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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sun Feb 15, 2015 8:03 pm Post subject: shard |
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Have a Sith sword with a shard in the hilt of the sword. The shard is Sith trained and will try to take over anyone whom picks up the sword. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 15, 2015 10:28 pm Post subject: |
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This has possibilities. An evil Shard? I'd love to hear that back story... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Feb 15, 2015 11:05 pm Post subject: |
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Well the big thing about a Shard is it cannot move and can only communicate through mechanical means or by hacking a communications system. Now, using the Force to affect things/people does not require movement, vocal components or even the ability to communicate with your target. So this could work but it stinks to high heaven of D&D 1E.
You will want to create the Shard as a character, along with skill picks,Force powers and so on. I look forward to what you create. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Sun Feb 15, 2015 11:18 pm Post subject: |
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Perhaps any issues that would normally be a problem for a shard in this case could be done away with by means of Sith alchemy. Not that I'm an expert on such things, but I'd imagine a suitable explanation could be had via that route. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Feb 15, 2015 11:27 pm Post subject: |
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Jedi Skyler wrote: | Perhaps any issues that would normally be a problem for a shard in this case could be done away with by means of Sith alchemy. Not that I'm an expert on such things, but I'd imagine a suitable explanation could be had via that route. |
Again the Shard does not need to communicate or move to use Force powers. It can certainly to Affect Mind and so on. Not an issue at within current RAW. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sun Feb 15, 2015 11:31 pm Post subject: |
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Lol, I was thinking of the concept, looks like it has some merit. If I was to make it I would post it to characters as a npc.
I had also thought about a Sith or Dark Jedi using a shard as a crystal for his lightsaber. I dropped the idea as it would probably kill the shard. It would still be interesting evilness but not the same. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Sun Feb 15, 2015 11:52 pm Post subject: |
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shootingwomprats wrote: | Again the Shard does not need to communicate or move to use Force powers. It can certainly to Affect Mind and so on. Not an issue at within current RAW. |
I get that. However, I'm also not an expert on the rules, nor on Shards. That's why I made my suggestion. If there were people out there who would start supplying reasons why that wouldn't work, I figured I had a fairly foolproof method for explaining it (besides the GM simply saying, "It's MY game, so it's MY rules.") |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Feb 15, 2015 11:55 pm Post subject: |
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Savar wrote: | Lol, I was thinking of the concept, looks like it has some merit. If I was to make it I would post it to characters as a npc. |
I agree. Be interesting to see the power struggles between the Sith and the Shard. Problem I see is how does the Shard benefit the Sith? He cannot force the Shard to do anything. The Shard could not be as strong or stronger than the Sith otherwise he couldn't dominate it.
Now perhaps it is the Shard that is the powerful and controlling one and the sword weilder is the one being dominated? Perhaps using the living person as a surrogate droid. This could have benefits. There are rule mechanics that say that the addition of cybernetics lowers a persons ability to access and control the Force. It seems logical to suggest using a droid housing would be the same as having a ton of cybernetics and would limit a Shards ability with the Force. If this is the case then their would be make sense to mentally dominate a living being.
Quote: | I had also thought about a Sith or Dark Jedi using a shard as a crystal for his lightsaber. I dropped the idea as it would probably kill the shard. It would still be interesting evilness but not the same. |
I am not sure how this would work. I would think this could possibily cause great pain for the Shard. Though maybe not at all since its a crystal and chanelling energy. If it does cause pain for the Shard this would be very evil thing to do. Something I could see a Sith doing though. What arises from this though is what is the added benefit is using the Shard. If there is no benefit then why do it? _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Feb 16, 2015 12:22 am Post subject: |
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Again, Sith alchemy could explain why the Sith and the Shard are working together...perhaps some ritual that binds the two together could be responsible.
Also, does a Shard truly feel pain? If not, then it's a non-issue. If so, then that would be another possible explanation for why the Shard is acting as it is; after all, the Sith use their emotions, especially the negative ones, to fuel their connection to the dark side. It would be in character for the Sith to do, to cause pain to another. Perhaps the pain caused to the Shard to turn to the dark side as well, and somehow the two have forged a twisted partnership. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 16, 2015 12:34 am Post subject: |
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Jedi Skyler wrote: | I get that. However, I'm also not an expert on the rules, nor on Shards. |
As near as I can tell, Shards were introduced to allow droids to have Force powers. Since Shards out and about in the galaxy are commonly found in droid bodies that they utilize for locomotion, but are themselves living beings, the combination of the two allows you to build a droid body, but make it Force Sensitive, too.
The theory that comes to my mind is a Sith capturing a Shard and torturing it through obscure means before forcibly melding it to a Sith Sword. The Shard in question would already be cut off from Shard society by being removed from the crystal formations that make up Shard communities, and would further be unable to move or interact with other living beings, as it lacks a usable body. The Shard desires, above all else to return to Orax and be reunited with his people, and is desperate enough to use any means necessary (including manipulating living beings) in his attempts to find his way back. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 16, 2015 12:36 am Post subject: |
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Jedi Skyler wrote: | Again, Sith alchemy could explain why the Sith and the Shard are working together...perhaps some ritual that binds the two together could be responsible.
Also, does a Shard truly feel pain? If not, then it's a non-issue. If so, then that would be another possible explanation for why the Shard is acting as it is; after all, the Sith use their emotions, especially the negative ones, to fuel their connection to the dark side. It would be in character for the Sith to do, to cause pain to another. Perhaps the pain caused to the Shard to turn to the dark side as well, and somehow the two have forged a twisted partnership. |
You also have to factor in that Shards are about 30-40 centimeters in length (12-16 inches, or thereabouts). A Shard incorporated into a sword would likely have to be the core of the sword's grip for this to work. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Feb 16, 2015 1:15 am Post subject: |
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That would certainly be an interesting plot hook; whomever finds the sword could then be constantly fighting a compulsion to return the sword to Orax. Anything that interferes with the character's ability to perform this task gets attacked by the character, unless the character is makes a save with Willpower. |
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Zarm R'keeg Commander
Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Mon Feb 16, 2015 11:03 am Post subject: |
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Jedi Skyler wrote: | That would certainly be an interesting plot hook; whomever finds the sword could then be constantly fighting a compulsion to return the sword to Orax. Anything that interferes with the character's ability to perform this task gets attacked by the character, unless the character is makes a save with Willpower. |
This... is a really awesome idea. I may use it, if you have no objections. _________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Mon Feb 16, 2015 3:27 pm Post subject: |
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My original idea was for the sword be the recurring bad guy. Add the sword keeps finding a new pawn. That the characters would keep defeating the pawns thinking that the pawn was the evil one not that the sword was controlling. I also like Jedi Skyler's idea! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Feb 16, 2015 3:47 pm Post subject: |
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Savar wrote: | My original idea was for the sword be the recurring bad guy. Add the sword keeps finding a new pawn. That the characters would keep defeating the pawns thinking that the pawn was the evil one not that the sword was controlling. I also like Jedi Skyler's idea! |
Well in that case, give the Shard some dice in Control, Alter and Sense. At the very least give it the Force powers: Affect Mind (REUP p.169) and Control Mind (REUP p.170)
Maybe:
Force Skills: Control 7D, Alter 8D, Sense 6D+1
Force Powers:
C+S+A: Affect Mind, Control Mind _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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