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Jedi Skyler Moff


Joined: 07 Sep 2005 Posts: 8440
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Posted: Thu Feb 05, 2015 1:05 am Post subject: |
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crmcneill wrote: | Yeah, that was a good one. To be honest, the ones that tended to make experience true, gut busting laughter were the Wraith Squadron trilogy. Aaron Alston really knew how to bring out the best in those nut jobs. |
True that. I quite enjoyed the idea of that squadron, where the infiltration skills were primary, and piloting was secondary. Plus, the fact that they were so FUN together; it's the kind of military experience I wish had been more prevalent in my own time in the Army.
I especially liked the way they were given a mission, a general set of expectations, and cut loose to make it happen. That, to me, is a PERFECT representation of how a Rebel unit should work. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 05, 2015 1:19 am Post subject: |
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Out of all the novels, the Wraith Squadron books were the ones that read the most like a role-playing group. With all the replacements coming in, you could almost see the guy sitting at the table, whose character had just been killed off in dramatic fashion, reaching for pen and paper to write up the squadron's next member. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Jedi Skyler Moff


Joined: 07 Sep 2005 Posts: 8440
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Posted: Thu Feb 05, 2015 2:07 am Post subject: |
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That, or someone like me, who already has four or five characters already ready to roll...hehehe |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 05, 2015 2:10 am Post subject: |
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 _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Jedi Skyler Moff


Joined: 07 Sep 2005 Posts: 8440
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Posted: Thu Feb 05, 2015 2:12 am Post subject: |
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Heck, I've got several characters that I've restarted in slightly different variations in between two to five different games... |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 05, 2015 5:11 pm Post subject: |
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crmcneill wrote: | garhkal wrote: | That was a specific alteration to the power possessed by the Halycon bloodline. Not all force users. |
What is your reference for that? The novel implied that the Halcyons were much better at it (along with Affect Mind) than other Jedi, but at the price of almost no affinity for Telekinetic powers. Luke even stated that this is what Vader used against Han in the dining room on Cloud City. |
Both the novel I- jedi and wookiepedia.
from http://starwars.wikia.com/wiki/Nejaa_Halcyon
Quote: | Powers and abilities
"Master Halcyon, I must compliment you on your skill, which is remarkable for such an old man who has been sitting idle for so long."
―Anakin Skywalker, teasing Halcyon
Like other Jedi from the Halcyon family, Nejaa Halcyon had virtually no telekinetic ability under normal circumstances. However, he had a talent for absorbing energy, such as from blaster bolts or lightsaber blades. With this energy, Halcyon could perform the same telekinetic feats that most Jedi could accomplish normally. Halcyon was also very skilled in the use of mental projection via the Force. He possessed a lightsaber with a silver blade. |
and from the wookiepedia page on the horn family
http://starwars.wikia.com/wiki/Horn_family
Quote: | The male Halcyon/Horn Jedi were notably lacking in telekinetic abilities, but particularly strong in the area of altering minds with illusions and the rare ability to absorb energy using the Force, known as tutaminis. Corran would discover, like his grandfather before him, that he could use this absorbed energy to fuel sometimes spectacular feats of telekinesis, as he did on Courkrus when he confronted Shala the Hutt. |
crmcneill wrote: | Out of all the novels, the Wraith Squadron books were the ones that read the most like a role-playing group. With all the replacements coming in, you could almost see the guy sitting at the table, whose character had just been killed off in dramatic fashion, reaching for pen and paper to write up the squadron's next member. |
While i agree, they were the ones which read most like a RPG session, i still rank the rogue ones above them in my fave roster.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 05, 2015 5:26 pm Post subject: |
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Neither source states that the ability to convert energy into potential Force energy is exclusive to the Halcyon family. They merely state that the family in general has a talent for it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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