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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Tue Feb 24, 2015 10:00 am Post subject: making characters and guidelines |
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I normally try to make RAW chars unless i know different guidelines.
Could i ask a couple of game masters for the guidelines they use?
I ask that as it seems most of the commenters do not seem to like parts and different parts of RAW. |
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Tue Feb 24, 2015 10:51 am Post subject: |
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Could you elaborate on what you mean by guidelines?
Just about everybody makes characters with RAW unless there's a good house rule or situational reason not to, but those are pretty varied or circumstantial.
I'm curious what you mean. |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Tue Feb 24, 2015 11:04 am Post subject: |
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Mojomoe wrote: | Could you elaborate on what you mean by guidelines?
Just about everybody makes characters with RAW unless there's a good house rule or situational reason not to, but those are pretty varied or circumstantial.
I'm curious what you mean. |
I guess i would mean house rules for char creation. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Tue Feb 24, 2015 3:34 pm Post subject: |
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Even though most of us have a bunch of House Rules for the game, I think most of us generate characters pretty strictly adhering to the RAW, for the most part.
I've got a short little document (7 page PDF) that I could link to (that walks through the basics), but I can't access Dropbox here at work (will try to post it later). _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Tue Feb 24, 2015 3:40 pm Post subject: |
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I have seen some suggestions of 12D in skill points at the beginning instead of 7D. This seems to work best with the supplemental Advantages/Disadvantages rules. I had made a list of suggested dice pools for Padawan/Knight/Master but no one really seemed to like them. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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mcbobbo Ensign
Joined: 12 Mar 2012 Posts: 41
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Posted: Tue Feb 24, 2015 5:32 pm Post subject: |
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If excluding the Advantage/Disadvantage rules counts as a house rule, that'd be me.
I have hated them since Men in Black... |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 24, 2015 7:03 pm Post subject: |
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For me, i only have 2 HRs that change basic character creation..
Any character can write it in their backround that they have a ship but must take a debt, whether a loan, or bounty to show how they got it.
EG one of my characters i played for several years, stole his Y-wing from Corellian security when he went rogue, so he has a 30k bounty.
Another has a modified MRX-BR pacifier (No torps but 4 heavy ion cannons), and a 45k debt to a bank where he got the loan from to buy it when he left the Old republic scouting corps before the Empire took it over.
Any character who starts with the LS skill does not automatically also start with a LS in their equipment. _________________ Confucious sayeth, don't wash cat while drunk! |
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