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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Mon Feb 02, 2015 1:06 am Post subject: XX-23 S-Thread Tracker Missile (Star Wars Rebels) |
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XX-23 S-Thread Tracker Missile
Type: Vehicle tracking system
Cost: 3,000
Availability: F
Skill: Starship gunnery
--Space Range: 1/3/7
--Atmosphere Range: 50-100/300/700
Damage: Special
Skill: Astrogation
Game Notes:
--Tracker may make one Difficult astrogation roll per hour to track a tagged ship.
--In hyperspace, only the general direction of the ship may be found.
--Once in normal space, the ship may be tracked to within one parsec.
--Tracker is too powerful at ultra-high frequencies to find exact location, and system in question must be searched with conventional means.
--Tracker is a 10 cm long tube. May be easily destroyed if found. In no way interferes with normal communications or cannot be detected by such means.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 02, 2015 1:46 am Post subject: |
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I like this. It adds some depth and detail to the bare-bones concept of the S-Thread Tracker, and I like the idea of it only being able to track a target to a specific system, but not more specific than that. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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