downright inviting by comparison. |
Dialogue in TFA stated the Starkiller was a "hyperlight weapon". At first I thought they just meant that it was lightspeed-capable like the original Death Star, but actually the energy beams fired are faster-than-light space-time disruptions traveling through a dimension called sub-hyperspace that create a rip in hyperspace, making the targets' destruction visible to all planets all over the galaxy simultaneously. So the Starkiller didn't have to move to destroy planets. It drains the power of stars, and either that awesome power would be used to move a planet through hyperspace to its targets, or it can create disruptions in real and hyperspace.
Death Stars are the size of moons but they can move at lightspeed through hyperspace, but what is their power source? "Hypermatter reactors" that annihilate "hypermatter". Ridiculously fantastic. The Starkiller drains real space stars and fires "hyperlight" energy beams that rip holes in hyperspacetime in such a way that the targets' destruction are temporarily visible all over the galaxy. Not really any less "realistic" from our real world Earth perspective. Unprecedented in Star Wars? As far as I know, yes. Only doing something within the realm of what has already been done before would be boring. Creativity is doing something new, and that by necessity expands the realm of what was previously thought to be "possible" in the SWU. If the Starkiller weren't different it really would just be another Death Star. That would probably be boring to me. _________________ *
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Last edited by Whill on Fri Jan 01, 2016 1:14 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 01, 2016 4:04 am Post subject: |
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Sorry, but that is the moment Disney Wars jumped the shark for me. I can buy the near absence of communication delays (advances in the Holonet and other communications tech). I can buy a hyperspace weapon that can hit targets from across the galaxy (we've already had that in the EU: see the Galaxy Gun). What I can't accept is that the effects of that weapon would be visible to the naked eye, in real time, across thousands of lightyears of space. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10408 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Jan 01, 2016 1:39 pm Post subject: |
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crmcneill wrote: | Sorry, but that is the moment Disney Wars jumped the shark for me. I can buy the near absence of communication delays (advances in the Holonet and other communications tech). I can buy a hyperspace weapon that can hit targets from across the galaxy. What I can't accept is that the effects of that weapon would be visible to the naked eye, in real time, across thousands of lightyears of space. |
Meh. As fans we each have our own tolerances for realism. For example, I usually cringe without comment at most of what I read people describe as 'scientifically realistic'. The effect of a hyperlight weapon being seen is such a minor issue. Fonzy jumping the shark was the focal point to the drama of the Happy Days episode. You take it out you have nothing left in the story. Much more inherent in the plot of TFA is the outrageously unrealistic hyperspace weapon in the first place, which is really not any less realistic than the Death Star annihilating hypermatter. If one had issue with only the effect being seen but actually liked TFA, it would be easy to just say, "I accept TFA as my part of my personal canon except for the effect of the Starkiller being seen across the galaxy."
If you don't like the film anyway, then this very minor aspect will just be added to the laundry list of things to hate on, or over dramatically be defined as the moment Star Wars jumped the shark. _________________ *
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4851
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Posted: Fri Jan 01, 2016 6:34 pm Post subject: |
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crmcneill wrote: | Sorry, but that is the moment Disney Wars jumped the shark for me. |
I think you mean, "jumped the 'gooberfish-huuuuuuge-o-teeth!'" _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 01, 2016 6:41 pm Post subject: |
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cheshire wrote: | crmcneill wrote: | Sorry, but that is the moment Disney Wars jumped the shark for me. |
I think you mean, "jumped the 'gooberfish-huuuuuuge-o-teeth!'" |
LOL. That works, too. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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