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Imperial pay
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Rake
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PostPosted: Wed Jul 15, 2015 10:41 am    Post subject: Imperial pay Reply with quote

Have any of you ever found any rules, or made your own, about how much Imperials get paid monthly? Specifically members of imp intelligence. Thanks.
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garhkal
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PostPosted: Wed Jul 15, 2015 4:32 pm    Post subject: Reply with quote

I'd prob just print out the current Military pay chart, and convert it 10 dollars=1 credit. So say a 8 yr imp intelligence officer (say equal to an O4 in the mil), makes $6,232.71, so that would be roughly at the 10 to 1 scale, 623 credits a month.
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tetsuoh
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PostPosted: Wed Jul 15, 2015 6:27 pm    Post subject: Reply with quote

a thing to remember most military pay is low because militaries often supply everything their troops NEED while on duty - including meals, housing, and medical. Note this is while on duty - off duty they are often paying out of pocket unless their residence is on base and they have a secondary role as a guardsman, advocate, adviser, clerical etc etc. which is then secondary pay - often reduced as to include their housing and utility fees for their residence on base.

Intelligence would often be on mission - would receive hazard pay for dangerous assignments that isn't usually included in such lists - and would receive free refueling of consumables and maintenance at any imperial starport.

Some militaries also award monetary gains due to actions in the field alongside their service awards. Such as giving a 10,000 credit award to anyone awarded a medal of valor in service due to grievous injury, like limb loss, on top of now getting a military paid prosthetic which as intelligence may or may not be above standard grade or even a prototype if the agent is considered a key asset and has been assigned to field study by the ISB.

For intelligence awards could include returning with data or evidence, or materials, prototypes, or specimens of means to improve imperial technology or science.

Note also that some independent agents and specialized troops also receive rewards for turning in enemy supplies and authorized to remove from enemy hands by whatever means necessary including destruction if necessary.

Some are even authorized full authority do either dispose of them or collect them as they see fit as "additional fees" toward their service. But these are often mercenaries not true enlisted personnel.
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Pel
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PostPosted: Wed Jul 15, 2015 9:21 pm    Post subject: Reply with quote

There's rampant greed and corruption in the Empire, but 632 credits per month for a major? Wow, that's low. Officers are paid well after O-3 specifically to retain them and their experience so I'd keep the payscale somewhere between 50-100% of what you find on the current military chart. Otherwise you have mid-level officers who can't even buy a heavy blaster on a month's pay. Using the military pay chart is an inspired idea, though. Smile
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cynanbloodbane
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PostPosted: Wed Jul 15, 2015 10:24 pm    Post subject: Reply with quote

I instituted an early 19th century navy, incentive based pay scale for sector defense forces. Ships Captains earn 32,000 per year + Prize credits for ships taken in a legal action. crew earn about 2.000 less per rank below captain. This is also shortly after the Clone Wars, and the sector defense forces are in desperate need of both manpower and equipment.

I have run with the assumption that Imperial Flag officers are paid VERY well. Lesser officers and enlisted are paid a very mediocre scaled wage, but are under conscription, so early retirement is not an option.
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Naaman
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PostPosted: Wed Jul 15, 2015 11:47 pm    Post subject: Reply with quote

Just curious, but what is the context for the original question?
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garhkal
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PostPosted: Thu Jul 16, 2015 3:12 am    Post subject: Reply with quote

Pel wrote:
There's rampant greed and corruption in the Empire, but 632 credits per month for a major? Wow, that's low. Officers are paid well after O-3 specifically to retain them and their experience so I'd keep the payscale somewhere between 50-100% of what you find on the current military chart. Otherwise you have mid-level officers who can't even buy a heavy blaster on a month's pay. Using the military pay chart is an inspired idea, though. Smile


Why would he need to buy that blaster though. Shouldn't all his gear be issued?
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Naaman
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PostPosted: Thu Jul 16, 2015 5:59 am    Post subject: Reply with quote

I tend to agree with Pel on this.

Although, depending on the economy in your campaign, 632 creds might be a handsom sum every month... with weapons being more expensive in an imperial run galaxy than they are here IRL. Its relative, really: a typical house payment in SWU might be 100 credits, whereas in PHX its aroundd $1000. There is probably also no such thinng as a true "middle class" in SW either as that probably dwindled away with the coversion to the galactic empire.
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tetsuoh
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PostPosted: Thu Jul 16, 2015 7:58 am    Post subject: Reply with quote

there would be middle class in the empire - all the imperial troopers and low class officers would probably be middle class even. join the fight vs the rebellion - for a better tommarrow (and so you can eat.)

But your probably NOT lower to middle class if your an agent of Imperial Intelligence.
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cynanbloodbane
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PostPosted: Thu Jul 16, 2015 12:59 pm    Post subject: Reply with quote

I think underpaying intelligence operatives is an insanely bad idea... Unless your goal is to have as many as possible turn double agent, for the first Hutt or Rebel agent willing to grease his palm.
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Rake
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PostPosted: Thu Jul 16, 2015 2:14 pm    Post subject: Reply with quote

Naaman wrote:
Just curious, but what is the context for the original question?


Well, my current campaign took an unexpected turn. One of the problems has ended up with an opportunity to work for Imperial Intelligence.
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garhkal
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PostPosted: Thu Jul 16, 2015 4:16 pm    Post subject: Reply with quote

So rather than 10 dollars per credits, just go with half it, so that would be roughly 3000 credits a month pay.
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Pel
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PostPosted: Thu Jul 16, 2015 7:55 pm    Post subject: Reply with quote

Don't be afraid to communicate with your players about this or any issue. Solicit input, pick a credit amount, and see how it works. You can always adjust their compensation (in credits or In Kind payments such as loot, houses, favors, etc.) as the need presents itself.

Are the PCs feeling underpaid, underappreciated, and willing to take the first Hutt pittance thrown their way? They probably need a bit more.

Are your PCs throwing cash around, living like kings, and purchasing game-imbalancing gear or influence? Might want to dial it back a bit.

Either way, find out what works for you and your group and run with it. We're here to offer support, advice, and a few humorous anecdotes along the way. Smile
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TauntaunScout
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PostPosted: Fri Jul 17, 2015 2:03 pm    Post subject: Reply with quote

Or you can do it another way. Pay them the amount that will work for the story. Maybe you want them to be easily bribed, or solicit bribes even. Or maybe you actually want them to be paid enough to be beyond bribes, or even beyond caring abut cash at all. You can always pick a number that seems reasonable on the surface, and explain away unbelievable wages as the result of any of the following:

Regional currency fluctuations that are too rapid for the Imperial HR department to adjust for

A higher, more corrupt officer who keeps a % of his subordinates pay, on the unrealistic assumption that he can get away with it indefinitely

A higher, more corrupt officer who illegally files paperwork to get everyone bonuses, on the unrealistic assumption they'll be loyal out of gratitude

Assume that pay beyond what would be needed for daily purposes is given in the form of large, though deferred, retirement accounts

Payroll is running a few months behind accidentally, due to the headaches associated with governing the vast expanse of the Empire

Payroll is running a few months behind on purpose, due to some politician who pockets the interest on the payroll cash he keeps in an account somewhere

Because its only a game and in the time it takes you to calculate a "realistic" number, you could have drawn a really cool map for an encounter
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Barrataria
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PostPosted: Fri Jul 17, 2015 4:54 pm    Post subject: Reply with quote

garhkal wrote:
So rather than 10 dollars per credits, just go with half it, so that would be roughly 3000 credits a month pay.


Aren't they mostly conscripts anyway? Seems to me there are, and have been, plenty poorly-paid real life militaries throughout history. Poorly-paid sailors led in part to piracy, right? Just like poorly-paid soldiers sometimes turn bandit.

I think fear of death/punishment would tend to keep Imperial conscripts/enlisteds more or less in line, especially if the officers are chosen from among the most motivated/indoctrinated conscripts or volunteers.

So, I'm with you, better to pick a number reasonable within the campaign and adjust thereafter. I don't think SW economics hold up too well to analysis anyway so better to pick a remotely reasonable number and keep dice rolling before anyone tries to figure out how cost-effective it is to take asteroid ore across the galaxy to trade for holovids.
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