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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Mon Apr 20, 2015 2:17 pm Post subject: |
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crmcneill wrote: | Savar wrote: | The first generation didn't require willpower rolls you just couldn't use it more then 3 rounds before you had to rest a round. |
Hmm. Could've sworn I saw mention of a Willpower roll in there somewhere.
As for the three round maximum, I'm never in favor flat limits. In D6, the duration should be based on the character's limits, not some arbitrary ruling. Rather than a 3 round maximum, I would require a Perception roll that scales up at one difficulty level per round. Then, once the character fails a Perception roll, then he has to rest for a round before trying again.
Perhaps, if the circumstances are dire enough, the character could use Willpower to override a failed Perception roll, much like with a failed Stamina roll...
Quote: | Could take the perception char from the article and reduce it one level so a star fighter is a vary easy rather then an easy, or make the perception check a flat check also. |
That's what I'm thinking. Use the same difficulty chart listed in the AJ, but at a flat rate that doesn't scale up.
I could also see limitations on what other skills a character can perform while interfaced... |
I mentioned willpower in a draft. Was thinking a flat perception roll (input interpretation) and willpower check (for the strain of using the system), on a failed perception roll no bonus for the round. On a failed willpower check must wait a round before use of the system again.
Piloting, sensors, gunnery, shields. ? astrogation ? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 20, 2015 3:40 pm Post subject: |
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crmcneill wrote: | Savar wrote: | The first generation didn't require willpower rolls you just couldn't use it more then 3 rounds before you had to rest a round. |
Hmm. Could've sworn I saw mention of a Willpower roll in there somewhere.
As for the three round maximum, I'm never in favor flat limits. In D6, the duration should be based on the character's limits, not some arbitrary ruling. Rather than a 3 round maximum, I would require a Perception roll that scales up at one difficulty level per round. Then, once the character fails a Perception roll, then he has to rest for a round before trying again.
Perhaps, if the circumstances are dire enough, the character could use Willpower to override a failed Perception roll, much like with a failed Stamina roll... |
Sort of like in Pacific rim (again) where they needed the 2 pilots for the 'right and left sides of the brain' but one pilot could do it alone, but at great risk to himself.
Sort of a
Each round a neural link is maintained a user needs to make an ever increasing perception check starting at a base 5, going up by 3 each round it is maintained, or the information overwhelms his brain forcing an immediate stamina check or suffer a wound and the immediate dropping of the link.
A willpower roll CAN be used to stay in the link, but at a guaranteed wound, at a moderate (or difficult?) Difficulty.
crmcneill wrote: |
I could also see limitations on what other skills a character can perform while interfaced... |
While involved in a Neural link, the persons mind is so intertwined with the ship that actual physical activity is much harder to perform. Such as if the person needs to move (get to that vac suit, or jump into a chair to strap down), all difficulties are increased by +5 to the difficulty.
Also, talking actions, such as Con, Bargaining etc, are also hampered by a +10 difficulty.
While in the link, the skills that can be boosted by the Neural helmet's interface are Astrogation, Sensors, Shields, Piloting, Gunnery and repulsorlift operations. A version of this also exists for walker operations, which removes the astrogation/piloting and gunnery skills replacing them with walker operations, missile weapons and vehicular blasters. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 20, 2015 3:47 pm Post subject: |
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I'd go with Piloting, Gunnery, Shields, Sensors, and maybe Communications. Anything else would have to be handled by an astromech or a co-pilot. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Mon Apr 20, 2015 4:32 pm Post subject: |
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Garhkal talking two different neural interfaces.
One is direct and uses a Borg Construct.
Never seen Pacific rim so I don't know that one. But it would be like E.I. from the clans battletech or DNI from Word of Blake.
or The Matrix.
The other is surface contact like the thinking helmet from robotech or the neural helmet from battletech.
I guess I should be staying what one i am talking about all times.
One thing about the helmet one would be tuning it to the pilot, maybe requires a medicine roll to tune it to the pilots brain waves. So if it is not tuned right penalties would happen. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Apr 21, 2015 3:21 am Post subject: |
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Savar wrote: | Garhkal talking two different neural interfaces.
One is direct and uses a Borg Construct.
Never seen Pacific rim so I don't know that one. But it would be like E.I. from the clans battletech or DNI from Word of Blake.
or The Matrix. |
Actually i was on about whether it was a borg like implant OR a helmet. As long as there was a neural interface going on.
Savar wrote: |
One thing about the helmet one would be tuning it to the pilot, maybe requires a medicine roll to tune it to the pilots brain waves. So if it is not tuned right penalties would happen. |
That might work more for the Helmet side. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Tue Apr 21, 2015 7:52 am Post subject: |
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garhkal wrote: |
While involved in a Neural link, the persons mind is so intertwined with the ship that actual physical activity is much harder to perform. |
I'm thinking that only a generation that was raised with Remote Controls for Televisions could come up with a way to fly a ship without having to actually touch the controls...LOL Loving the thread. _________________ No matter where you go, there you are... |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Tue Apr 21, 2015 10:23 am Post subject: |
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Okay,
Both systems
+2D to gunnery, piloting, sensors, shields
Ship modification cost is +10%
Helmet version 5,000 credits
Helmet tuned to pilot with medicine check
easy perception check each round to get bonus
after ??? Rounds progressive willpower check to keep using ?
Borg version requires Borg Construct with droid adapter or wireless computer adapter
+2D to initiative
Subject to damage 1D char scale per level of controls ionized, 6D for controls destroyed, if wireless damage is stun. |
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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Tue Apr 21, 2015 2:07 pm Post subject: |
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The bonus seems a bit extreme to me. None of the best pilots in the galaxy have these neural interfaces. If it was so significant, why wouldn't it be standard issue for ace pilots?
I'd make it a much much smaller bonus liiike maybe a +1 bonus on piloting rolls (only). _________________ His eyes are shifty. That's how you know the nerf did it. |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Tue Apr 21, 2015 2:45 pm Post subject: |
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evilnerf wrote: | The bonus seems a bit extreme to me. None of the best pilots in the galaxy have these neural interfaces. If it was so significant, why wouldn't it be standard issue for ace pilots?
I'd make it a much much smaller bonus liiike maybe a +1 bonus on piloting rolls (only). |
I see what you mean, you can read the starting article in adventure journal 1 To see the bonus level. That is a prototype set of stats.
I was originally thinking about a direct connection with something like a Borg Construct.
And maybe the helmets need to be more expensive. The Borg Construct and operation cost more then a lot of ships. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Apr 21, 2015 4:54 pm Post subject: |
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evilnerf, did you see the issue with damage feedback? Using a Neural Interface stands a chance of potentially frying your brain cause of ion or regular damage kicking over to you! _________________ Confucious sayeth, don't wash cat while drunk! |
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Venerath Ensign
Joined: 02 Apr 2015 Posts: 27
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Posted: Tue Apr 21, 2015 11:16 pm Post subject: |
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I think the cost might be a tad low.
You can barely buy a decent computer for that price (a normal that only buffs computer ops by a couple of dice).
I understand there is still the cost to install it (as a percentage of the ship), but still, just my two credits. _________________ "She's tore up plenty, but she'll fly true." |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Wed Apr 22, 2015 9:21 pm Post subject: |
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Venerath wrote: | I think the cost might be a tad low.
You can barely buy a decent computer for that price (a normal that only buffs computer ops by a couple of dice).
I understand there is still the cost to install it (as a percentage of the ship), but still, just my two credits. |
And a good point it is.
I reread the article that the helmet predecessor was in. That was 9000 for a prototype.
Maybe 25000 for a production model. |
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