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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri May 29, 2015 2:39 am Post subject: |
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Perhaps it could be treated like how white wolf or shadowrun do.. You have a stun(normal) track, then a lethal(aggravated) track.
Brawl damage does stun up till the 'killed result' then restarts over with lethal damage. Martial arts go straight to being lethal. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri May 29, 2015 8:19 pm Post subject: |
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Stun only for regular brawling is a pretty good idea... short of that, if you wanted to still allow real damage with brawling, perhaps you could telescope the scale such that a damage result of 12 is wounded, 16 is incapacitated, 24 is mortally wounded and 30+ is killed. Taking the advanced skill would of course use the standard damage scale.
Just a thought... |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat May 30, 2015 12:41 am Post subject: |
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Shifting it to stun is easier to track imo. _________________ Confucious sayeth, don't wash cat while drunk! |
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Ning Leihrec Lieutenant Commander
Joined: 17 Apr 2015 Posts: 211
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Posted: Sat May 30, 2015 12:49 am Post subject: |
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I like Garhkal's rule. It allows someone who isn't a wookie to eventually beat a victim to death with bare hands. I might add that it makes sense for the untrained assailant to incur damage of their own, equal to half the number of dice their attacks register AFTER they break through to full damage. Hurts to really beat somebody down. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat May 30, 2015 12:51 am Post subject: |
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I agree with Brawling inflicting Stun damage, and upgrading to normal after a "Killed" result, but there should be at least some way to escalate to normal damage for the untrained, either by accident or intent. People are killed or badly injured in fights all the time. I would suggest that Brawling damage gets upgraded from Stun to Normal on a Wild Dice result (success or failure, depending on your preference). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat May 30, 2015 6:34 am Post subject: |
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I agree, and that seems like a good way to handle it. |
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Ning Leihrec Lieutenant Commander
Joined: 17 Apr 2015 Posts: 211
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Posted: Sat May 30, 2015 8:17 am Post subject: |
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Excellent solution. |
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Law964 Cadet
Joined: 27 May 2015 Posts: 4
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Posted: Sat May 30, 2015 12:54 pm Post subject: |
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We used to have brawling deal stun damage by default. After someone achieved 4D in their skill, they could take a martial arts "advantage" for 10 cp. It allowed them to deal lethal damage with a brawling attack and added 1D to damage for every 3D in their brawling skill. We were using the D6 Space strength damage, I believe. It was Strength code divided by 2, round up to next whole die value. Believe we gave +1 to damage for every 1D in lifting above 5D, as well. This helped minimize the whole "wookie with a vibro-axe" problem that some people see.
Slight tangent. Sorry. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat May 30, 2015 4:48 pm Post subject: |
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crmcneill wrote: | I agree with Brawling inflicting Stun damage, and upgrading to normal after a "Killed" result, but there should be at least some way to escalate to normal damage for the untrained, either by accident or intent. People are killed or badly injured in fights all the time. I would suggest that Brawling damage gets upgraded from Stun to Normal on a Wild Dice result (success or failure, depending on your preference). |
What of
Damage over soak roll
0-4 stun (stun chart)
5-8 stunned twice (stun chart)
9-12 Incapacitated (stun chart),
13-16 wounded (phys chart)
17-20 wounded twice (physical chart)
21-24 Incap (phys chart)
25-28 mortally wounded (phys chart)
That way a great damage roll can still push it to physical damage. _________________ Confucious sayeth, don't wash cat while drunk! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sat May 30, 2015 10:41 pm Post subject: |
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Brawling, stun, on a six on the wild die the char may choose to do lethal.
? Called shot to do lethal ?
Martial arts, lethal or stun as char chooses, damage is dice in martial arts (A) to a max of 2*starting strength.
That way no nasty tables to worry about. |
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