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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Sat Mar 17, 2012 3:01 am Post subject: |
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I wouldnt get hung up by the rather high passenger capacity of 8. Isnt that number based on the Guilded Lily which is à modified ship? Given size, shape and performance I have no trouble lowering the passengers to 6 plus one added pilot/crew. Most likely The Lily has swopped luxury for normal shared crew quarters, perhaps even doubling the capacity... _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 17, 2012 3:33 am Post subject: |
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That was the basis of my proposed deckplan with the two level section aft. With the lower level as a cargo bay, the upper level can be configured to the owner's specifications: passenger suites, a salon/lounge, or tear it out completely to make more cargo space.
I agree with you that 8 passengers on a ship like this is a bit much, so I tried to account for possible "stock" modifications, with the passenger capacity altered as needed.
EDIT: The Gilded Lily was a modified version with 4 passenger berths and 75 metric tons cargo capacity. Evidently someone at WEG decided they needed stock stats for Pirates and Privateers, so they used the "1 passenger berth = 10 metric tons of cargo space" formula from Tramp Freighters to make a "stock" Baudo. Since there is no "luxury" stat for the ship template, I guess they figured the converted cargo space had to come from something quantifiable on the stats..: _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Mar 18, 2012 1:19 am Post subject: |
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Bren wrote: | For convenience I use a rule of thumb for converting mass to volume based on the volume of water. So 1 metric ton of cargo capacity takes up the volume of 1000 kilograms of water or 1 cubic meter of volume.
Which, IIR, was the same formula that Traveller used.
So 5m x 2m x 7m = 70 cubic meters or 70 tons of cargo space. |
That's the basis of the formula I used, but having thrown freight before, I know that most cargos are (thankfully!) not as dense as water. I try and allow 2 cubic meters/ton. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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rafeladruson Cadet
Joined: 16 Aug 2012 Posts: 1
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Posted: Fri Aug 17, 2012 6:51 am Post subject: |
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According to my view, With the lower level as a cargo bay, the upper level can be configured to the owner's specifications: passenger suites, a salon/lounge, or tear it out completely to make more cargo space. Please produce some more attachments about the topic for view detail information.
yacht charter
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 17, 2012 12:13 pm Post subject: |
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Leon the Lion just got done with a series of deckplans that do just that. If he can't post them, I will see If I can post what he sent me. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 09, 2012 12:07 pm Post subject: |
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Is there a trick to posting images from photobucket? I tried using the img tag, but it just posted the url, not the image... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sun Sep 09, 2012 3:36 pm Post subject: |
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crmcneill wrote: | Is there a trick to posting images from photobucket? I tried using the img tag, but it just posted the url, not the image... |
No trick whatsoever... in fact they even give you a convenient BB code option to directly copy and paste in. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 09, 2012 11:21 pm Post subject: |
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Okay. Leon the Lion has been slow to get back to me, so I am going to post these on his behalf. This is his version of several different possible configurations of the upper deck space on the Baudo-Class.
Owner's Suite:
Lounge w/ Roulette Table:
Lounge w/ Pool Table:
Lounge w/ Sabacc Table:
Passenger Bunks:
Passenger Cabins:
Expanded Cargo Bay:
I'll post the main deck mods next. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 09, 2012 11:26 pm Post subject: |
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This is two different versions of the main deck; one reducing the number of escape pods to accommodate a small cabin for the ship's crew, the other with an increased number of escape pods to reflect a larger passenger capacity.
_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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tpkc_klick Cadet
Joined: 13 Oct 2014 Posts: 4
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Posted: Mon Oct 13, 2014 6:13 pm Post subject: |
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I apologize for the thread necromancy but I thought I'd post my (latest) version of the Baudo. My original version was one of the jumping off points for the various versions in this thread, and the new version blends that design with some of the solutions posters here have come up with.
It's drawn in SWDA M40 scale (1 pixel is 2.5 cm).
This is a one-deck design, I don't think there's really space for a second deck.
Last edited by tpkc_klick on Tue Oct 14, 2014 3:06 am; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Oct 14, 2014 12:17 am Post subject: |
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Hmm. Could you provide a description list, labeling the different rooms? Also, based on the nose droop appearance of the Baudo, I don't really see how the deck could be on level. It has to descend down toward the cockpit at some point. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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tpkc_klick Cadet
Joined: 13 Oct 2014 Posts: 4
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Posted: Tue Oct 14, 2014 1:17 am Post subject: |
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I'll have to get back to you on the walkthrough. The main SWDA forum went down, and the full writeup for this ship was one of the things that got lost.
As for "single level", I meant that aside from the boarding ramp (marked by the red arrow at the bottom of the curved stairs), no habitable part of the ship is directly above or below another habitable part. The darker blue hallway aft of the cockpit and between the escape pods is a ramp which provides access to the cockpit. There's also a step down into the cockpit lounge area, and three more steps down into the cockpit proper. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Oct 14, 2014 1:29 am Post subject: |
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tpkc_klick wrote: | I'll have to get back to you on the walkthrough. The main SWDA forum went down, and the full writeup for this ship was one of the things that got lost. |
Well, that sucks. How long have they been down? Is there an ETA on getting the forum working again?
Quote: | As for "single level", I meant that aside from the boarding ramp (marked by the red arrow at the bottom of the curved stairs), no habitable part of the ship is directly above or below another habitable part. The darker blue hallway aft of the cockpit and between the escape pods is a ramp which provides access to the cockpit. There's also a step down into the cockpit lounge area, and three more steps down into the cockpit proper. |
Okay. Thanks for the clarification; for some reason, I was thinking that the dark blue section leading to the cockpit was the boarding ramp, like the deckplan on Colonial Chrome.
The stock Baudo has a listed cargo capacity; where does that fit in? Also, where would you put the laser cannon? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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tpkc_klick Cadet
Joined: 13 Oct 2014 Posts: 4
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Posted: Tue Oct 14, 2014 2:54 am Post subject: |
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crmcneill wrote: | Well, that sucks. How long have they been down? Is there an ETA on getting the forum working again? |
Over a month at this point. It looks like that version of the forum is gone for good. We're regrouping at the old Runboards forum. We also lost the galllery because it was on the same server, though I had a backup version stored on my own web server.
crmcneill wrote: | Okay. Thanks for the clarification; for some reason, I was thinking that the dark blue section leading to the cockpit was the boarding ramp, like the deckplan on Colonial Chrome. |
The basic layout is the same as this image from the beginning of the thread (which is my original version of the Baudo from way back when), except for the location of the aft staterooms and power core have been swapped in the new version:
crmcneill wrote: | The stock Baudo has a listed cargo capacity; where does that fit in? Also, where would you put the laser cannon? |
The laser cannon is retractable, and is housed aft of the boarding ramp. Both ramp and canon are in a blister at the center of the ship rather than the "bilge" setup in all of the SWDpA derived versions.
As for cargo, the answer is that you pile it on the floor wherever you can find space. Since this is a yacht, and not a particularly large vessel, I don't see it having anything resembling a cargo bay (storage lockers, maybe), and I think it would be better to conceptualize the cargo capacity stat primarily as excess engine power and repulsorlift capacity which a savy mechanic can use as a basis for improvements and modifications.
A quick breakdown of how to use floor space if you want to haul cargo in a Baudo:
Floor space is of course floor space, sundry space is bunks, countertops, desks, and any other horizontal surfaces where you can toss a few odds and ends. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Oct 14, 2014 1:04 pm Post subject: |
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tpkc_klick wrote: | It looks like that version of the forum is gone for good. We're regrouping at the old Runboards forum. We also lost the galllery because it was on the same server, though I had a backup version stored on my own web server. |
Well, there's that, at least. I've saved several other images from the SWDA over the years for personal use.
tpkc_klick wrote: | The basic layout is the same as this image from the beginning of the thread (which is my original version of the Baudo from way back when), except for the location of the aft staterooms and power core have been swapped in the new version. |
I have some problems with this layout, almost all of which have come up in previous discussion. I can go over them in detail, if you are interested.
tpkc_klick wrote: | The laser cannon is retractable, and is housed aft of the boarding ramp. Both ramp and canon are in a blister at the center of the ship rather than the "bilge" setup in all of the SWDpA derived versions. |
Okay. I prefer that to the dorsal mounted version, as it doesn't match with the images of the ship's exterior, and there are no good images of the Baudo's underside, so there is no obstacle to putting whatever you want there.
tpkc_klick wrote: | As for cargo, the answer is that you pile it on the floor wherever you can find space. Since this is a yacht, and not a particularly large vessel, I don't see it having anything resembling a cargo bay (storage lockers, maybe), and I think it would be better to conceptualize the cargo capacity stat primarily as excess engine power and repulsorlift capacity which a savy mechanic can use as a basis for improvements and modifications. |
Sorry, but that doesn't fly with me. I'm a professional truck driver; I haul cargo for a living and have a lot of experience with how much room cargo takes up. A 48-foot box trailer (approximately 16 meters long, 3 meters high and 2 meters wide) can legally carry up to 22 metric tons of cargo, usually utilizing between 66-75% of the trailer's internal volume. The stock stats state that the Baudo can carry 35 metric tons of cargo plus 8 passengers, and using crew quarters for cargo space forces you to choose between one or the other. And don't forget that the original (modified) Baudo, the Gilded Lily was able to carry 75 metric tons of cargo plus 4 passengers, with the owner making a modest living as a tramp freighter captain. To make the stock Baudo, WEG decided to use their own formula for converting cargo and passenger space (1 passenger = 10 metric tons). Bottom line, to make the ship fit with WEG's description, there has to be some form of dedicated cargo space. Personally, I'd remove the staterooms, and house the 8 passengers in luxurious bunks. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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