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Ghost and Phantom (Star Wars Rebels)
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Ghost and Phantom (Star Wars Rebels)
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shootingwomprats
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Joined: 11 Sep 2013
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PostPosted: Fri Jan 30, 2015 8:35 pm    Post subject: Ghost and Phantom (Star Wars Rebels) Reply with quote

Quote:


Ghost
Craft: Modified CEC VCX-100 Light Freighter
Type: Light transport
Era: Dark Times/Force Unleashed
Affiliation: General
Source: Star Wars Rebels
Scale: Starfighter
Length: 44 meters
Skill: Space transports: VCX-100
Crew: 1 (can coordinate); 3 gunners; Skeleton: 1/+5
Crew Skill:
Passengers: 6
Cargo Capacity: 150 metric tons
Consumables: 6 months
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 365; 1,050 km/h
Hull: 5D
Shields: 1D+1
Sensors:
--Passive: 20/1D
--Scan: 40/2D
--Search: 50/3D
--Focus: 3/4D
Weapons:
2 Twin Laser Cannon
--Fire Arc: 2 turret (dorsal), forwards (below cockpit)
--Crew: 1
--Skill: Starship gunnery
--Fire Control: 2D
--Space Range: 1-3/12/25
--Atmosphere Range: 100-300/1.2/2.5 km
--Damage: 4D
Game Notes:
--Signal Modulator: currently Tontine.
--Engine Baffles, Energy Dampeners, Static Jammers: +2D difficulty modifier to scan the "Ghost."
--Docking Ring (starboard and port).
--External Cargo Ring (ventral).
--"Phantom" can be used as an additional weapon emplacement but only the turret may be used for this purpose.



1. Changed the Phantom notation that the dorsal turret may used as an additional weapon emplacement.

Quote:


Phantom
Craft: Modified CEC VCX-101 Short-Range Shuttle Fighter
Skill: Space Transports
Length: 12 meters
Crew: 1
Passengers: 8
Consumables: 2 weeks
Hyperdrive Multiplier: No
Hyperdrive Backup: No
Navigation Computer: No
Cargo Capacity: 550 kilograms
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 km/h
Hull: 4D
Shields: 1D+2
Sensors:
--Passive: 25/0D
--Scan: 50/1D
--Search: 75/2D
--Focus: 3/4D
Weapons
Twin Laser Cannons (fire-linked)
--Fire Arc: Front
--Crew: 1 (pilot)
--Fire Control: 2D
--Space Range: 1-3/12/25
--Atmosphere Range: 100-300/1.2/2.5 km
--Damage: 5D
Top Laser Turret
--Fire Arc: Turret
--Crew: 1 (pilot)
--Fire Control: 2D
--Space: 1-5/10/17
--Atmosphere Range: 1-500/1/1.7 km
--Damage: 5D

Game Notes:
--Sensor Jammer: all sensor scans to detect the Ghost suffer a +2D difficulty modifier.



Edits:
1. Added Sensor Jammer which appeared in "Breaking Ranks"
2. Upgraded dorsal damage from 3D to 5D.
3. Updated passengers from 4 to 8 from footage appearing in "Gathering Forces".
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Last edited by shootingwomprats on Mon Feb 02, 2015 1:14 am; edited 3 times in total
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Zarn
Force Spirit


Joined: 17 Jun 2014
Posts: 698

PostPosted: Sat Jan 31, 2015 8:48 am    Post subject: Reply with quote

I love the writeups and illustrations, and I've been saving starting to watch Star Wars: Rebels - but why is Phantom slower than Ghost? I'd imagine Phantom would be faster than Ghost. Or am I missing something? (Like an eyebrow?)
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10455
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat Jan 31, 2015 11:34 am    Post subject: Reply with quote

Just for reference, here is a link to the thread about the stock versions of these vessels.
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shootingwomprats
Rear Admiral
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Joined: 11 Sep 2013
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PostPosted: Sat Jan 31, 2015 1:05 pm    Post subject: Reply with quote

Zarn wrote:
I love the writeups and illustrations, and I've been saving starting to watch Star Wars: Rebels - but why is Phantom slower than Ghost? I'd imagine Phantom would be faster than Ghost. Or am I missing something? (Like an eyebrow?)


Because the "Ghost", what they travel in most of the time and use to escape bad guys, has been upgraded. The Phantom has had some weapon upgrades, but that is about it. Since they don't use it as much as the "Ghost" there was no need to upgrade the engines.
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http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
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