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Pill boxes
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garhkal
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PostPosted: Sat Dec 26, 2015 5:53 pm    Post subject: Pill boxes Reply with quote

One thing i can't ever remember seeing in any of the SW films, which i find strange is a bunker like structure housing a medium or heavy repeater akin to the pill boxes of WW2..

So as an idea, i am thinking of changing that with my next combat focused module.

FOR such pill boxes, what do you see them being for their 'structural body' rating? IMO they should be high. Same for their cover value they give to those inside, i think 75-90% is good.

BUT should someone get a grenade INSIDE of one, as we see in practically every WW2 film, it should mean toast for anyone inside..
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CRMcNeill
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PostPosted: Sat Dec 26, 2015 6:11 pm    Post subject: Reply with quote

While there isn't a lot of information on structural strength in targets, a good place to start would be to look at the Damage ratings for the weapons you envision being able to take out a bunker with one shot, then extrapolate Body Strength from there.

For grenades, I'd say anyone inside takes Point Blank damage from the grenade, where a successful Dodge means you either managed to kick the grenade into a grenade sump or dive out the door at the last second.
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jmanski
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PostPosted: Sun Dec 27, 2015 8:04 pm    Post subject: Reply with quote

Yeah, body rating should be high, probably even speeder scale.

And, yeah, a grenade in that small space should splatter everyone inside.
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garhkal
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PostPosted: Mon Dec 28, 2015 3:36 am    Post subject: Reply with quote

So how's this for a start.

Pill boxes. These prefab fermacrete buildings are a rarity in the galaxy, but are often found used by the Imperial army as defensible outposts near bases, to help control what goes in. Usually they are manned by a 3-5 man squad, one operating a sensor/comm unit, 1 officer, and either a 1 man Medium repeater, or a two man Heavy E-web repeater. Occasionally they have a 5th person ready with coolant for the E-web generator.

The pill boxes, by nature are heavy structures giving them a 7d Speeder scale body rating (9d character), and due to construction, give all those inside a 90% cover rating, equating to a +6d to hit difficulty. However due to the enclosed nature of the boxes, should someone some how manage to get a grenade inside, when it detonates, ALL those inside, take full point blank damage.

Pill boxes due to the narrow slits in them only have a 120 degree of fire arc out into their front, and other than leaving the back door (sealed blast door, usually secured from inside with a mechanical lock), they can't hit stuff on their sides or the rear. Also cause of the way the slit is designed, they have a hard time hitting things in the air, only able to hit those up to 50 meters up if within the long range bracket of the Medium or heavy repeater, 35 meters up if within medium range, and 15 meters up if within short range. Closer than 50 meters though and they can only shoot up to 5 meters height.
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CRMcNeill
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PostPosted: Mon Dec 28, 2015 11:14 am    Post subject: Reply with quote

It looks like you are designing this thing for use on a hex map. What would its coverage be in fire arcs?
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garhkal
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PostPosted: Mon Dec 28, 2015 11:58 am    Post subject: Reply with quote

In 'battletech terms', the front arc...
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Naaman
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PostPosted: Mon Dec 28, 2015 7:18 pm    Post subject: Reply with quote

I like crmcneill's idea for dodging, though I might add that the difficulty should increase... maybe +10 or so...
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CRMcNeill
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PostPosted: Tue Dec 29, 2015 10:10 pm    Post subject: Reply with quote

Or in SW D6 terms...

Would units like this ever have side-slits, with medium or light repeaters covering the flanks?

Also, what would be the effectiveness of either partially submerging the pillbox into the ground or building an embankment up to the window slits to eliminate cover up close?
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Last edited by CRMcNeill on Wed Dec 30, 2015 12:05 pm; edited 1 time in total
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garhkal
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PostPosted: Wed Dec 30, 2015 12:14 am    Post subject: Reply with quote

crmcneill wrote:
Or in SW D6 terms...

Would units like this ever have side-slits, with medium or light repeaters covering the flanks?

Also, what would be the effectiveness of either partially submerging the pillbox into the ground or building a damper embankment up to the window slits to eliminate cover up close?


On the side slits, i say no.. They would at most have each other for cover by their placement. Or troops standing behind them.

On the burying them.. Interesting thought since many of the Japanese bunkers were buried..
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CRMcNeill
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PostPosted: Wed Dec 30, 2015 12:18 am    Post subject: Reply with quote

It would seem a natural reaction to the dead zones against the outer walls, but underneath the gun slits.
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CRMcNeill
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PostPosted: Sat Aug 27, 2016 2:41 pm    Post subject: Reply with quote

I had a thought on this...

In Tom Clancy's The Bear and the Dragon, Russia uses an innovative and formidable variation on the pillbox as part of its defensive line on the Chinese border.

The main body of the bunker is underground, but is topped with the turret of a WWII-era JS-3 tank, with a tank's main gun and DShK machine guns as secondary armament. In addition, the turret was uparmored, since weight limiting mobility was no longer a concern.

The individual bunkers are equipped with quarters for the crew, and an escape tunnel leading to an underground garage, where an APC could be used to evacuate the crew. Groups of bunkers were set up in complexes of supporting positions, and while they could be taken out, it required a concerted attack with heavy weaponry.

Food for thought...
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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garhkal
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PostPosted: Sat Aug 27, 2016 5:54 pm    Post subject: Reply with quote

I've thought of doing similar for imperial facilities.. Using the turrets of a repulsor tank or AT'AT head to be above ground with underground tunnels to evacuate the troops.. However those things would be a pain for any rebel group to take out unless they somehow find those tunnels..
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CRMcNeill
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PostPosted: Sat Aug 27, 2016 7:00 pm    Post subject: Reply with quote

garhkal wrote:
I've thought of doing similar for imperial facilities.. Using the turrets of a repulsor tank or AT'AT head to be above ground with underground tunnels to evacuate the troops.. However those things would be a pain for any rebel group to take out unless they somehow find those tunnels..

I think it would be a good fit. Shields and such make Maginot Line tactics more feasible in the SWU than in real life, but the Empire will be the side that puts emphasis on holding and defending territory.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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CRMcNeill
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PostPosted: Sat Aug 27, 2016 9:44 pm    Post subject: Reply with quote

Speaking of the Maginot Line...

If you scroll down to the Inventory section, they give details on different kinds of turrets that could just as easily be variations on pillboxes...

EDIT: Also, doing a Google Image search on Maginot Line will get you cross sections and 3D cut-away maps to show how complexes were laid out, including internal and external defenses, and even underground railways for logistics purposes...
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The CRMcNeill Stat/Rule Index
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Zarn
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PostPosted: Sun Aug 28, 2016 4:55 pm    Post subject: Reply with quote

Upgun a DF.9, perhaps? Though I find the visuals of a buried AT-AT head almost irresistible. Perhaps with several on long necks, you could have a "Hydra" or "Tiamat" configuration.
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