View previous topic :: View next topic |
Author |
Message |
Savar Captain
Joined: 14 Feb 2015 Posts: 589
|
Posted: Thu Mar 05, 2015 11:04 pm Post subject: rounding half die |
|
|
If a char has 5D and rushed the skill what is the roll they make at a half penalty called for? |
|
Back to top |
|
|
griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
|
Posted: Thu Mar 05, 2015 11:22 pm Post subject: |
|
|
Rule is to round down, 2D. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
|
Back to top |
|
|
Savar Captain
Joined: 14 Feb 2015 Posts: 589
|
Posted: Fri Mar 06, 2015 12:10 am Post subject: |
|
|
Round down.
No splitting to pips? |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Fri Mar 06, 2015 1:24 am Post subject: |
|
|
It's a good question. The rule on R&E p. 81 is vague. The example is halving 6D even to 3D, and there is no mention of rounding or how to handle pips.
I always handled rushing as rolling the normal dice, and halving the result (rounding down). So if you roll 21, then your result is 10. That seems a lot simpler. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Fri Mar 06, 2015 1:49 am Post subject: |
|
|
To be honest, even in 1e where they had rushing rules, i never saw how to handle odd die going down. So i agree with Whill, have him roll as normal and Halve the result. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
|
Posted: Sun Mar 08, 2015 5:34 pm Post subject: |
|
|
I agree, motion passes. _________________ Blasted rules. Why can't they just be perfect? |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Mar 09, 2015 12:59 am Post subject: |
|
|
That makes me wonder. How often HAVE DM's seen players rush a skill and take that half pool penalty? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
|
Posted: Mon Mar 09, 2015 3:50 pm Post subject: |
|
|
I don't think I've ever seen it (a skill be rushed).
I agree with doing half of the result, but tend to do normal rounding (so .5 round up). There's nothing that says you round down in R&E, is there? _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Mon Mar 09, 2015 7:36 pm Post subject: |
|
|
DougRed4 wrote: | I agree with doing half of the result, but tend to do normal rounding (so .5 round up). There's nothing that says you round down in R&E, is there? |
No, and that is why I had to change the rule from halving the skill to halving the result. There is absolutely no guidance whatsoever on how you halve skill dice other than even full die values, such as 4D and 6D. There is no guidance on dealing with pips or rounding in any way.
So if you halve the result you and get an odd number, you either have to round up or down, so there is nothing wrong with your choice. I just chose down because you are rushing and getting the benefit of completing the task sooner.
garhkal wrote: | That makes me wonder. How often HAVE DM's seen players rush a skill and take that half pool penalty? |
I don't see players wanting to do it too often. They don't like halving their skill (result). But in the interest of making the adventure more exciting, I sometimes try to work 'running out of time' situations into the game so it comes up every now and then. And although not a hard rule, I also almost always have wild die 1s result in a complication when rushing. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Tue Mar 10, 2015 3:10 am Post subject: |
|
|
Whill wrote: |
garhkal wrote: | That makes me wonder. How often HAVE DM's seen players rush a skill and take that half pool penalty? |
I don't see players wanting to do it too often. They don't like halving their skill (result). But in the interest of making the adventure more exciting, I sometimes try to work 'running out of time' situations into the game so it comes up every now and then. And although not a hard rule, I also almost always have wild die 1s result in a complication when rushing. |
I can agree to that. THough some might see halving the d.pool already being enough of a penalty. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
|
Posted: Mon Mar 16, 2015 2:32 pm Post subject: |
|
|
The only time I've seen players rush is when they had some sort of deadline to deal with. Such as a bomb about to go off or something. The most common use of rushing I see is "hasty entry" of astrogation coordinates - so the PCs can bug out before the ISD and swarms to TIE fighters get within range.
And come to think of it, wouldn't doubling the difficulty for rushed rolls be easier and more consistent than halving dice? |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Mar 16, 2015 3:25 pm Post subject: |
|
|
Is it the same effect though? Halving the die pool gives a lower average and lower high end, compared to doubling the difficulty. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
|