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Hold out Blasters
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atgxtg
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PostPosted: Fri Jan 16, 2015 11:31 am    Post subject: Reply with quote

[quote="cynanbloodbane"]
Bobmalooga wrote:


On the concealment front, has anyone come up with stats for "Confounders".
They were used quite a bit in the Jax Paven books. They are small sensor jammers used to mask small areas (pocket), and low power signatures.
My thought is to give them a D value that adds to the sensors difficulty.


I think that's how the ran the A-Wing's jammers. I'd either do what you did or make it a fixed modifier, or subtract the D from the sensor dice and assume that if reduced to below 0D the sensors can;t detect it (that keeps the PCs with Sensors at 10D fron just shrugging off the jammers).
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cynanbloodbane
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PostPosted: Fri Jan 16, 2015 12:18 pm    Post subject: Reply with quote

DougRed4 wrote:
I've given my characters a Jedi artifact (from way back in the Old Republic days) that masks Force activity, though I've yet to actually stat it. It's always left on their ship. Of course, it will be tough to figure out how the Miraluka (the ship's pilot) gets around his own ship, if the Force is being hindered or dampened on that ship.

That same player has a hidden compartment on the ship that he wants to be immune to Force Sight, though he's not yet articulated how he expects to do that...


The Inquisitors in that same series carry scales from a force resistant creature to mask their own force signature.
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DougRed4
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PostPosted: Fri Feb 06, 2015 9:10 pm    Post subject: Reply with quote

garhkal wrote:
How masked does it make the activity? Is it like the Yssilmari in it makes a force 'dead' bubble? Does it just dampen the force use inside, so the "Ripples' don't go out?


I haven't really detailed stuff about it yet, though I do plan to. So far I've been pretty hand-wavey about it.
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