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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 17, 2015 8:56 pm Post subject: |
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Indeed. The circumstances should be right, and be heavily based on what is going on in the story (essentially, any attempt to induce a moment of doubt at a moment that is dramatically inappropriate will automatically fail). But that doesn't mean there shouldn't be a roll. After all, the success/failure should be based on the character's Force Sense and Persuasion, not the player's.
If anything, a true moment of doubt should be far, far rarer than WEG makes it out to be. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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tetsuoh Captain


Joined: 21 Jul 2010 Posts: 505
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Posted: Wed Feb 18, 2015 2:28 am Post subject: |
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crmcneill wrote: |
If anything, a true moment of doubt should be far, far rarer than WEG makes it out to be. |
I agree - look at how often we see them in characters in the stories of the EU.
A TRUE moment of doubt normal does one of two things - brings about a fall to the dark side - or a return to the light - or the death of a non force user.
It is one of THE most pivotal moments in any characters life. and in the terms of the dark side users - normally end with them sacrificing themselves for the greater good of those they care for.
once maybe twice in a lifetime really. The most ever would be revan and thats only because some of his moments of doubt were forced upon him by the jedi order. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Feb 18, 2015 2:54 am Post subject: |
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That makes me wonder, how many characters in SW lore HAVE been redeemed from the dark side?
Going off this site
We see,
Rajivari (post mortem), Ajunta Pall (post Mortem), Kel'eth Ur, Gav Daragon, Ulic Qel-Droma, Revan(though he seems to have fallen again), Bastila, Malak (at moment of death), Sion, Atris, Possibly the SI and SW from TOR if LS is determined canon.
Skipping to more recent times...
Darth Gravid, Anakin Skywalker, Luke Skywalker, Kam Solusar, Kyle Katarn, Kyp Durron, Zekk, Jaina Solo, Ben Skywalker, Tahiri Veila (I'm not counting Caedus. I don't believe he was redeemed.)
Have all been supposedly redeemed. _________________ Confucious sayeth, don't wash cat while drunk!
Last edited by garhkal on Wed Feb 18, 2015 5:28 pm; edited 1 time in total |
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Mojomoe Commander


Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Wed Feb 18, 2015 10:16 am Post subject: |
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I know the canonicity is dubious, but The Old Republic is littered with it.
Jedi PC: Hey, Master X, you're a Sith now?
Master X: Yeah, I was a Jedi like, ten minutes ago, but now I want to, y'know, destroy the Galaxy or whatever. Let's fight, I wanna kill you.
Jedi PC: You sure you don't want to come back to the light side?
Master X: Hmm. Sure, ok. Hail the Republic and stuff.
Happens probably 3-5 times throughout the campaign. |
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Zarm R'keeg Commander


Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Wed Feb 18, 2015 10:17 am Post subject: |
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And in the RPG, Halagad Ventor. _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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Jedi Skyler Moff


Joined: 07 Sep 2005 Posts: 8440
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Posted: Thu Feb 19, 2015 1:14 am Post subject: |
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And although there are quite a few examples of characters going to the dark side, then being redeemed, it is VERY appropriate to have it be tied VERY heavily to the story, let alone to good role playing. Now, not everyone is on the same footing in role playing ability. Part of that is due to the fact that we are not, in fact, our characters; having those skills, and those experiences, would affect our ability to be able to effectively role play them. That is where the dice rolls come into play. A combination of those, coupled with dramatically appropriate points in the story, are what makes such monumental opportunities possible to begin with. And it truly is monumental, because of the examples I've personally read, those individuals are now quite well-defended against further temptations by the dark side. While it doesn't absolutely armor them against such temptation, because there will ALWAYS be things with which a Jedi can be tempted. However, again, in all the examples I've read, it's always a very huge thing, and takes a definitely obvious effort on the part of the Jedi, to resist such temptation. However, in such a situation, with such a monumentally large temptation, it would be almost impossible for the Jedi to resist, without having gone through the process of falling and being redeemed. |
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Mojomoe Commander


Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Fri Feb 20, 2015 12:33 am Post subject: |
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Hmm, taking all this into account and looking at the Dun Moch rules, if I WERE to create a mechanic, what about these as modifiers for the actual Persuasion/Intimidation vs Willpower roll::
Circumstances:
-20 Calm moment
0 Tense moment
+1 Critical moment
+1D Dramatically appropriate critical moment
+2D Dramatically appropriate critical moment in target's character arc
+1 Target is at a crucial decision
+1D Target is on the verge of a heinous act
+2 Target is emotionally conflicted
-20 Character and target are strangers
0 Character and target are acquaintances
+2 Character and target have a history
+2D Character is crucial to target's inner conflict
Thoughts/modifications? |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 20, 2015 12:41 am Post subject: |
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At first glance, this looks pretty good. The only thing I would suggest is clarifying what the various bonuses are being applied to (I.e. the attacker's or defender's skill roll or the base difficulty). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mojomoe Commander


Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Fri Feb 20, 2015 10:11 pm Post subject: |
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To make it clear, does it work that these would all be modifiers for the attacker's Persuasion or Intimidation skill?
Or is there some reason I should split them up to be some for the difficulty, some for the attacker, and some for the defender?
EDIT - never mind, there's no difficulty. It's just an opposed roll. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 20, 2015 10:21 pm Post subject: |
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Yeah, that clears it up. You should definitely specify that the modifiers all affect the attacker's roll in that case. However, it might also work to transition some of the modifiers to the defender (specifically, the ones that derive from the defender's mental state). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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