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CR-90T "Tug-Vette"
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Jan 27, 2015 11:35 pm    Post subject: CR-90T "Tug-Vette" Reply with quote

CR-90T "Tug-Vette"

The Corellian CR90 Corvette has spawned many variants. One of the more common is the interstellar towing variant, used to transport damaged ships or non-hyperspace capable platforms (such as space stations and skyhooks) through hyperspace. While known officially as the CR90T, it is more popularly known by the colloquialism "Tug-Vette".

The Tug-Vette replaces the standard CR90's turret mounted dual turbolasers with a pair of heavy tractor beam projectors, supplemented by a pair of short ranged towing tractors on either side of the ship's engines. In addition, the ship has been equipped with more powerful reactors and power distribution systems, and the hull has been reinforced by and augmented by magnetic structural integrity fields. Also, the bow cargo hold has been replaced by a massive pressor field generator. A pressor field is, essentially, the opposite of a tractor beam, as it pushes objects away from the ship instead of pulling it toward it. The bow mounted pressor field allows the Tug-Vette to push against a vessel without physically coming into contact with it, and the field is sufficiently powerful that the Tug-Vette's drives can not overcome it (i.e. the tug can't push through the field, so all the kinetic energy is transferred to the target). When towing a ship through hyperspace, the Tug-Vette places hyperdrive field booster relays on the hull of the towed vessel in order to strengthen and expand its hyperdrive field.

Craft: Corellian Engineering Corporation's CR90T-Class
Type: Interstellar Towing Ship
Scale: Frigate (+10D)
Length: 150 meters
Skill: Capital Ship Piloting: CR-90T
Crew: 65 (35 @ +10) & 16 Gunners
Crew Skill:
Astrogation 3D
Gunnery 4D+2
Piloting 3D+2
Shields 3D+1
Sensors 3D+2
Passengers: 10
Cargo Capacity: 200 metric tons
Small Craft Complement: 1 pinnace, 2 workpods
Consumables: 1 year
Cost: 4.1 million credits (new), 1.9 million credits (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950kph
Hull: 5D
Shields: 1D
Sensors:
Passive 40/1D
Scan 80/2D
Search 100/3D
Focus 5/4D
Weapons:
2 Tractor Beam Projectors
Fire Arc: Turret (1 top, 1 bottom)
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 3D
Range:
--Space: 1-5/10/30
--Orbital: 2km-10km/20km/60km
--Atmosphere Range: 100m-500m/1km/3km
Rate of Fire: 1 (Full Round)
Strength: 5D
4 Heavy Laser Cannon (Fire Separately)
Fire Arc: 1 Front/Left, 1 Front/Right, 1 Rear/Left, 1 Rear/Right (+5 Difficulty to all shots in Front & Rear Fire Arcs)
Scale: Starship (+6D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 7D
Special Rules:
Towing Capacity:
The Tug-Vette can tow any ship up to 4D Hull with no reduction in performance. However, for every pip above 4D, the ship's performance begins to suffer (-1 Space, -1 Maneuverability, and +1 to Hyperdrive Modifier per pip). Multiple Tug-Vettes may coordinate to tow a single ship, increasing the performance threshold by 1D per tug, but normal coordination rules apply.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Mon Jan 22, 2018 2:04 am; edited 2 times in total
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garhkal
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Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jan 28, 2015 1:23 am    Post subject: Reply with quote

Nice stats. Though has it ever been confirmed somewhere in novels or other sources that a ship can tractor 'tow' another ship through hyperspace?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 28, 2015 1:28 am    Post subject: Reply with quote

garhkal wrote:
Nice stats. Though has it ever been confirmed somewhere in novels or other sources that a ship can tractor 'tow' another ship through hyperspace?

I've never read anything that says either way. But if nothing else, space stations have to get from planet to planet somehow...
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Kytross
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Joined: 28 Jan 2008
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PostPosted: Wed Jan 28, 2015 6:50 pm    Post subject: Reply with quote

Didn't Han or Lando tow Luke's X-wing in one of the Thrawn books?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 28, 2015 7:40 pm    Post subject: Reply with quote

Kytross wrote:
Didn't Han or Lando tow Luke's X-wing in one of the Thrawn books?

Yes, but IIRC, they did that by clamping it to the Falcon's hull, not by using a tractor beam.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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garhkal
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Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Jan 29, 2015 4:13 am    Post subject: Reply with quote

Yup. Plus so did Karrde, after luke busted his Xwing using the "Shroud" gambit against thrawn.
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