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Ning Leihrec Lieutenant Commander
Joined: 17 Apr 2015 Posts: 211
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Posted: Tue May 05, 2015 1:26 pm Post subject: Firing Turrets from Cockpit vs Gunwell |
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Is there anything in the raw covering fire control penalties while firing a turret from the cockpit instead of the gun well? Seems like -1D fc would be appropriate. |
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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Tue May 05, 2015 2:09 pm Post subject: |
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On the few ships I've seen where that's an option, they seem to lose the Fire Control entirely. _________________ His eyes are shifty. That's how you know the nerf did it. |
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Ning Leihrec Lieutenant Commander
Joined: 17 Apr 2015 Posts: 211
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Posted: Tue May 05, 2015 2:27 pm Post subject: |
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Makes sense |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue May 05, 2015 3:00 pm Post subject: |
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The only canon example i can come up with is for the Y-wing when the ion turret is fixed forward, it loses 2d of its 3d fire control..
Quote: | 2 Light Ion Cannons (fire-linked)
Fire Arc: Turret (Gun may be fixed to forward to be fired by
pilot at only ID fire control!)
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 3D |
_________________ Confucious sayeth, don't wash cat while drunk! |
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RyanDarkstar Commander
Joined: 04 Dec 2014 Posts: 351 Location: Chambersburg, PA, USA, Earth
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Posted: Tue May 05, 2015 3:13 pm Post subject: |
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Linked Weapons (GG6: Tramp Freighters 2nd edition pg. 41)
Quote: | Similarly, if a weapon can be fired from two different locations, say, the weapon mount and the pilot's station, the additional linkage costs 100 credits per weapon. This is considered a +1 modification on the mishap charts. |
The italicized portion was added to the 2E; 1E had no stipulation.
I would agree that FC be reduced or omitted, especially in a freighter. _________________ Currently playing D&D 5E and painting an unholy amount of miniatures. |
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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Tue May 05, 2015 3:29 pm Post subject: |
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the Muvon (modified Loronar B-7 light freighter) from the Darkstryder campaign has another example.
1 Light Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 1D+2 (May be fired by pilot at 0D fire control)
So maybe -1D for starfighters, -2D for Light Transports, and -4D for Capital ships? Mimimum fire control of 0D, of course. _________________ His eyes are shifty. That's how you know the nerf did it. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Tue May 05, 2015 6:52 pm Post subject: |
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evilnerf wrote: | On the few ships I've seen where that's an option, they seem to lose the Fire Control entirely. |
That's the way I've done it too.
I'm really big on every PC having something to do on a starship (thus they need to have or cultivate at least one spaceship-related skill). PC group ships are usually modified freighters, so it is easy for us to rationalize the addition of crew stations devoted to a particular function such as astrogation, com-scan, shields, etc. Starship weapon turrets are cool for non-pilot/operational PCs to shoot things during space combat. These functions should still be able to be handled from the cockpit pilot and/or co-pilot stations in case there are less PCs to go around for all the stations, and that often includes firing the turret weapons. If there isn't a significant penalty for doing that, then I wonder what is the purpose of there being a gun well/turret station.
My thinking goes back to the Millenium Falcon in the films. Han and Chewie were only two, yet there were two gunnery stations that were very mobile. I imagine it would probably be a very rare circumstance when they would both leave the cockpit empty and get in the guns, which makes me think that at least one of the guns could be fired from the cockpit, at a penalty. When the Falcon escaped from the first Death Star, Han had a couple more hands on board so Han and Luke took to the guns while Chewie and Leia flew the ship. _________________ *
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Ning Leihrec Lieutenant Commander
Joined: 17 Apr 2015 Posts: 211
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Posted: Tue May 05, 2015 8:00 pm Post subject: |
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That's what I'm thinking, Whill. And when that lone TIE is leading him toward the Death Star he says it's "almost in range." Was he planning on opening up on it with concussion missiles? Seems like overkill. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon May 11, 2015 11:51 am Post subject: |
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I'd say its a combination of multiple factors, chief among them that a turret mounted cannon is going to depend on that turret's ability to shift its aim to bring the cannon to bear on the target. A turret that is suddenly locked in fixed forward position is going to lose a lot of that precision firing ability.
Another major factor is going to be the capability of the cannon's fire control to be operated remotely. A low tech system might simply lock the cannon in a forward fixed position that corresponds to a cockpit mounted gunsight, whereas a high-tech system might include remote cockpit targeting, auto-steering and lock-on ability, etc.
How those would translate to dice bonuses or game rules is the interesting part... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon May 11, 2015 8:27 pm Post subject: |
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One thing i would LOVE to see rules for is a head set targeting device similar to what the Apache helos have on them that the pilot/gunner wears that activates the chin gun, so where ever the pilot looks at/targets, the gun trains to automatically. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon May 11, 2015 10:04 pm Post subject: |
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Hmmm. For starfighters or space transports? Since they have helmet mounted sights for fighter planes now, I'm considering adding something like that as an experimental tech option for Advanced Starfighter Combat... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon May 18, 2015 9:48 am Post subject: |
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Yeah, its interesting: modern technology, in some ways, exceeds what we see in Star Wars. |
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Mon May 18, 2015 11:35 pm Post subject: |
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garhkal wrote: | One thing i would LOVE to see rules for is a head set targeting device similar to what the Apache helos have on them that the pilot/gunner wears that activates the chin gun, so where ever the pilot looks at/targets, the gun trains to automatically. |
Wasn't that a plot hook in "Blue Thunder" back in 1983? _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue May 19, 2015 12:03 am Post subject: |
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Yes, but the thing with Blue Thunder was that all the tech on that helicopter actually existed (in some form or another) at that time, and the helmet-mounted site is standard equipment on the Apache helicopter. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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