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rounding half die
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Savar
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PostPosted: Thu Mar 05, 2015 11:04 pm    Post subject: rounding half die Reply with quote

If a char has 5D and rushed the skill what is the roll they make at a half penalty called for?
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griff
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PostPosted: Thu Mar 05, 2015 11:22 pm    Post subject: Reply with quote

Rule is to round down, 2D.
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Savar
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PostPosted: Fri Mar 06, 2015 12:10 am    Post subject: Reply with quote

Round down.
No splitting to pips?
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Whill
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PostPosted: Fri Mar 06, 2015 1:24 am    Post subject: Reply with quote

It's a good question. The rule on R&E p. 81 is vague. The example is halving 6D even to 3D, and there is no mention of rounding or how to handle pips.

I always handled rushing as rolling the normal dice, and halving the result (rounding down). So if you roll 21, then your result is 10. That seems a lot simpler.
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garhkal
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PostPosted: Fri Mar 06, 2015 1:49 am    Post subject: Reply with quote

To be honest, even in 1e where they had rushing rules, i never saw how to handle odd die going down. So i agree with Whill, have him roll as normal and Halve the result.
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jmanski
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PostPosted: Sun Mar 08, 2015 5:34 pm    Post subject: Reply with quote

I agree, motion passes.
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PostPosted: Mon Mar 09, 2015 12:59 am    Post subject: Reply with quote

That makes me wonder. How often HAVE DM's seen players rush a skill and take that half pool penalty?
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DougRed4
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PostPosted: Mon Mar 09, 2015 3:50 pm    Post subject: Reply with quote

I don't think I've ever seen it (a skill be rushed).

I agree with doing half of the result, but tend to do normal rounding (so .5 round up). There's nothing that says you round down in R&E, is there?
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Whill
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PostPosted: Mon Mar 09, 2015 7:36 pm    Post subject: Reply with quote

DougRed4 wrote:
I agree with doing half of the result, but tend to do normal rounding (so .5 round up). There's nothing that says you round down in R&E, is there?

No, and that is why I had to change the rule from halving the skill to halving the result. There is absolutely no guidance whatsoever on how you halve skill dice other than even full die values, such as 4D and 6D. There is no guidance on dealing with pips or rounding in any way.

So if you halve the result you and get an odd number, you either have to round up or down, so there is nothing wrong with your choice. I just chose down because you are rushing and getting the benefit of completing the task sooner.

garhkal wrote:
That makes me wonder. How often HAVE DM's seen players rush a skill and take that half pool penalty?

I don't see players wanting to do it too often. They don't like halving their skill (result). But in the interest of making the adventure more exciting, I sometimes try to work 'running out of time' situations into the game so it comes up every now and then. And although not a hard rule, I also almost always have wild die 1s result in a complication when rushing.
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garhkal
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PostPosted: Tue Mar 10, 2015 3:10 am    Post subject: Reply with quote

Whill wrote:

garhkal wrote:
That makes me wonder. How often HAVE DM's seen players rush a skill and take that half pool penalty?

I don't see players wanting to do it too often. They don't like halving their skill (result). But in the interest of making the adventure more exciting, I sometimes try to work 'running out of time' situations into the game so it comes up every now and then. And although not a hard rule, I also almost always have wild die 1s result in a complication when rushing.


I can agree to that. THough some might see halving the d.pool already being enough of a penalty.
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atgxtg
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PostPosted: Mon Mar 16, 2015 2:32 pm    Post subject: Reply with quote

The only time I've seen players rush is when they had some sort of deadline to deal with. Such as a bomb about to go off or something. The most common use of rushing I see is "hasty entry" of astrogation coordinates - so the PCs can bug out before the ISD and swarms to TIE fighters get within range.

And come to think of it, wouldn't doubling the difficulty for rushed rolls be easier and more consistent than halving dice?
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garhkal
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PostPosted: Mon Mar 16, 2015 3:25 pm    Post subject: Reply with quote

Is it the same effect though? Halving the die pool gives a lower average and lower high end, compared to doubling the difficulty.
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