The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

The Scale of Protection
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> The Scale of Protection Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
cynanbloodbane
Commander
Commander


Joined: 05 Dec 2014
Posts: 410
Location: Cleveland, Go Tribe!

PostPosted: Fri Feb 20, 2015 1:20 pm    Post subject: Reply with quote

I think what he is saying is that in his game the max of 7D is the amount of damage the weapon can inflict without risking weapon breakage. If the max damage is exceeded, the weapon must roll body against the amount above the max.
In short, max damage is the maximum "safe" damage the weapon can produce.
Correct?
_________________
"Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain
Back to top
View user's profile Send private message
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2295
Location: Seattle, WA

PostPosted: Fri Feb 20, 2015 3:21 pm    Post subject: Reply with quote

shootingwomprats wrote:
garhkal wrote:
So a wookie, on a force point (str now at 10d), using a Vibro axe (usually Str+3d+1) can do 13d+1 damage. BUT since the Vibro ax has a limit of 7d (41 max value), any damage he deals over that 41, goes to the axe.


Doesn't a vibro-axe still have a 7D max damage?

This raises an interesting question. Can you use the Force or Character Points to have an item do more damage? Keep in mind that Force Points only augment physical damage. Character Points can be used to augment any damage type.


No to Force Points, but yes to Character Point. Per the rules (R&E p. 84), for Force Points "Anything that's not part of the character—weapon damage die codes, starship hull die codes and so forth — is not doubled" by a Force Point. So the character's Strength can be doubled, but the weapon damage is not.

On the same page, it spells out that you can use up to two CP to increase damage to a target, but that often counts as an evil action.
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Feb 20, 2015 5:30 pm    Post subject: Reply with quote

cynanbloodbane wrote:
I think what he is saying is that in his game the max of 7D is the amount of damage the weapon can inflict without risking weapon breakage. If the max damage is exceeded, the weapon must roll body against the amount above the max.
In short, max damage is the maximum "safe" damage the weapon can produce.
Correct?


That sums it up.
Take a Talon Vibro-dagger (my character's favored melee weapon). Str+2D damage. Silent (which fits his motif). Max 'safe damage' is 35, which my Str at effectively 4d+1, means i hit 6d+1 normally. On a FP i can hit 10d+1. Ergo i can break it even on a normal attack, but stand a better chance of breaking them when i force point.. And i HAVE done so 7 times so far. My character always looks to buy more as needed.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16406
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Feb 20, 2015 6:52 pm    Post subject: Reply with quote

And perhaps weapons which don't have a Max Damage rating are the ones that are so tough they just don't break (Sith Swords, for example)
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Feb 21, 2015 12:40 am    Post subject: Reply with quote

To be honest, i feel that WEG failed to properly edit stuff when they left out max damage values for a lot of weapons.

Just using Gry's book as an example, we have
Combat gloves, shockboxing gloves and Stun gauntlets (all considered brawling enhancers) which have no max value.
Out of the non powered melee weapons, a good chunk (over 60%) don't have max values.
It just seems most of the 'powered' melee weapons do.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
tetsuoh
Captain
Captain


Joined: 21 Jul 2010
Posts: 505

PostPosted: Sat Feb 21, 2015 4:06 am    Post subject: Reply with quote

Kinda getting off topic - back on the subject at hand - anyone got examples of scale for buildings?

I can't see next to anything being speeder scale save a shed.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Feb 21, 2015 4:24 pm    Post subject: Reply with quote

I think most buildings should be at least walker scale and up. Speeder scale maybe for vehicle bays.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
atgxtg
Rear Admiral
Rear Admiral


Joined: 22 Mar 2009
Posts: 2460

PostPosted: Sat Feb 21, 2015 5:27 pm    Post subject: Reply with quote

The 6D blast door might be a bit light. It was written up back in first edtion, and after seeing how long it took Qui-Gon to get through a blast door in The Phantom Menace, I'm inclined to think 6D might be the low end blast door.

By RAW, Qui-Gon could cut through a 6D blast door with one attack. Maybe we could have some sort of threshold rule for when the resistance is greater than twice the weapon's base (un-augmented by STR or the Force) damage? Even a Rancor can't penetrate an AT-AT with a hatpin.
Back to top
View user's profile Send private message
Thx1138
Lieutenant Commander
Lieutenant Commander


Joined: 03 Feb 2015
Posts: 182
Location: Where ever the Force takes me

PostPosted: Sat Feb 21, 2015 10:38 pm    Post subject: Reply with quote

you also have to remember that the trade federation eventually activated at least two more blast doors. So it is possible that a blast door section has two or more blast doors in order to reinforce a damaged section so it isn't broken through.
Back to top
View user's profile Send private message
Thx1138
Lieutenant Commander
Lieutenant Commander


Joined: 03 Feb 2015
Posts: 182
Location: Where ever the Force takes me

PostPosted: Sat Feb 21, 2015 10:45 pm    Post subject: Reply with quote

On the topic of building scale, I think it would depend on the planet it is built on. Building on core worlds like say Coursant could have a capital scale while ones on outer rim world such as tatooine would have a scale depending on its location. A moisture farm might have a speeder scale while a building in Mos Esily could have a walker scale.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Feb 22, 2015 12:30 am    Post subject: Reply with quote

That's a good point THX. An outer rim planet such as say Bespin's cloud city by necessity, may need bigger blast doors than say tattoine.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Wed Feb 25, 2015 9:12 pm    Post subject: Reply with quote

I seem to recall them having the average damage resist rolls for various things from flimsy doors to blast doors on the 2nd Ed R&E GM screen.
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0