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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Mon Jan 05, 2015 7:29 pm Post subject: |
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Of course, everyone should enjoy Star Wars however they please - so I'm not passing (too much) judgement.
That said, doesn't this cross into non-Starwarsiness for you all? |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Jan 05, 2015 8:11 pm Post subject: |
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Um, yes and no.
I see it as a slightly larger powersuit, or like a scaled down suit of Space Trooper Armor, for more independent military organizations. It's expensive and not really that tough when all is said and done. Most of the equipment built in is available on other suits of armor, I just see it as something else to equip my villains with.
Now, the suit doesn't really operate in a vacuum, so it's not really that much into the realm of super space mecha. It's a universe with an almost unlimited number of planets, aliens, and technology. I don't see how this is really so outlandish. _________________ RR
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Mon Jan 05, 2015 8:19 pm Post subject: |
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Its from the RPG Rifts.
Honestly - if you all know of Rifts maybe you can understand my statement.
This isn't Star Wars to me. And most of the items from that game go against my idea of Star Wars.
That said, go for it if its your thing.
I'd stick with either Powersuit or Walker Operation.
There ARE speeder scale walkers.
But a Servolifter counts as Powersuit - and is Character scale.
So if this is intended to be speeder scale - I'd go walker ops myself.
Powersuit is more for if the character is strengthened by servos not guiding the servos with controls only. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Jan 05, 2015 8:34 pm Post subject: |
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If you take a look at the armor bonuses from most "established" powersuits that are available, creating an increased scale mechanized suit actually balances out their power level a little bit, especially if the stats are done in accordance with other items of the scale.
If you have Gry's Equipment Stats book, take a look at the combat powersuits that are on pages 23-28. Starting with the AV-1C and moving on. They have targetting computers which make up for Dexterity penalties, and Powersuit operation replaces any movement skills which might be penalized for the bulkiness of the armor.
The mechanized armor that is suggested here is in many ways less hardy than a great deal of the suits that are available in the game. To me, allowing one, but disallowing another which is actually less powerful overall seems like a poor position, but your own fun is what matters most.
I have to applaud SWR for taking something which someone else made, and trying to make it a little more reasonable in power level. I also would like to note, that he writes up stats even for items that he himself might not consider Star Wars, or have in his game. He does it in case someone out there was wanting a Mechanized Assault suit and is not really sure where to start.
I created a similar suit of similar size and made it walker scale, and it actually is less powerful overall than Space Trooper Armor, and the AV series power suits, and that's Walker scale.
Power suits take into account the wearer's strength score, which can be up to 4D at human maximum. _________________ RR
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Fri Jan 09, 2015 3:12 am Post subject: |
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tetsuoh wrote: | Its from the RPG Rifts. |
No, it is not from Rifts. The image was from a Rift product I am sure. Of course I did edit the rocket launcher from four to two. It is just an image, not a conversion of something in Rifts.
Quote: | Honestly - if you all know of Rifts maybe you can understand my statement. |
Sure I understand your statement its an image from a Rifts product. Okay and?
Quote: | This isn't Star Wars to me. And most of the items from that game go against my idea of Star Wars. |
I think your not able to get past that its a picture of something from Rifts. Again, not a conversion of something from Rifts and even if it was, what is wrong with a piece of equipment, vehicle etc created for another game having the serial number ground off and given d6 stats?
Does the item become less cool? Does it invalidate its useful to the characters? Detract from the overall feel of the Star Wars game?
Quote: | That said, go for it if its your thing. |
Again I am not following you at all. Its an image. The inspiration came from my head and was created before I chose an image for it. Even if I had converted it directly from Rifts and gave it D6 mechanics the original use would not be the same as in Star Wars.
Essentially your argument comes down to, "I prefer Fords, I don't like Chevy's but hey, whatever floats your boat."
Quote: | I'd stick with either Powersuit or Walker Operation. |
I could be inclined to use Walker Operation but that really doesn't seem to fit the best honestly. I think for me I would stick with Powersuit Operation. It just seems to fit my vision of how these things operate.
Quote: | There ARE speeder scale walkers. |
Uhm no. There are two version of this:
1. Mecha-based version which is indeed Speeder scale and uses the same rules mechanics as being inside a vehicle (Body Strength, cover and protection rules R&E p.94).
2. Powersuit-based version which is Character scale and uses the armor rules.
Quote: | But a Servolifter counts as Powersuit - and is Character scale.
So if this is intended to be speeder scale - I'd go walker ops myself.
Powersuit is more for if the character is strengthened by servos not guiding the servos with controls only. |
My thoughts on this has nothing to do with the scale of the item but how it is used. I have reread the skills.
Walker Ops is for walkers and related vehicles. What do all walkers have in common? They have a compartment that sits atop of moving legs and the pilot is in a pilot compartment.
Powersuit Ops is for items that enhance a persons natural abilities including movement. It goes on to list Zero-G battle suits as using powersuit ops.
Space trooper armor
--> Space 1
--> Grenade launcher
--> mini-proton torpedo launcher (starship gunnery skill)
--> blaster cannon (6D; 10-50/100/150)
--> laser cutters (3D starfighter-scale).
So it has the ability to move at Space speed, mini-torpedo launcher that requires the use of Starship gunnery to operate and it has laser cutters that do Starfighter scale damage.
For scale here is a picture of the Zero G Stormtrooper Amor
A number of things can be taken from this information.
1. This is not traditional armor and requires you to enter through a hatch.
2. It essentially has a very tight cockpit.
3. It is quite big, at least 8-9' tall.
4. Has a mini-proton torpedo launcher requiring the Starship Gunnery skill. No idea why that is, since it does Character scale damage. So it has to be something else. Probably the way it acquires its target.
5. Has Starfighter scale laser cutters.
6. It gives a bonus to Strength for soak rolls but no cover modifier.
It appears to come down to an application of mechanics. If it offers Cover and has a Body Strength rating, it cannot offer a Soak modifier for armor. This would the game mechanics for a vehicle.
In contrast armor if it does not offer cover and does not have a Body Strength rating but gives a Soak modifier for armor. This would be the game mechanics for equipment.
I think I am comfortable with this line of thinking. Now the question arises what skill do you use. There are no vehicles in the SWU that are human-shaped. This is an utterly unique vehicle and operates differently than any other vehicle.
I would say that Mecha-based vehicles would get their on skill, Mecha Operation. Furthermore because they are a vehicle they will have Cover and a Body Strength and can have multiple scales ranging from Repuslor scale to Starfighter scale and possibly larger.
Both designs still work. The skill for Samson-class Medium Assault Mecha Armor would be changed to Mecha Ops.
Geesh this was a long and meandering exercise but I think some good things came out of it. Let me know what you think guys. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Fri Jan 09, 2015 3:57 am; edited 1 time in total |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Fri Jan 09, 2015 3:55 am Post subject: |
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garhkal wrote: | SO its a bigger, better badder and no penalized zero g suit of armor. If this exists, i see no reason why anyone would ever take any other suit if they can afford it. |
I don't think the Samson Light Assault Powered Amor is all that much better to be honest. Below are all the armors including the Mecha vehicle for comparison. I actually think the two Samson items are comparable to one another. I would expect that as they are basically the same item but under different applications of the rules. I still think the Spacetrooper Armor still edges them out.
Quote: | Spacetrooper Amor
Grenade Launcher
--Scale:Character
--Skill: missile weapons
--Range: 5-50/100/200 (space: 0/1/2)
--Game Notes: Fires concussion grenades and gas/stun grenades.
----Concussion Grenades
------Ammo: 30
------Blast Radius: 0-2/4/6/10
------Damage: 5D/4D/3D/2D
----Gas/Stun Grenades
------Ammo: 30
------Blast Radius: 0-2/4/6/8
------Damage: 5D/4D/3D/2D (stun),
Mini-Proton Torpedo Launcher
--Scale: Character
--Skill: Starship gunnery
--Range: 25-100/300/700 (space: 1/3/7)
--Ammo: 6
--Damage: 6D
Blaster Cannon
--Scale:Character
--Skill: Blaster
--Range: 10-50/100/150
--Damage: 6D
Laser Cutters
--Scale: Starfighter
--Skill: Blaster
--Range: 0.3 meters
--Damage: 3D
Game Notes:
--Basic Suit: Four hours of power and 10 hours of oxygen.
--Space: 1; in normal gravity, Move is only 8.
--Armor Protection: +4D physical, +3D energy to resist damage, reduces Dexterity and related skills by -1D.
--Magnetic couplers: Allow adherence to any metal surface.
--Internal Environment: Climate-controlled powersuit allows operation in uncomfortably cold or warm climates.
--MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding. |
Quote: | Samson-class Light Assault Powered Armor
Model: Northern Gun Samson-class Light Assault Powered Armor
Type: Light Power Armour
Skill: Powersuit Operation
Cost: Not available for sale
Availability:3, X
Medium Repeating Blaster
-- Scale: Character
-- Skill: Blaster
-- Range: 100/300/400
-- Damage: 6D+2
Shoulder Mounted Rocket Launcher (2 Shots)
-- Scale: Character
-- Skill: Missile Weapons
-- Range: 200/400/600
-- Damage: 6D
Game Notes:
-- Battle Suit: 8-10 hour operational range, provides +3D physical and energy soak, -1D to Dexterity and all related skills. -2 Movement.
-- Strength Enhancement: +3D to Strength related skills.
-- Repuslorlift Field: 30m (repulsor assisted) Move.
-- Imaging Module (Infrared): vision based on heat up to 200 meters.
-- Imaging Module (Low Lite): Magnifies available light for low light vision (+2D Search and Perception rolls except in absolute darkness); sudden flashes of light can cause 4D stun damage if the user does not make a Moderate Perception roll to close his or her eyes in time).
-- Imaging Module (Macrobinoculars): +3D search and Perception-oriented skills when viewing areas more than 100 meters away.
-- Multi-channel Comm Unit: up to 50 kilometers.
-- Shoulder Mounted Rocket Launcher: 8D, AoE 3 meters, 200/400/600, 2 shots.
-- Hand-Held Medium Repeating Blaster: 6D, 100/300/400. |
Quote: | Samson-class Light Assault Mecha
Craft: Northern Gun Samson-class Medium Assault Mecha Armor
Type: Light Assault Mecha
Scale: Speeder
Height: 3.3 meters
Skill: Mecha Ops
Crew: 1
Crew Skill: Blaster 4D+1, Mecha Ops 3D+2, Missile Weapons 3D+2, Sensors 3D+2.
Cargo: 10 kilograms
Cover: Full
Cost: Not available for sale
Availability: 3, X
Maneuverability: 0D
Body Strength: 3D
Movement: 8; 30 (repulsor assisted)
Sensors:
-- Passive: 200/0D
-- Scan: 400/1D
-- Search: 600/2D
-- Focus: 3/+3D
Weapons
Medium Repeating Blaster
-- Scale: Character
-- Skill: Blaster
-- Range: 3-50/120/300
-- Damage: 6D+2
Shoulder Mounted Rocket Launcher (2 Shots)
-- Scale: Character
-- Fire Control: 2D
-- Arc: Front, left, right
-- Skill: Missile Weapons
-- Range: 3-10/30/120
--Blast Radius: 0-2/4/6/10
-- Damage: 6D/5D/4D/3D
Source: Ice's Star Wars Page, additional stats by +Oliver Queen
Game Notes:
-- Strength Enhancement: +3D to Strength and related skills.
-- Repuslorlift Field: 30 movement
-- Imaging Module (Infrared): vision based on heat up to 200 meters.
-- Imaging Module (Low Lite): Magnifies available light for low light vision (+2D Search and Perception rolls except in absolute darkness); sudden flashes of light can cause 4D stun damage if the user does not make a Moderate Perception roll to close his or her eyes in time).
-- Imaging Module (Macrobinoculars): +3D search and Perception-oriented skills when viewing areas more than 100 meters away.
-- Multi-channel Comm Unit: up to 50 kilometers.
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_________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Fri Jan 09, 2015 7:02 pm; edited 1 time in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14254 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jan 09, 2015 3:46 pm Post subject: |
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As a q, since this is speeder scale, is it using character level movement, or vehicular movement?
Is the armor affected by ion cannons, and if so, is there some way for the pilot to get out if it gets shut down?
I also note the Zero G suit lists both oxygen and power limits, so what are the limits for these suits? _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Fri Jan 09, 2015 7:01 pm Post subject: |
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garhkal wrote: | As a q, since this is speeder scale, is it using character level movement, or vehicular movement? |
R&E p.113, "You can use a vehicle's (or character's) Move to find its all-out-speed in kilometers per hour." Really doesn't change anything, just establishes that vehicles and character movement are the same.
Quote: | Is the armor affected by ion cannons, and if so, is there some way for the pilot to get out if it gets shut down? |
I would say the armor is not affected but that the mecha (vehicle) is. I would guess for either the mecha or power armor that there are manual releases for an emergency exit.
Quote: | I also note the Zero G suit lists both oxygen and power limits, so what are the limits for these suits? |
Well for the armor I would say 8-10 hours (assuming it has a power saving mode which I would think it would.) The Mecha (vehicle) has an internal power plant and would work indefinitely or a plot appropriate distance. Most vehicles do not have an operational distance since its typically at the speed of plot. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14254 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jan 10, 2015 6:37 pm Post subject: |
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True, other than weapons (shots per pack) and ships (consumables rating), most everything else doesn't really list how long its supposed to be able to run for before needing recharge. _________________ Confucious sayeth, don't wash cat while drunk! |
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