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cynanbloodbane Commander


Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Fri Feb 20, 2015 1:20 pm Post subject: |
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I think what he is saying is that in his game the max of 7D is the amount of damage the weapon can inflict without risking weapon breakage. If the max damage is exceeded, the weapon must roll body against the amount above the max.
In short, max damage is the maximum "safe" damage the weapon can produce.
Correct? _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
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Posted: Fri Feb 20, 2015 3:21 pm Post subject: |
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shootingwomprats wrote: | garhkal wrote: | So a wookie, on a force point (str now at 10d), using a Vibro axe (usually Str+3d+1) can do 13d+1 damage. BUT since the Vibro ax has a limit of 7d (41 max value), any damage he deals over that 41, goes to the axe. |
Doesn't a vibro-axe still have a 7D max damage?
This raises an interesting question. Can you use the Force or Character Points to have an item do more damage? Keep in mind that Force Points only augment physical damage. Character Points can be used to augment any damage type. |
No to Force Points, but yes to Character Point. Per the rules (R&E p. 84), for Force Points "Anything that's not part of the character—weapon damage die codes, starship hull die codes and so forth — is not doubled" by a Force Point. So the character's Strength can be doubled, but the weapon damage is not.
On the same page, it spells out that you can use up to two CP to increase damage to a target, but that often counts as an evil action. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 20, 2015 5:30 pm Post subject: |
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cynanbloodbane wrote: | I think what he is saying is that in his game the max of 7D is the amount of damage the weapon can inflict without risking weapon breakage. If the max damage is exceeded, the weapon must roll body against the amount above the max.
In short, max damage is the maximum "safe" damage the weapon can produce.
Correct? |
That sums it up.
Take a Talon Vibro-dagger (my character's favored melee weapon). Str+2D damage. Silent (which fits his motif). Max 'safe damage' is 35, which my Str at effectively 4d+1, means i hit 6d+1 normally. On a FP i can hit 10d+1. Ergo i can break it even on a normal attack, but stand a better chance of breaking them when i force point.. And i HAVE done so 7 times so far. My character always looks to buy more as needed. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 20, 2015 6:52 pm Post subject: |
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And perhaps weapons which don't have a Max Damage rating are the ones that are so tough they just don't break (Sith Swords, for example) _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Feb 21, 2015 12:40 am Post subject: |
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To be honest, i feel that WEG failed to properly edit stuff when they left out max damage values for a lot of weapons.
Just using Gry's book as an example, we have
Combat gloves, shockboxing gloves and Stun gauntlets (all considered brawling enhancers) which have no max value.
Out of the non powered melee weapons, a good chunk (over 60%) don't have max values.
It just seems most of the 'powered' melee weapons do. _________________ Confucious sayeth, don't wash cat while drunk! |
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tetsuoh Captain


Joined: 21 Jul 2010 Posts: 505
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Posted: Sat Feb 21, 2015 4:06 am Post subject: |
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Kinda getting off topic - back on the subject at hand - anyone got examples of scale for buildings?
I can't see next to anything being speeder scale save a shed. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Feb 21, 2015 4:24 pm Post subject: |
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I think most buildings should be at least walker scale and up. Speeder scale maybe for vehicle bays. _________________ Confucious sayeth, don't wash cat while drunk! |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Feb 21, 2015 5:27 pm Post subject: |
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The 6D blast door might be a bit light. It was written up back in first edtion, and after seeing how long it took Qui-Gon to get through a blast door in The Phantom Menace, I'm inclined to think 6D might be the low end blast door.
By RAW, Qui-Gon could cut through a 6D blast door with one attack. Maybe we could have some sort of threshold rule for when the resistance is greater than twice the weapon's base (un-augmented by STR or the Force) damage? Even a Rancor can't penetrate an AT-AT with a hatpin. |
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Thx1138 Lieutenant Commander


Joined: 03 Feb 2015 Posts: 182 Location: Where ever the Force takes me
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Posted: Sat Feb 21, 2015 10:38 pm Post subject: |
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you also have to remember that the trade federation eventually activated at least two more blast doors. So it is possible that a blast door section has two or more blast doors in order to reinforce a damaged section so it isn't broken through. |
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Thx1138 Lieutenant Commander


Joined: 03 Feb 2015 Posts: 182 Location: Where ever the Force takes me
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Posted: Sat Feb 21, 2015 10:45 pm Post subject: |
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On the topic of building scale, I think it would depend on the planet it is built on. Building on core worlds like say Coursant could have a capital scale while ones on outer rim world such as tatooine would have a scale depending on its location. A moisture farm might have a speeder scale while a building in Mos Esily could have a walker scale. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Feb 22, 2015 12:30 am Post subject: |
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That's a good point THX. An outer rim planet such as say Bespin's cloud city by necessity, may need bigger blast doors than say tattoine. _________________ Confucious sayeth, don't wash cat while drunk! |
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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Feb 25, 2015 9:12 pm Post subject: |
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I seem to recall them having the average damage resist rolls for various things from flimsy doors to blast doors on the 2nd Ed R&E GM screen. _________________ RR
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