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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Mon Feb 16, 2015 3:32 pm Post subject: Sith poison |
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Anyone make any rules for Sith poison that they have play tested?
The basic idea was to have the poisoned char have to roll a willpower test every time they call on the force or they call on the dark side.
Or that is what i had thought. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Feb 16, 2015 4:04 pm Post subject: |
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Rage
A mood altering drug that also causes minor hallucinations. Created to specifically lower the targets inhibitions and heighten aggressive behavior. Depending on the "build-up" in the body at the time has a direct relation to how vivid the hallucinations and aggressiveness of the recipient.
A typical dose with remain active for several hours until it naturally burns out of the system (1D hours). During this time the recipient will have hallucinations, suffer from paranoia and become aggressive.
Game Mechanics: In game terms whenever presented with a stressful situation they must make a Willpower roll to not act aggressively. On a Spectacular Failure or a '1' on the Wild Die they will call upon the Dark Side. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Mon Feb 16, 2015 11:19 pm; edited 2 times in total |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Mon Feb 16, 2015 10:43 pm Post subject: |
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Thank you, just was thinking of having a dark Jedi or Sith have an injection needle on the hilt of his/her lightsaber. |
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