View previous topic :: View next topic |
Author |
Message |
Savar Captain
Joined: 14 Feb 2015 Posts: 591
|
Posted: Sat Mar 07, 2015 5:02 pm Post subject: |
|
|
So for the first 5 could do one template with combined skill list.
Adding command, investigation, and intimidation. As player could say he was a NCO or CO. |
|
Back to top |
|
|
Thx1138 Lieutenant Commander
Joined: 03 Feb 2015 Posts: 182 Location: Where ever the Force takes me
|
Posted: Sat Mar 07, 2015 11:14 pm Post subject: |
|
|
I remember seeing a Desert Strom trooper officer in galaxy guide a new hope so if you look at it as a typical officer you can look at him as any standard stromie officer with a little modifying.
Here are the stats
Deset sands senior officer DSS-0956. All stats are 2D
except: blaster 4D+2, brawling parry 4D, dodge 5D, vehicle
blasters 4D, intimidation 5D, survival 5D, beast riding 4D+1,
command 4D, search 3D+2, brawling 3D. Move: 10. Heavy
blast armor (+ 1D to Strength to resist damage, -1D to Dexterity
and all related actions), blaster pistol (4D), heavy Blaster
rifle (6D), long-range comlink, food/water pack. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14230 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sun Mar 08, 2015 3:35 am Post subject: |
|
|
Savar wrote: | So for the first 5 could do one template with combined skill list.
Adding command, investigation, and intimidation. As player could say he was a NCO or CO. |
Snow, regular, sea, sand and scout maybe could all be based off one template. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sun Mar 08, 2015 12:57 pm Post subject: |
|
|
garhkal wrote: | Savar wrote: | So for the first 5 could do one template with combined skill list.
Adding command, investigation, and intimidation. As player could say he was a NCO or CO. |
Snow, regular, sea, sand and scout maybe could all be based off one template. |
I would say scouts would need additional skill dice for repulsorlift ops, as well as scouting-type skills.
Also, with regards to storm commandos, I've changed up the "line" commandos to make them scout/snipers, so that every trooper in the unit has a specialty. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14230 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sun Mar 08, 2015 2:12 pm Post subject: |
|
|
Personally if i was to re-write scout troopers, they would look like Thus..
Dex 2d+2. Brawl parry 4d+2, Blaster 4d+2 (S) Pistol 5d+2, dodge 5d+2, running 4d+2
Know 2d. Alien species 3d, Languages 3d, Survival 4d,
Mech 2d. Communications 3d, Repulsorlift ops 3d (S) speeder bike 4d
Per 3d. Hide 4d, Search 5d, Sneak 4d
Str 3d. Brawl 4d+2, Climb/lift 4d, Stamina 4d, Swimming 4d
Tech 2d. Armor repair 3d, Blaster repair 3d, First aid 4d, repulsorlift repair 3d (S) Speeder bike 4d. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Savar Captain
Joined: 14 Feb 2015 Posts: 591
|
Posted: Sun Mar 08, 2015 4:32 pm Post subject: |
|
|
The stats in the Thrawn books are interesting. |
|
Back to top |
|
|
|