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Rimmer Ensign
Joined: 14 Mar 2010 Posts: 26
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R2D2fan Cadet
Joined: 30 Jun 2012 Posts: 10
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Posted: Fri Jul 06, 2012 10:10 pm Post subject: Ship Stats request |
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The first picture seems to follow the lines of the B-wing Fighter and the second (from the info I could find) is a ship "very" loosely based on the design of the Firespray Patrol Craft (ie. Slave I/II). Perhaps you could work from the "stock" stats for a starting point for the two ships
Hope this Helps
R2D2fan |
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vanir Jedi
Joined: 11 May 2011 Posts: 793
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Posted: Fri Jul 06, 2012 10:34 pm Post subject: |
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They're both original concepts of the artist so don't have any technical specifications unless he makes some up. You'd have to come up with some custom WEG stats for them. |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Fri Jul 06, 2012 10:42 pm Post subject: |
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Neither of the ships are familiar to me. So I dont even know where to start looking for them. On the other hand, you could pick up the Star Wars Starships Stats pdf through the link below and take a look through it. I've already checked the table of contents and didnt see either of your ships, but that dosnt mean it isnt in there under a different name. And even if they arent, you should be able to find something close. If you cant find the stats in the Starships pdf, you probably wont find them anywhere. Hope it helps!
http://krapz.free.fr/
On closer inspection, neither of the ships appear on wookieepedia, so they are most likely fan made ships. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Sat Jul 07, 2012 3:59 am Post subject: Re: Ship Stats request |
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R2D2fan wrote: | The first picture seems to follow the lines of the B-wing Fighter and the second (from the info I could find) is a ship "very" loosely based on the design of the Firespray Patrol Craft (ie. Slave I/II). Perhaps you could work from the "stock" stats for a starting point for the two ships
Hope this Helps
R2D2fan |
Id put the first down to a Slayn Corp A-wing competition if the Rebellion did military contracts at the time... _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Jan 05, 2015 3:00 pm Post subject: |
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Rimmer wrote: | Just wondering if anyone has some stats for the Slayn-Korpil Fighter ...
Sortie-class Interceptor
Craft: Slayn & Korpil Sortie-class Interceptor
Type: Starfighter interceptor
Era: Rebellion, New Republic
Affiliation: Alliance to Restore the Republic, New Republic
Source: AdamKop, stats by +Oliver Queen
Scale: Starfighter
Length: 6.44 meters
Skill: Starfighter piloting:
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2, starship shields 3D+1
Cargo Capacity: 45 kilograms
Consumables: 1 week
Cost: 220,000 (new)
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Yes (limited to 2 jumps)
Maneuverability: 3D+1
Space: 11
Atmosphere: 435; 1,250 km/h
Hull: 3D+1
Shields: 1D
Sensors:
--Passive: 30/0D
--Scan: 50/1D
--Search: 75/2D
--Focus: 4/4D+1
Weapons:
2 Auto Blasters (fire-linked)
--Fire Arc: Front
--Skill: Starship gunnery
--Fire Control: 4D
--Space Range: 1-8/25/40
--Atmosphere Range: 100-800/2.5/4 km
--Damage: 3D+1
Double Light Laser Cannon
--Fire Arc: Rear
--Skill: Starship gunnery
--Fire Control: 2D
--Space Range: 1-5/10/17
--Atmosphere Range: 100-500/1/1.7 km
--Damage: 3D
Capsule: make a suggestion. |
Editing Notes:
1. Replaced the Double Laser Cannon with a 2 Auto Blasters (1/7/2014)
2. Added rear mounted Double Light Laser Cannon. (1/7/2014)
Rimmer wrote: | ... and the Republic Interceptor.
G11 interceptor
Craft: Corellian Engineering Corporation
Type: interceptor
Era: Rebellion, New Republic
Affiliation: Alliance to Restore the Republic, New Repblic
Source: AdamKop, stats by +Olive Queen
Scale: Starfighter
Length: 61.2 meters
Skill: Space Transport: G11
Crew: 1 pilot, 1 co-pilot; 2 gunners; skeleton 1/+5
Passengers: None
Crew Skill: Sensors 4D, Space Transport Piloting 5D, Starship Gunnery 4D+2, Starship Shields 3D+1
Cargo Capacity: 30 metric tons
Consumables: 3 months
Cost: 145,000 (new), 40,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 3D+1
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D+2
Shields: 2D
Sensors:
--Passive: 40/1D
--Scan: 80/2D
--Search: 100/3D
--Focus: 5/4D
Weapons
Quad Laser Cannon
--Fire Arc: Turret
--Crew: 1 (may coordinate)
--Skill: Starship Gunnery
--Fire Control: 2D
--Space Range: 1-3/12/25
--Atmosphere Range: 1-300/1.2/2.5 km
--Damage: 6D
Double Blaster Cannon
--Fire Arc: Front
--Crew: Pilot or co-pilot (may coordinate)
--Scale: Starfighter
--Skill: Starship gunnery
--Fire Control: 2D
--Space Range: 1-9/18/36
--Atmosphere Range: 100-300/1.2/2.5 km
--Damage: 4D
Ion Cannon
--Fire Arc: Turret
--Crew: 1 (amy coordinate)
--Skill: Starship Gunnery
--Fire Control: 2D
--Space Range: 1-10/25/50
--Atmosphere Range: 1-150/300/700
--Damage: 5D
Concussion Missile Launcher (3 missiles)
--Fire Arc: Front
--Crew: Pilot or co-pilot (may coordinate)
--Scale: Starfighter
--Skill: Starship gunnery
--Fire Control: 3D
--Space Range: 1/3/7
--Atmosphere Range: 100/300/700
--Damage: 9D
Point-Defense System
--Fire Arc: Turret
--Crew: None (automated)
--Skill: None
--Fire Control: (automated)
--Space Range: 3
--Atmosphere Range: 300m
--Damage: Special
--Notes: When the PDS is engaged missiles approaching within range are fire on in a sustained barrage of blaster fire. This increases the difficulty for the missile to hit its target (+8 to TN). If the the roll falls within the range of the PDS it is destroyed. Otherwise it misses and must reacquire target lock.
Capsule: make a suggestion. |
Edit:
- Removed passengers as it confused the mission profile of the ship.
- Increased Hull code +2.
- Replaced Laser Cannon with Quad Laser Cannon,
- Added Double Blaster Cannon with good range (1-9/18/36),
- Increased damage on Ion Cannon, made it a 360 turret, and increased range (1-0/25/50). _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Thu Jan 08, 2015 1:58 am; edited 6 times in total |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Jan 05, 2015 3:33 pm Post subject: |
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I love the image for that 2nd one! _________________ RR
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Mon Jan 05, 2015 3:36 pm Post subject: |
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Raven Redstar wrote: | I love the image for that 2nd one! |
Yeah me too, thinking of changing it from Interceptor to a Fast Attack Vehicle. Both ship's jobs are to intercept other ships, but their mission profiles are different.
The Sortie goes after starfighters whereas the G11 is mostly about intercepting larger targets and starfighters if need be. So renaming the type to Fast Attack might work best. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jan 06, 2015 4:47 pm Post subject: |
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Actually, I think passenger space would be appropriate for the Interceptor. The weapons suite would certainly allow for the disabling of targeted ships, and by extension, boarding and capture. I would say room for a boarding party / prize crew would not be amiss, especially on a ship this size. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Wed Jan 07, 2015 1:46 am; edited 1 time in total |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Tue Jan 06, 2015 4:54 pm Post subject: |
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mcneil makes a good point, how many troops though?
His original stats had 10 Republic Commandos, for a 61m ship, I'd think maybe as many as 50 troops, since troopers tend to require less living space than standard passengers. _________________ RR
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jan 07, 2015 1:08 am Post subject: |
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Actually, ten would be fine, IMO. Enough for a squad, plus a pilot / tech specialist for the prize crew.
This thing seems like the Republic equivalent of a blastboat, which would fit for the Clone Wars, since the Republic's starfighters all had to use hyperdrive rings for long range missions. A well armed, long range combatant would complement them nicely, and be versatile enough for armed transport or special operations missions.
A couple of points after some consideration:
-The official WEG range for a SF scale ion cannon is 1-3/7/36. The range you have posted is for the CS scale ion cannon.
-For the blaster cannon, if you want something with much longer range, I would go with the auto blaster instead (see the B-Wing). It has a base range of 1-8/25/40.
-While there is little official information about the auto blaster, IMU I made it an advanced rapid fire blaster augmented by a target lock and tracking gyro-mount, allowing it to swivel and track a designated target for improved firing (this is my explanation for how Vader's TIE cannon seemed to track way from his flight path in the trench at Yavin). If that idea interests you, you could potentially fold the point defense system function into the auto blaster. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jan 08, 2015 12:41 am Post subject: |
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On a similar note, I really like the Sortie, and I think it would fit well as a counterpart to the B-Wing. However, since the similarity of the cockpit suggests a commonality of components with the B-Wing, and the B-Wing's cockpit included the dual autoblasters, it might be more appropriate to use the autoblasters in place of the lasers. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Jan 08, 2015 12:55 am Post subject: |
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crmcneill wrote: | On a similar note, I really like the Sortie, and I think it would fit well as a counterpart to the B-Wing. However, since the similarity of the cockpit suggests a commonality of components with the B-Wing, and the B-Wing's cockpit included the dual autoblasters, it might be more appropriate to use the autoblasters in place of the lasers. |
I found two other pictures showing the rear of the Sortie and it clearly shows a gun emplacement but I cannot see a person inside. I believe there is a B-Wing that is a two seater or they are all, I can't remember. Either way, I am going to add the rear emplacement.
As a side note, I found another picture of the G11 which shows only one set of weapons that are mounted to the left and right of the cockpit. They recess into the body of the ship when not being used. This does lead one to extrapolate that it had additional weapons as I posted originally, but again, they are in recessed mounts. Also the, I believe Republic symbol on the side is a door. This will help with scale. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Jan 08, 2015 2:34 am Post subject: |
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You guys are going to kill me. I have found three pictures of this ship and I have to make a change some of the stat's for my own peace of mind.
Quote: |
G11 interceptor
Craft: Corellian Engineering Corporation
Type: interceptor
Era: New Republic, New Jedi Order
Affiliation: Alliance to Restore the Republic, New Repblic
Source: AdamKop, stats by +Olive Queen
Scale: Starfighter
Length: 43.8 meters
Skill: Space Transport: G11
Crew: 1 pilot, 1 co-pilot; 2 gunners; skeleton 1/+5
Troops: 10
Crew Skill: Sensors 4D, Space Transport Piloting 5D, Starship Gunnery 4D+2, Starship Shields 3D+1
Cargo Capacity: 10 metric tons
Consumables: 3 months
Cost: 145,000 (new), 40,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 3D+1
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D+2
Shields: 2D
Sensors:
--Passive: 40/1D
--Scan: 80/2D
--Search: 100/3D
--Focus: 5/4D
Weapons
2 Blaster Cannons (fire-linked)
--Fire Arc: Front (recessed left and right of cockpit)
--Crew: Pilot or co-pilot (may coordinate)
--Scale: Starfighter
--Skill: Starship gunnery
--Fire Control: 2D
--Space Range: 1-9/18/36
--Atmosphere Range: 100-300/1.2/2.5 km
--Damage: 4D
Heavy Ion Cannon (under cockpit)
--Fire Arc: Turret
--Crew: 1 Pilot or Co-pilot (may coordinate)
--Skill: Starship Gunnery
--Fire Control: 2D
--Space Range: 1-3/7/36
--Atmosphere Range: 100-300/700/3.6 km
--Damage: 6D
2 Concussion Missile Tubes
--Fire Arc: Front (under cockpit, left and right of ion cannon)
--Crew: Pilot or co-pilot (may coordinate)
--Scale: Starfighter
--Ammo: 12 each
--Skill: Starship gunnery
--Fire Control: 3D
--Space Range: 1/3/7
--Atmosphere Range: 100/300/700
--Damage: 9D
Game Notes: An attachment of ten Republic troopers can be placed aboard the G11. Typically these are specially trained for space boarding actions. Equipped with self-propelled zero-g suits and special breaching equipment. The double blast doors at midship allow troops to exit the ship quickly and efficiently.
Capsule: make a suggestion. |
Edit:
- Removed passengers and replaced with Troops: 10.
- Decreased cargo space to accommodate larger engine, quick exit bay and extra armament and ammo.
- Increased Hull code +2.
- Removed Quad Laser Cannon as I could not justify it from the pciture.
- Replaced Double Blaster Cannon with 2 Blaster Cannons (fire-linked)
- Replaced Ion Cannon with Heavy Ion Cannon.
- Added a second Concussion Missile Tube and increased ammo to 12 each.
- Adjusted size to 43.8 meters. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Wed Jan 28, 2015 12:06 am; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jan 27, 2015 11:54 pm Post subject: |
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Just found this: Blueprints for the Interceptor, including a side cross-section:
According to the prints, the ship has a length of 43.8 meters... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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