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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Nov 24, 2014 4:24 pm Post subject: |
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We'd like a review copy, please! PM it to us if at all possible and we'll get a review of it for Episode 44. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Mon Nov 24, 2014 6:11 pm Post subject: |
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Shootingwomprats- PM sent!
Reposting in case was missed
Ok so I had a afternoon and thought I would tackle critical injuries. This will most likely be in the medical source book if I can get it to the level that I think is good. So I would like some feedback on it. If wording needs to be fixed or more Injuries added or changed mechanics. Thanks in advance. Used a mix of homebrew and EOE Critical injury chart.
Optional Rule: Critical injuries
When rolling for damage a 6 on the wild die can be either rerolled as normal or used as a Critical Injury. If wild die is rerolled and results in a 6 then the same choice can be made.
A Stunned Critical Injury lasts for the rest of the round and for the next round and can be healed by a medpack. Treat as normal
A Wounded Critical Injury lasts until healed and can be healed by a medpack. Treat as one level higher in difficulty to heal.
An Incapacitated Critical Injury lasts until healed and must be healed by a Bacta Tank/Surgery. Treat as one level higher in difficulty to heal.
A Mortally Wounded Injury lasts until healed and if it can must be healed by a Bacta Tank/Surgery. Treat as two levels higher in difficulty to heal.
Stunned
Stunned characters suffer a penalty of -ID to skill and attribute rolls for the rest of the round and for the next round. A stun no longer penalizes a character after the second round, but it is still "affecting" him for half an hour unless the character rests for one minute.
If a character is being "affected" from a number of stuns equal to the number before the "D" for the character's Strength, the character is knocked unconscious for 2D minutes. A character making an Easy first aid total can revive an unconscious character.
Roll 1D
1 Slowed Down: Suffers an additional -1D to initiative rolls.
2-3 Sudden Jolt: Character must make a Moderate Strength roll or drop whatever they are holding.
4 Distracted: Character cannot perform any free actions.
5 Off Balance: Movement Rate is reduced by 2.
6 Stinger: Increase the difficulty of next action by one level.
Wounded/Wounded Twice
Wounded characters fall prone and can take no actions for the rest of the round. The character suffers a penalty of -1D to skill and attribute rolls until he heals (through medpacs or natural rest). A character who is wounded a second time is wounded twice.
A character who's wounded twice falls prone and can take no actions for the rest of the round. The character suffers a penalty of -2D to all skill and attribute rolls until he is healed. A wounded twice character who is wounded again is incapacitated.
Roll 2D
1-3 Head Ringer: Increases the difficulty of all KNOWLEDGE/PERCEPTION rolls made by this character by one level.
4-5 Fearsome Wound: Increases the difficulty of all STRENGTH rolls made by this character by one level.
6-7 Agonizing Wound: Increases the difficulty of all DEXTERITY rolls made by this character by one level.
8-9 Dazed: Character cannot perform multiple actions in a round.
10 Hamstrung: Movement rate is halved.
11 Overpowered: Character defenses are overwhelmed. Attacker may attack again without a multiple action penalty.
12 Winded: Character is automatically the last to go in a round regardless of the initiative roll.
Incapacitated
An incapacitated character falls prone and is knocked unconscious for 10D minutes. The character can't do anything until healed. An incapacitated character who is wounded or incapacitated again becomes mortally wounded.
A character making a Moderate first aid total can revive an incapacitated character. The incapacitated character is now awake, but is groggy, cannot use skills, and can only move at half his "cautious" rate.
Roll 1D
1,2 Crippled: One of the character’s limbs is crippled until healed or replaced. -3D to all actions using this limb.
3 Deafness: Difficulty for any auditory-based skill or attribute checks is increased by five difficulty levels. If medical treatment is not received before 2D Days has elapsed, the deafness is permanent
4 Horrific Injury: Roll 2D. 1-3 Knowledge, 4-5 Perception, 6-7 Mechanical, 8-9Technical, 10-11 Dexterity, 12 Strength. That attribute is reduced by 1D until this critical injury is healed.
5 Temporarily Lame: Movement rate is reduced by 7.
6 Blinded: Difficulty for any vision-based skill or attribute checks is increased by five difficulty levels. If medical treatment is not received before 2D Days has elapsed, the blindness is permanent.
Mortally Wounded
A mortally wounded character falls prone and is unconscious. The character can't do anything until healed. The character may die — at the end of each round, roll 2D. If the roll is less than the number of rounds that the character has been mortally wounded, the character dies. A mortally wounded character who is incapacitated or mortally wounded again is killed. A character making a Moderate first aid total can "stabilize" a mortally wounded character. The character is still mortally wounded but will survive if a medpac or bacta tank is used on him within one hour (Moderate first aid total); otherwise, he dies. (This is different from healing a character with a medpac; see "Healing.")
Roll 1D
1 Maimed: One of the character’s limbs is permanently lost. Until it is replaced no actions can performed with that limb.
2 Gruesome Injury: Roll 2D. 1-3 Knowledge, 4-5 Perception, 6-7 Mechanical, 8-9Technical, 10-11 Dexterity, 12 Strength. That attribute is permanently reduced by 1D.
3 Paralysis: Character is rendered completely immobile, though he remains conscious. If the character does not receive medical attention, the paralysis becomes permanent after 1D Days elapses.
4-5 Internal Bruising/Bleeding: Character suffers a -2D penalty to Strength to resist damage and must receive medical attention before the effects wear off; failure to receive treatment results in the character’s death within 36 hours.
6 The end is Nigh: Instead of rolling 2D the character rolls 1D at end of round to determine death. |
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Panzerjedi Lieutenant Commander
Joined: 25 Aug 2013 Posts: 232
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Posted: Sun Nov 30, 2014 5:03 am Post subject: |
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how is this going... i'd love a sneek peak too. _________________ The Empire: We'z Ownz ALL yer'z Star Destoyerz!!! |
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Sun Dec 07, 2014 1:41 pm Post subject: |
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Actually, yeah -
I could use some info from this as soon as it's ready to go (or semi-ready). I have some sourcing needs for the GG16: TOR that has to do with medical - namely, adrenals, stim packs, plagues, and cybernetics.
Any ETA? |
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Thu Apr 23, 2015 1:23 am Post subject: |
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Very nicely done!
The hard work shows. Thanks. _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Apr 23, 2015 3:09 am Post subject: |
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To my fellow readers, thanks for helping make this a reality! _________________ Confucious sayeth, don't wash cat while drunk! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Thu Apr 23, 2015 7:44 am Post subject: |
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Vary nice looking! |
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Thu Apr 23, 2015 12:51 pm Post subject: |
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Thank u all for the kind words |
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Venerath Ensign
Joined: 02 Apr 2015 Posts: 27
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Posted: Thu Apr 23, 2015 12:56 pm Post subject: |
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Loving it so far. If we find any typos, do you want us to list them here, or pm, or just keep reading _________________ "She's tore up plenty, but she'll fly true." |
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Thu Apr 23, 2015 1:31 pm Post subject: |
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Sure list them here. Thanks. |
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Venerath Ensign
Joined: 02 Apr 2015 Posts: 27
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Posted: Thu Apr 23, 2015 5:00 pm Post subject: |
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Awesome. Please don't take any of these typos/suggestions as criticism. You have put a ton of work into this and it is a fabulous product.
From the first ten pages:
Page 4: droid quote
Currently reads: It never ceases to amaze me how many different forms life comes in and yet that are all so disgusting.
Suggestion(s) Reworded- It never ceases to amaze me that life comes in so many different forms and yet they are all so disgusting.
Page 7: option rules for natural healing.
Currently reads: Having a Doctor or a Medical Droid care for the patient allows them to take average on any roll thus limit the chance of a critical failure or other negative roll that would cause them delayed healing times.
Suggestion: Having a Doctor or a Medical Droid care for the patient allows them to take the average of any healing roll thus limiting the chance of a critical failure or other negative roll that would cause them delayed healing times.
Page 10 Treatment Costs. Some of the examples are off.
The example reads as follows : The cost of treatment would be 600 credits (400 × 1.5 + 450).
Yet-----
(400 x 1.5) + 450 = (600) + 450 = 1050. The example says he is being taken to an average doctor (x1) but the multiplier used is for all examples is that of a professional doctor (1.5).
The formulas themselves are a little unclear. It looks like the cost to get help is as follows: Cost of doctor(wound treatment cost X Doctor skill) PLUS the unmodified cost of the wound treatment.
If that isn't the formula, then all the other examples need to be adjusted, because that is how they are calculating the cost. _________________ "She's tore up plenty, but she'll fly true." |
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Thu Apr 23, 2015 7:45 pm Post subject: |
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Thank u I appreciate the feedback . Will help make it better. I will check out the formulas to make it clearer. |
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klhaviation Lieutenant Commander
Joined: 19 Aug 2014 Posts: 188
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Posted: Fri Apr 24, 2015 6:58 am Post subject: |
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After we get a bit more errata I'll make an update... A lulu formatted cover is soon to follow for those who desire to print off their own hard copy. |
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