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Jonos Lieutenant
Joined: 14 Jul 2015 Posts: 79 Location: South Carolina
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Posted: Fri Jul 24, 2015 12:17 am Post subject: Dark Side Points for Dark Side Characters |
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Maybe I missed this somewhere, but what do DSPs do for Dark NPCs? |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Jul 24, 2015 2:24 am Post subject: Re: Dark Side Points for Dark Side Characters |
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Jonos wrote: | Maybe I missed this somewhere, but what do DSPs do for Dark NPCs? |
Nothing. They are meant as a mechanic to get your players to be heroes and not murder hobos. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Jonos Lieutenant
Joined: 14 Jul 2015 Posts: 79 Location: South Carolina
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Posted: Fri Jul 24, 2015 3:26 am Post subject: |
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I see them listed in the stat blocks of villains all the time. They have no purpose whatsoever? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 24, 2015 3:39 am Post subject: |
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Jonos wrote: | I see them listed in the stat blocks of villains all the time. They have no purpose whatsoever? |
Per the RAW, characters who have turned to the Dark Side can only get Character Points by accruing DSPs on a one-for-one basis. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Jonos Lieutenant
Joined: 14 Jul 2015 Posts: 79 Location: South Carolina
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Posted: Fri Jul 24, 2015 6:11 am Post subject: |
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I've been reading the Tales of the Jedi Companion and all the Sith in chapter four have DSP listed (and quite a few points, at that).
Later in the book, on pages 143 -144, it describes how a Jedi can add 1D per dark side point to any force skills during any force power use. It also states that those who have fallen to the Dark Side no longer gain the benefit. This clearly is an indication of using DSPs, but it would seem that once the character/NPC falls or reaches 6 DSP, the benefit ends.
Page 144 refers back to the Force in chapter 9 of the rulebook, which talks about the force and dark side, etc. That section then refers to Chapter 4, the Rules. There, it talks about the mechanics of using Force Points and getting DSPs and redemption. However, at no point does it mention any particular use for DSPs.
So, does the fact that Freedon Nadd has 32 (32!) Dark Side points and King Ommin has a mere 8 mean nothing?
If this is true, then why bother listing them unless it's just a dark side pissing match "I'm more Darkside than YOU, brah"
I can see keeping up with them for the purpose of redemption, but it isn't likely that would happen... ever. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jul 24, 2015 2:37 pm Post subject: |
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There is a lot more to.. Page 152 in the R&E book..
Rules. Characters who have turned to the dark side must
use the following rules.
• A character consumed by the dark side retains all Force
Points and Character Points.
• Force Points. A dark side character only receives Force
Points when spending Force Points while committing evil at
the dramatically appropriate time. The Force Point is returned
at the end of the adventure and the character gains
another.
Any other time a dark side character spends a Force
Point, it is lost, even if spent while committing evil. The dark
side requires greater and greater evil to fulfill its needs.
• Character Points. Characters consumed by the dark side no
longer receive Character Points for adventuring. Instead,
they receive one Character Point every time they receive
one Dark Side Point. _________________ Confucious sayeth, don't wash cat while drunk! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Fri Jul 24, 2015 2:53 pm Post subject: |
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The count matters for the purpose of redemption, how many dsp need to be atoned for. |
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Jonos Lieutenant
Joined: 14 Jul 2015 Posts: 79 Location: South Carolina
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Posted: Fri Jul 24, 2015 3:51 pm Post subject: |
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Essentially pointless for NPCs that are going to be villains; unless a character manages to sell them the "Search your feelings" line with a epic Persuasion roll! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri Jul 24, 2015 6:42 pm Post subject: |
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Considering how high the skills are for characters like Palpatine and Vader, etc, they should literally have thousands of DSPs if the only gain one CP for each DSP.
Not to mention that EVERY single use of a dark side power gramts a DSP. Anakin should have earned 20 or so in just the council chamber alone during the attack on the Jedi temple. |
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Fri Jul 24, 2015 11:08 pm Post subject: Re: Dark Side Points for Dark Side Characters |
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shootingwomprats wrote: | They are meant as a mechanic to get your players to be heroes and not murder hobos. |
What if the players want to murder hobos? Really stick it to those freeloading bums, Emperor of the North style.
As stated, DSPs were originally a rough gauge of a player's evilness. At 6, it was curtains for the PC as he was consumed by the Dark Side and became a NPC.
There were some interesting rules in Heroes & Rogues (p. 30) about playing Imperials and Dark Side characters. Might be worth your while to check it out. _________________ Aha!
Last edited by Pel on Sun Jul 26, 2015 6:23 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jul 24, 2015 11:34 pm Post subject: |
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LOL. A simple misunderstanding. Murder hobo is actually a gaming term for characters who simply wander through the setting killing stuff. Of course, killing actual hobos would fall under the job description of a murder hobo. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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crazydanny1 Sub-Lieutenant
Joined: 08 Jul 2012 Posts: 68 Location: Midwest, USA
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Posted: Sat Aug 08, 2015 10:27 am Post subject: |
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Jonos wrote: | I've been reading the Tales of the Jedi Companion and all the Sith in chapter four have DSP listed (and quite a few points, at that).
Later in the book, on pages 143 -144, it describes how a Jedi can add 1D per dark side point to any force skills during any force power use. It also states that those who have fallen to the Dark Side no longer gain the benefit. This clearly is an indication of using DSPs, but it would seem that once the character/NPC falls or reaches 6 DSP, the benefit ends.
Page 144 refers back to the Force in chapter 9 of the rulebook, which talks about the force and dark side, etc. That section then refers to Chapter 4, the Rules. There, it talks about the mechanics of using Force Points and getting DSPs and redemption. However, at no point does it mention any particular use for DSPs.
So, does the fact that Freedon Nadd has 32 (32!) Dark Side points and King Ommin has a mere 8 mean nothing?
If this is true, then why bother listing them unless it's just a dark side pissing match "I'm more Darkside than YOU, brah"
I can see keeping up with them for the purpose of redemption, but it isn't likely that would happen... ever. |
We've always made it a bit of a temptation along with a very fine line to walk when it comes to DSPs. A Force-sensitive who earns a DSP gets a +1D bonus to their Force skills. This increases with each subsequent DSP to the potential max of +5D. But at a total of 6 DSPs, a character is consumed and falls to the Darkside.
The mechanic we used to keep this in check is this: Each time a character receives a DSP, the player must role 1D. As long as the role is above the total number of DSPs the character has, they haven't been consumed by the Darkside. If the role fails, even under 6 DSPs, the character gives in to the Darkside and is consumed. A role of less than or equal to and "BAM", the character becomes an NPC. _________________ "Sarcasm is just one of the many services I provide."
http://swbloodlines.wikia.com/wiki/Star_Wars_Bloodlines_Wiki |
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Sat Aug 08, 2015 9:05 pm Post subject: |
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So you're using the stock rules. Nothing wrong with that.
Does your party tend to hunt down the newly minted Dark Jedi? _________________ Aha! |
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crazydanny1 Sub-Lieutenant
Joined: 08 Jul 2012 Posts: 68 Location: Midwest, USA
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Posted: Sat Aug 08, 2015 11:52 pm Post subject: |
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Pel-
With our old gaming group, it was a must to kill the newly christened Darksider almost immediately. We had one player who was a notorious hobo murderer. His characters usually had very short lifespans. If a PC fell to the Darkside, they didn't last long. This may have been due our GM not wanting the extra baggage of a PC turned NPC and all the back story and plot devices that came with it. He usually had a pretty good idea where our campaign was going without needing the extra "spice."
The one instance where the rules and our usual habits didn't apply was, through careful planning and storytelling, my Force-sensitive eventually fell to the Darkside. Granted, he fell to the Darkside in order to take out the nasty villian that had been tormenting our group for quite a while. I was given a very limited amount of adventures to redeem him. Trust me, I had to work for it a bit. Then again, that campaign was wrapping up and we were beginning plans for a reboot. There might have been a touch of power-gaming going on there. But my GM and I usually coordinated the stories enough that most of the events were happening for a reason. _________________ "Sarcasm is just one of the many services I provide."
http://swbloodlines.wikia.com/wiki/Star_Wars_Bloodlines_Wiki |
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Lane Arroway Lieutenant Commander
Joined: 02 Feb 2013 Posts: 153 Location: Taris, Outer Rim
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Posted: Sun Aug 30, 2015 4:43 am Post subject: |
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Another thing to consider about Dark Side points, is that an evil character can be redeemed and lose all but 5 of his/her Dark Side points. So it doesn't matter how many points they have, if you intend for them to be redeemed, even if they die in the process.
Darth Vader, anyone?
Another thing to remember is that a fallen character cannot simply atone like other Jedi with Dark Side points, they must be Redeemed first.
I had a pc fall and be redeemed in the same scene. It happened so fast, I didn't realize it until after the adventure was over. I had to tell the guy, "hey man, because of your noble sacrifice, you're back on the lightside. Congrats, here's 5 Dark Side points." Funny thing, he actually gained 1 point that way. _________________ "This job is 90% talking to people and 10% shooting at them." |
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