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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jun 12, 2015 3:07 pm Post subject: Medium repeaters and heavy E-web repeaters.. How long?? |
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For those of you who have had Imperial forces use either of these 2 weapon systems, how long have you made it take for the stormies to set it up (assuming they were not already in place)?
How often HAVE you had them show up in a game, and did they actually shoot anyone? _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4855
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Posted: Fri Jun 12, 2015 11:35 pm Post subject: |
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I had some guard towers with E-Webs set up once. Though the enemies were largely aiming for the speeders the escaping on. It just made more tactical sense. Once you incapacitate the vehicle, then the characters on it will stay in range longer, and give a better chance of a clean kill.
I think that we had an issue with a subsequent speeder crash, some character injuries, and other (healthier) players dragging the wounded under some sort of cover.
Players went about the rest of the time very smart and nobody died. Some of them needed medical attention, but they lived. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Jun 13, 2015 8:20 pm Post subject: |
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For what its worth, a heavy machine gun in real life can be dismounted from a vehicle, and set up ready to fire in Two minutes. Though I personally have been able to do it (as a member of a crew of two) in under a minute. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 13, 2015 8:35 pm Post subject: |
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As far as Medium Repeaters, I apply a -1D penalty (in addition to any MAPs) for moving and firing in the same round. This represents the bulky and cumbersome nature of the weapon. Stronger characters, like Wookiees and similar species, can waive this penalty due to their strength. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sun Jun 14, 2015 10:55 am; edited 1 time in total |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Jun 14, 2015 9:14 am Post subject: |
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I like that rule. We've done something similar, allowing larger species such as wookiees to wield bigger weapons without penalty. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Tue Jun 16, 2015 7:14 pm Post subject: |
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makes sense to me _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 17, 2015 2:39 am Post subject: |
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crmcneill wrote: | As far as Medium Repeaters, I apply a -1D penalty (in addition to any MAPs) for moving and firing in the same round. This represents the bulky and cumbersome nature of the weapon. Stronger characters, like Wookiees and similar species, can waive this penalty due to their strength. |
Is that a flat 1d penalty, or 1d cumulative on each shot? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 17, 2015 9:15 am Post subject: |
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garhkal wrote: | Is that a flat 1d penalty, or 1d cumulative on each shot? |
GM discretion, but I usually go with flat 1D for engaging multiple targets in the same fire arc, with an additional 1D for multiple fire arcs. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 17, 2015 3:21 pm Post subject: |
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What of those harnesses like we saw in the Alien's film for Vasques and that other "Gunner guy" wore? WOuld they lessen or increase MAPs and such? _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Jun 17, 2015 5:16 pm Post subject: |
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I would say they dont affect MAPs per se, but they give a fire control bonus. With a sophisticated enough targeting system, perhaps even multiple weapons could engage different targets with one action. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 17, 2015 6:43 pm Post subject: |
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garhkal wrote: | What of those harnesses like we saw in the Alien's film for Vasques and that other "Gunner guy" wore? WOuld they lessen or increase MAPs and such? |
LOL, I was just thinking about this. I would say that it negates the additional penalty by transferring all the weight of the weapon to the Gunner's torso, leaving the arms free to operate the weapon. MAPs would still apply as normal. A true smart gun rig (not just the steadi-mount harness) would include fire control systems, as well as an auto-stabilization system built into the harness that helps keep the gun locked on target, which would more than compensate for any MAPs incurred by moving and firing. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 17, 2015 7:58 pm Post subject: |
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crmcneill wrote: | garhkal wrote: | What of those harnesses like we saw in the Alien's film for Vasques and that other "Gunner guy" wore? WOuld they lessen or increase MAPs and such? |
LOL, I was just thinking about this. I would say that it negates the additional penalty by transferring all the weight of the weapon to the Gunner's torso, leaving the arms free to operate the weapon. MAPs would still apply as normal. A true smart gun rig (not just the steadi-mount harness) would include fire control systems, as well as an auto-stabilization system built into the harness that helps keep the gun locked on target, which would more than compensate for any MAPs incurred by moving and firing. |
But wouldn't such a rig affect someone's capacity to dodge or move effectively (as well as possibly lowering their move speed)? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 17, 2015 9:02 pm Post subject: |
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Not if it is properly designed.
My thinking was that a medium repeater, while not being big or heavy enough to penalize the movement of a character carrying it, was sufficiently large and bulky to be awkward to fire quickly, and that ideal use would require the gunner to set himself and steady the weapon before firing. The primary advantage of a harness would be to take all of the weapon's weight off the character's arms, allowing the arm muscles to be used solely for aiming and firing. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14229 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jun 18, 2015 4:29 am Post subject: |
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As a side question. Do you allow light, medium and heavy repeaters to be set to stun? I know many do for the light repeater but imo both the medium and heavy are too BIG/powerful to get stun settings. _________________ Confucious sayeth, don't wash cat while drunk! |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Thu Jun 18, 2015 8:07 pm Post subject: |
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See riot gun (tripod mounted has only a stun setting). _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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