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Languages and specilizations for fluency.
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tetsuoh
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PostPosted: Wed Mar 04, 2015 10:54 pm    Post subject: Languages and specilizations for fluency. Reply with quote

Okay so by raw if you increase a specialization of languages (a language) to 5D you count as being fluent.

So in other words anyone with 4D in Languages who then buys and specialization automatically becomes fluent.....is that correct???
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Savar
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PostPosted: Wed Mar 04, 2015 11:27 pm    Post subject: Re: Languages and specilizations for fluency. Reply with quote

tetsuoh wrote:
Okay so by raw if you increase a specialization of languages (a language) to 5D you count as being fluent.

So in other words anyone with 4D in Languages who then buys and specialization automatically becomes fluent.....is that correct???


By RAW yes.

4D+2 get one pip in a specialization, and you would be fluent.
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garhkal
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PostPosted: Thu Mar 05, 2015 1:54 am    Post subject: Reply with quote

Yup. Take languages to 4d+2, and then start buying specializations in the languages you wish to be fluent in at 2CP for each.
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Whill
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PostPosted: Thu Mar 05, 2015 10:16 pm    Post subject: Reply with quote

garhkal wrote:
Yup. Take languages to 4d+2, and then start buying specializations in the languages you wish to be fluent in at 2CP for each.

Yup. That's the cheap and easy way. But you will need teacher with each fluency you learn because you can't have successfully used the specialization in an adventure if you don't yet the specialization yet. So with 4D+2 in Languages, a teacher who is fluent (5D or more in the language specialization) and the training time, you can become fluent in a new language.
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Savar
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PostPosted: Fri Mar 06, 2015 12:07 am    Post subject: Reply with quote

Whill wrote:
garhkal wrote:
Yup. Take languages to 4d+2, and then start buying specializations in the languages you wish to be fluent in at 2CP for each.

Yup. That's the cheap and easy way. But you will need teacher with each fluency you learn because you can't have successfully used the specialization in an adventure if you don't yet the specialization yet. So with 4D+2 in Languages, a teacher who is fluent (5D or more in the language specialization) and the training time, you can become fluent in a new language.


This is kinda cheesy!

Reading the section on getting new skills defaulting for the skill is considered skill used for purposes of training. So by RAW if you made a language check to see if you could understand someone you then qualify to learn the specialization with out training.

As a GM I would say No! but it is RAW.
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Whill
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PostPosted: Fri Mar 06, 2015 2:01 am    Post subject: Reply with quote

It's cinematic but certainly not realistic. Really, even just having a Language skill where you might have a chance of understanding someone speaking in a language you don't know is pretty cheesy.

But instead of complicating the game system with crunchy realism, I just hand-waived that (1) galactic civilization is so old and there are so many languages that most of them have influenced each other over the millennia so there are similarities, and (2) sentient brains (humans and aliens) in the Star Wars galaxy have much more advanced language centers than Earthlings so understand and learn languages at significantly higher ability level. Then I move on.

But GMs shouldn't feel bound by RAW. All rules are optional. You should do whatever works for your game group and house rule it as you see fit.
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Savar
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PostPosted: Fri Mar 06, 2015 8:49 am    Post subject: Reply with quote

Whill wrote:
It's cinematic but certainly not realistic. Really, even just having a Language skill where you might have a chance of understanding someone speaking in a language you don't know is pretty cheesy.

But instead of complicating the game system with crunchy realism, I just hand-waived that (1) galactic civilization is so old and there are so many languages that most of them have influenced each other over the millennia so there are similarities, and (2) sentient brains (humans and aliens) in the Star Wars galaxy have much more advanced language centers than Earthlings so understand and learn languages at significantly higher ability level. Then I move on.

But GMs shouldn't feel bound by RAW. All rules are optional. You should do whatever works for your game group and house rule it as you see fit.


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garhkal
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PostPosted: Fri Mar 06, 2015 5:13 pm    Post subject: Reply with quote

Savar wrote:
Whill wrote:
garhkal wrote:
Yup. Take languages to 4d+2, and then start buying specializations in the languages you wish to be fluent in at 2CP for each.

Yup. That's the cheap and easy way. But you will need teacher with each fluency you learn because you can't have successfully used the specialization in an adventure if you don't yet the specialization yet. So with 4D+2 in Languages, a teacher who is fluent (5D or more in the language specialization) and the training time, you can become fluent in a new language.


This is kinda cheesy! .


No more cheesy than someone who is good at working on speeder bikes (repulsorlift repair skill/repulsorlift ops skill) being equally adept at flying most vehicles in atmosphere.
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Whill
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PostPosted: Fri Mar 06, 2015 9:43 pm    Post subject: Reply with quote

garhkal wrote:
No more cheesy than someone who is good at working on speeder bikes (repulsorlift repair skill/repulsorlift ops skill) being equally adept at flying most vehicles in atmosphere.

I'm not familiar with that rule.
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PostPosted: Sat Mar 07, 2015 12:57 am    Post subject: Reply with quote

Air speeders and most other craft that fly the skies in SW use repulsorlift ops and repair, same as a speeder bike. That is what i was making the comparison to..
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CRMcNeill
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PostPosted: Sat Mar 07, 2015 1:00 am    Post subject: Reply with quote

But ops and repair are different skills under different attributes...
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Whill
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PostPosted: Sat Mar 07, 2015 3:21 pm    Post subject: Reply with quote

garhkal wrote:
No more cheesy than someone who is good at working on speeder bikes (repulsorlift repair skill/repulsorlift ops skill) being equally adept at flying most vehicles in atmosphere.

crmcneill wrote:
But ops and repair are different skills under different attributes...

Yeah, that's what I'm saying. I'm not aware of a rule that says Repulsorlift Repair and Ops are equal.
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PostPosted: Sat Mar 07, 2015 4:21 pm    Post subject: Reply with quote

Its not the both skill issue. Its that repulsors hits so many things. Just like languages does.
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jmanski
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PostPosted: Sun Mar 08, 2015 5:37 pm    Post subject: Reply with quote

What Ghark should've said*: "someone who flies a speederbike like an expert being equally adept at flying a cloud car or driving a landspeeder like an expert."


Edit: *Meant
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PostPosted: Sun Mar 08, 2015 11:11 pm    Post subject: Reply with quote

jmanski wrote:
What Ghark should've said*: "someone who flies a speederbike like an expert being equally adept at flying a cloud car or driving a landspeeder like an expert."

Edit: *Meant

Oh, each of those two Repulsorlift skills individually being so all encompassing. Thanks.
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