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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sun Feb 22, 2015 5:40 pm Post subject: shorting time |
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With astrogation you can shorten the time of the flight with increased difficulty to the roll. Has anyone thought about that for other skill rolls? |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Feb 23, 2015 1:43 am Post subject: Re: shortening time |
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Savar wrote: | With astrogation you can shorten the time of the flight with increased difficulty to the roll. Has anyone thought about that for other skill rolls? |
Not quite the same thing as calculating a faster hyperspace route, but this may be applicable to the discussion, R&E p. 81:
Quote: | Rushing. At your discretion, characters can try to "rush" an action that takes two rounds or longer. (Actions which take one round cannot be rushed.)
A rushing character is trying to do the task in half of the time and the player rolls only half of the character’s skill.
You have final discretion as to whether a task can be rushed. With some tasks — like fixing a starship in a hurry — it's reasonable to say a character could rush, especially if the character is racing a deadline. In other cases, rushing doesn't make much sense. If in doubt, ask the player to justify how the task could be rushed. |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Mon Feb 23, 2015 2:05 am Post subject: Re: shortening time |
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Whill wrote: | Savar wrote: | With astrogation you can shorten the time of the flight with increased difficulty to the roll. Has anyone thought about that for other skill rolls? |
Not quite the same thing as calculating a faster hyperspace route, but this may be applicable to the discussion, R&E p. 81:
Quote: | Rushing. At your discretion, characters can try to "rush" an action that takes two rounds or longer. (Actions which take one round cannot be rushed.)
A rushing character is trying to do the task in half of the time and the player rolls only half of the character’s skill.
You have final discretion as to whether a task can be rushed. With some tasks — like fixing a starship in a hurry — it's reasonable to say a character could rush, especially if the character is racing a deadline. In other cases, rushing doesn't make much sense. If in doubt, ask the player to justify how the task could be rushed. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 23, 2015 2:42 am Post subject: |
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Most often i see the 'rushing' done when someone has a lot of D in a skill, and time is a crunch, such as fixing their ship before the enemy gets there, or hacking that computer to prevent their comrade getting crushed in the trash compactor etc.. _________________ Confucious sayeth, don't wash cat while drunk! |
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