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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Tue Mar 17, 2015 4:01 pm Post subject: i am looking for a particular Creature |
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which i need for an adventure
The adventure takes place on a remote planet and I need a creature that was introduced by a company to create a diversion that none can discover their true intentions
This creature should be strong enough to threaten the natives as well as an independent research team
I hope for your help
Thanks in advance |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Mar 20, 2015 10:16 am Post subject: |
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I'm not sure if you're looking for something to be created for you or for a creature that WEG made. I've got a handful of WEG creations that would fit your bill though. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Mon Mar 23, 2015 10:09 am Post subject: |
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Please Show me your creations |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Mar 23, 2015 10:12 am Post subject: |
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denderan marajain wrote: | Please Show me your creations |
Some additional information of what you plan for the encounter and what you want from a creature would be appreciated. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Mon Mar 23, 2015 10:35 am Post subject: |
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Look at my First posting???? |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Mar 23, 2015 11:17 am Post subject: |
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Generic Creature
Type: Strong diversion with no clear intent
DEXTERITY 3D
Dodge 5D
PERCEPTION 4D
Search: tracking 6D, Sneak 5D
STRENGTH 6D
Special Abilities:
Teeth: STR+2 damage.
Claws: STR+1 damage.
Tough Hide: the creatures tough hide gives a +1D STR to soak rolls.
Terrifying Howl: Before the creature attacks it can make a terrifying below/growl, those within range of its howl must make a moderate Willpower roll or be frozen in place (treat as though surprised R&E p.96).
Move: 13
Size: 1-1.8 meters _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 23, 2015 11:31 am Post subject: |
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_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Mon Mar 23, 2015 11:45 am Post subject: |
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shootingwomprats wrote: | Generic Creature
Type: Strong diversion with no clear intent
DEXTERITY 3D
Dodge 5D
PERCEPTION 4D
Search: tracking 6D, Sneak 5D
STRENGTH 6D
Special Abilities:
Teeth: STR+2 damage.
Claws: STR+1 damage.
Tough Hide: the creatures tough hide gives a +1D STR to soak rolls.
Terrifying Howl: Before the creature attacks it can make a terrifying below/growl, those within range of its howl must make a moderate Willpower roll or be frozen in place (treat as though surprised R&E p.96).
Move: 13
Size: 1-1.8 meters |
Thanks for not taking it seriously....
I need a creature that was introduced by a company to create a diversion that none can discover their true intentions
It should be a creature which the natives and the independent research team bother while the company makes their experiment or anything like that
The natives believe that these animals were released by the research team on them.
It should be something extraordinary, something poisonous
It should have the possibility of a larger mass of people to be dangerous.
It should of course also can multiply quickly and it should have a certain size
Sorry
for more information my English is not good enough |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Mar 23, 2015 4:32 pm Post subject: |
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Quote: | Generic Creature v0.1
Type: Strong diversion with no clear intent
DEXTERITY 3D
Dodge 5D
PERCEPTION 4D
Search: tracking 6D, Sneak 5D
STRENGTH 6D
Special Abilities:
--Teeth: STR+2 damage.
--Claws: STR+1 damage.
--Poison: claws are envenomed. Each successful claw attack that inflicts damage forces the victim to make a moderate Strength roll. Failure indicates that the venom does an additional 7D of poison damage.
--Tough Hide: the creatures tough hide gives a +1D STR to soak rolls.
--Terrifying Howl: Before the creature attacks it can make a terrifying bellow/growl, those within range of its howl must make a moderate Willpower roll or be frozen in place (treat as though surprised R&E p.96).
Move: 20
Size: 5 meters |
Quote: | Thanks for not taking it seriously.... |
Thanks I try
Quote: | I need a creature that was introduced by a company to create a diversion that none can discover their true intentions. |
Is the creature native to the planet? Is it a genetically created creature by the company?
Quote: | It should be a creature which the natives and the independent research team bother while the company makes their experiment or anything like that |
This is handled by the GM and the plot, it has nothing to do with the creature.
Quote: | The natives believe that these animals were released by the research team on them. |
This is handled by the GM and the plot, it has nothing to do with the creature.
Quote: | It should be something extraordinary, something poisonous |
Poison: claws are envenomed. Each successful claw attack that inflicts damage forces the victim to make a Moderate Strength roll. Failure indicates that the venom does an additional 7D of poison damage.
Quote: | It should have the possibility of a larger mass of people to be dangerous. |
I do not understand. The creature should be large or be dangerous to a group of people?
If you need the creature bigger then add this to the creature information:
Move: 15
Size: 5 meters tall
Quote: | It should of course also can multiply quickly and it should have a certain size |
Multiply quickly? Do you mean move quickly? Breeds quickly? Matures quickly? I do not understand. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Tue Mar 24, 2015 1:49 pm Post subject: |
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Quote: | Is the creature native to the planet? Is it a genetically created creature by the company? |
No it is not native to the planet
Quote: | It should be a creature which the natives and the independent research team bother while the company makes their experiment or anything like that
This is handled by the GM and the plot, it has nothing to do with the creature.
Quote:
The natives believe that these animals were released by the research team on them.
This is handled by the GM and the plot, it has nothing to do with the creature. |
For me very well. Without creature there is no Story
Quote: |
I do not understand. The creature should be large or be dangerous to a group of people? |
Damn autocorrect... i mean both.. Large AND dangerous to a big group of People. One creature alone should be in this position
Quote: | Multiply quickly? Do you mean move quickly? Breeds quickly? Matures quickly? I do not understand. |
Sorry i meant breeds quickly |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Tue Mar 24, 2015 2:30 pm Post subject: |
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denderan marajain wrote: | No it is not native to the planet |
Okay, again, this is handled as a narrative piece of information and it handled by the GM.
Quote: | For me very well. Without creature there is no Story |
I have created a creature for you. Now all you have to do it add it to your adventure.
Quote: | d*mn autocorrect... i mean both.. Large AND dangerous to a big group of People. One creature alone should be in this position. |
Its 5 meters tall, has a move of 20, Strength 7D (6D+1D hide) vs damage, does 6D damage, including poison claws and a roar that allows it to attack a character and not allowing them a defensive roll or even an action. How much more deadly does it need to be?
If you need it be dangerous to a group of people, which it already is in my opinion, then add additional creatures and give them:
Special Ability:
---Pack Attack: these creatures have strong hunting instincts and can not only work together as pack but can operate in small groups using subsonic growls to communicate. Treat as a combined action without needing to make a leadership roll. Instead of +1 per additional creature it is +1D.
Quote: | Sorry i meant breeds quickly |
This is something that is handled by the creature background information. It really doesn't need an actual mechanic. It breeds as fast as the GM or plot needs. If you absolutely need a mechanic:
Story Arc:
--Quick Gestation/Maturity: This genetically created creature, when needed may produce a self-fertilized clutch of 2D eggs every few hours. These eggs do not need to be tended to and will hatch in a single hour. The creature will be ravenous, eating everything in sight until it reaches full maturity in twelve hours. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Tue Mar 24, 2015 2:38 pm Post subject: |
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Thanks a lot
Now all I need is a reason so that the group does not flee immediately with their ship from the planet
PS: You got PM |
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Tue Mar 24, 2015 2:57 pm Post subject: |
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denderan marajain wrote: | Thanks a lot
Now all I need is a reason so that the group does not flee immediately with their ship from the planet
PS: You got PM |
Mynok chewing on the power cables to the repulsors shortly after landing. Can't lift off until repaired. _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Tue Mar 24, 2015 4:17 pm Post subject: |
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cynanbloodbane wrote: | denderan marajain wrote: | Now all I need is a reason so that the group does not flee immediately with their ship from the planet |
Mynok chewing on the power cables to the repulsors shortly after landing. Can't lift off until repaired. |
There are lots of reasons the ship might not take off. As cyan suggested a mynock. Perhaps the ship is locked in place, there is a natural even taking place that makes ship navigation impossible, etc, etc. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Thx1138 Lieutenant Commander
Joined: 03 Feb 2015 Posts: 182 Location: Where ever the Force takes me
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Posted: Tue Mar 24, 2015 7:30 pm Post subject: |
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Why not just go with the classic rancor herd and have them bash up the ship. |
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