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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sat Apr 04, 2015 12:27 am Post subject: life bond |
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If a char is life bonded and uses a power that has relationship as a modifier would it always be the easiest mod level? |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sat Apr 04, 2015 7:28 am Post subject: |
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Wow. Now that is a good question. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 04, 2015 7:49 am Post subject: |
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If the RAW doesn't say so, I would certainly house-rule it that way. Proximity will obviously still be a variable factor, but a Life Bond is a pretty permanent relationship status. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 04, 2015 9:54 pm Post subject: |
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I see nothing in the life bond power even mentioning 'relationship' classification, but i do agree, it is reasonable to see it being reduced to the lowest level possible. _________________ Confucious sayeth, don't wash cat while drunk! |
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