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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Tue Jul 08, 2014 4:19 am Post subject: XQ Platform series |
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XQ Platform series
The XQ Platform series were a group of quick construction space installations produced by multiple companies including Bengel Shipbuilders, Telgorn Corporation, and Xizor Transport Systems.
The XQ series was armed with six laser cannons, two at the corners of each docking platform. There were also three twin turbolaser turrets, either mounted on the top of each of the hangars, or on the central hub of the space station if that happened to overshadow the hangars. Newer platforms (XQ3 to XQ6) often mounted an additional three turrets, for a total of six, on the underside of the hub as this is a common blind spot in older designs.
The central hub of the Platform contained communication antennae and the conning tower or bridge.
Occasionally, high-priority platforms, such as the TIE Defender research facility in the Parmel system, had a concussion missile launcher positioned at the tip of its underside. While it was often used to discourage starfighter attacks, its most important role was to intercept incoming warheads before they could harm the station. Attacking fighters often had to use several concussion missiles of their own to overwhelm this anti-warhead defense.
The XQ series hangars could accommodate up to three squadrons of starfighters, plus transports, shuttles, and other auxiliary craft.
Most XQ series platforms served as outposts and supply depots for both sides in the Galactic Civil War, such as DS 5 where defecting Imperial Admiral Harkov took refuge. Outpost D-34 and NL-1 served as Imperial customs stations, tasked with guarding major hyperspace lanes and bringing order to the sector.
Others were research installations, like Admiral Zaarin's TIE Defender facility in the Parmel system, and Pondut and RS-32 which housed magnetic pulse warhead technology used by the Rebellion.
XQ1 Platform
Craft: Bengel Shipbuilders XQ1 Platform
Type: Light orbital defense station
Era: Rise of the Empire (~3 BBY), Rebellion
Affiliation: Alliance to Restore the Republic, Galactic Empire, Various
Source: +Oliver Queen; http://starwars.wikia.com/wiki/XQ_Platform_series
Scale: Capital
Length: 936 meters
Crew: 1.123; Gunners: 42
Crew Skill: Capital ship gunnery 5D, capital ship shields 4D+2, sensors 5D
Passengers: No
Cargo Capacity: 65,000 tons
Consumables: 3 years
Cost:
Hull: 2D
Shields: 2D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/2D+2
Hangar Bays: 3 radial hangar/platforms, 1 ventral
Starfighter Complement:
36 starfighters (3 squadrons)
Starship Support Complement:
Shuttles
Transports
Auxillary craft
Weapons:
6 Turbolaser Batteries
Fire Arc: 2 front/left, 2 font/right, 2 rear
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Damage: 4D+1
12 Laser Cannons
Fire Arc: 4 front/left, 4 front/right, 4 rear
Crew: 1
Skill: Starship Gunnery
Scale: Starship
Fire Control: 3D
Space Range: 1-3/12/25
Damage: 4D+1
Tractor Beam Projector
Fire Arc: Dorsal turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 6D
Game Notes:
Occasionally, high-priority platforms had a concussion missile launcher positioned at the tip of its underside. While it was often used to discourage starfighter attacks, its most important role was to intercept incoming warheads before they could harm the station. Attacking fighters often had to use several concussion missiles of their own to overwhelm this anti-warhead defense.
Concussion Missile Launcher
Fire Arc: Turret
Crew: 2
Skill: Starship Gunnery
Scale: Starfighter
Fire Control: 3D
Space Range: 1/37
Damage: 7D
Capsule: XQ1 Platform Were made of a single, large central hub module with three large docking bays protruding from the center. While some were used for military purposes, there were many others that were converted to carry out different missions. The station's armament was variable according to its intended mission. Typically, each XQ1 carried six laser cannons and six turbolaser batteries to defend itself. While this wasn't impressive, it was more than enough to destroy any starfighter, and to hold against targets as big as corvettes. These stations also carried three squadrons of starfighters to assist in defense. Typically they were of the TIE series, but other ships could just as easily be used. The platform has variable uses. The Galactic Empire used it to extend its control across remote star systems. Many corporations used it in commerce and scientific research.
HistoryEdit
The XQ1 design, first released less than five years before the beginning of the Galactic Civil War, was produced in large numbers by Bengel Shipbuilders due to its quick assembly time (a few weeks) and multipurpose capabilities. It was originally designed for use at Ord Thoden until the Corporate Sector Authority purchased large numbers of the stations.
Many were used as simple stations and outposts by various organizations. The Galactic Empire, Rebel Alliance, Corporate Sector Authority, and a number of businesses used the platforms for research and development, command posts, and customs stations. This diversity of usage made it a popular choice for a light space installation. The stations were used by the Galactic Empire as a command post to extend Imperial control in the Outer Rim Territories and remote star systems.
XQ2 Platform
Craft: Bengel Shipbuilders XQ2 Platform
Type: Light orbital defense station
Era: Rebellion (~0 BBY)
Affiliation: Alliance to Restore the Republic, Galactic Empire, Various
Source: +Oliver Queen; http://starwars.wikia.com/wiki/XQ_Platform_series
Scale: Capital
Length: 884 meters
Crew: 1,598; Gunners: 42
Crew Skill: Capital ship gunnery 5D, capital ship shields 4D+2, sensors 5D
Passengers: 10,000
Cargo Capacity: 100,000 tons
Consumables: 5 years
Cost:
Hull: 2D
Shields: 2D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/2D+2
Hangar Bays: 3 radial hangar/platforms, 1 ventral, 1 dorsal
Starfighter Complement:
36 starfighters (3 squadrons)
Starship Support Complement:
Shuttles
Transports
Auxillary craft
Weapons:
3 Turbolaser Batteries
Fire Arc: 2 front/left, 2 font/right, 2 rear
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Damage: 4D+1
6 Laser Cannons
Fire Arc: 4 front/left, 4 front/right, 4 rear
Crew: 1
Skill: Starship Gunnery
Scale: Starship
Fire Control: 3D
Space Range: 1-3/12/25
Damage: 4D+2
Tractor Beam Projector
Fire Arc: Dorsal turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 6D
Game Notes:
Occasionally, high-priority platforms had a concussion missile launcher positioned at the tip of its underside. While it was often used to discourage starfighter attacks, its most important role was to intercept incoming warheads before they could harm the station. Attacking fighters often had to use several concussion missiles of their own to overwhelm this anti-warhead defense.
Concussion Missile Launcher
Fire Arc: Turret
Crew: 2
Skill: Starship Gunnery
Scale: Starfighter
Fire Control: 3D
Space Range: 1/37
Damage: 7D
Capsule: Had a larger central structure for greater capacity. It also had another hangar bay on the ventral side and a docking platform on top in addition to the three radial hangar/platform structures included on the XQ1 Platform.
The XQ2 Platform was a basic space station designed to act as a waypoint for travelers visiting highly populated planets. Designed for deployment just at the edge of the atmosphere of planets with heavy space traffic, the XQ2 Platform helped alleviate take off and landing traffic jams by regulating the flow of ships into and out of a star system. Many Core Worlds had dozens of similar space platforms in low orbit, using them as cargo transit facilities and travel waypoints to keep traffic flowing smoothly.
Space platforms such as the XQ2 had relatively small crews and very few permanent residents; most of the people aboard a platform were there only temporarily. Some interstellar passenger lines used XQ2 Platforms as staging areas for their journeys, allowing passengers to take shuttles up to the platform before boarding larger liners that could not enter a planet's atmosphere with ease. An XQ2 Platform was quite modular and could be adapted to suit passengers as well as large amounts of cargo.
HistoryEdit
The XQ2 was released to great demand shortly after the Galactic Civil War started, less than five years after the release of the XQ1. The company went bankrupt due to its success and was bought out by Tenloss Criminal Syndicate.
XQ3 Platform
Craft: Telforn Corporation XQ3 Platform
Type: Light orbital defense station
Era: Rebellion (~0 BBY)
Affiliation: Alliance to Restore the Republic, Galactic Empire, Various
Source: +Oliver Queen; http://starwars.wikia.com/wiki/XQ_Platform_series
Scale: Capital
Length: 891 meters
Crew: 2,450; Gunners: 63
Crew Skill: Capital ship gunnery 5D, capital ship shields 4D+2, sensors 5D
Passengers: 10,000
Cargo Capacity: 100,000 tons
Consumables: 5 years
Cost:
Hull: 2D
Shields: 2D
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/2D+2
Hangar Bays: 3 radial hangar/platforms (up to medium-sized vessels)
Starfighter Complement:
36 starfighters (3 squadrons)
Starship Support Complement:
Shuttles
Transports
Auxillary craft
Weapons:
6 Dual Turbolaser Batteries
Fire Arc: 2 front/left, 2 font/right, 2 rear
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Damage: 5D
6 Laser Cannons
Fire Arc: 4 front/left, 4 front/right, 4 rear
Crew: 1
Skill: Starship Gunnery
Scale: Starship
Fire Control: 3D
Space Range: 1-3/12/25
Damage: 4D+2
Tractor Beam Projector
Fire Arc: Dorsal turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 6D
Game Notes:
Occasionally, high-priority platforms had a concussion missile launcher positioned at the tip of its underside. While it was often used to discourage starfighter attacks, its most important role was to intercept incoming warheads before they could harm the station. Attacking fighters often had to use several concussion missiles of their own to overwhelm this anti-warhead defense.
Concussion Missile Launcher
Fire Arc: Turret
Crew: 2
Skill: Starship Gunnery
Scale: Starfighter
Fire Control: 3D
Space Range: 1/37
Damage: 7D
Capsule: Was a space installation built by the Telgorn Corporation during the Galactic Civil War. It was designed for medium-sized vessels to be able to dock with. The design was bought by Xizor Transport Systems.
XQ4 Platform
Craft: Bengel Shipbuilders XQ2 Platform
Type: Light orbital defense station
Era: Rebellion (~0 BBY)
Affiliation: Alliance to Restore the Republic, Galactic Empire, Various
Source: +Oliver Queen; http://starwars.wikia.com/wiki/XQ_Platform_series
Scale: Capital
Length: 885 meters
Crew: 2,601; Gunners: 42
Crew Skill: Capital ship gunnery 5D, capital ship shields 4D+2, sensors 5D
Passengers: 10,000
Cargo Capacity: 100,000 tons
Consumables: 5 years
Cost:
Hull: 2D+2
Shields: 3D
Sensors:
Passive: 40/0D
Scan: 70/1D
Search: 90/2D
Focus: 3/2D+2
Hangar Bays: 3 radial hangar/platforms (up to medium-sized vessles), 1 ventral
Starfighter Complement:
36 starfighters (3 squadrons)
Starship Support Complement:
Shuttles
Transports
Auxillary craft
Weapons:
6 Turbolaser Batteries
Fire Arc: 2 front/left, 2 font/right, 2 rear
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/36/75
Damage: 5D
6 Laser Cannons
Fire Arc: 4 front/left, 4 front/right, 4 rear
Crew: 1
Skill: Starship Gunnery
Scale: Starship
Fire Control: 3D
Space Range: 1-3/12/25
Damage: 5D+1
Tractor Beam Projector
Fire Arc: Dorsal turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 6D
Game Notes:
Occasionally, high-priority platforms had a concussion missile launcher positioned at the tip of its underside. While it was often used to discourage starfighter attacks, its most important role was to intercept incoming warheads before they could harm the station. Attacking fighters often had to use several concussion missiles of their own to overwhelm this anti-warhead defense.
Concussion Missile Launcher
Fire Arc: Turret
Crew: 2
Skill: Starship Gunnery
Scale: Starfighter
Fire Control: 3D
Space Range: 1/37
Damage: 7D
XQ5 Platform
Craft: Telgorn Corporation XQ5 Platform
Type: Light orbital defense station
Era: Rebellion (~0 BBY)
Affiliation: Alliance to Restore the Republic, Galactic Empire, Various
Source: +Oliver Queen; http://starwars.wikia.com/wiki/XQ_Platform_series
Scale: Capital
Length: 936 meters
Crew: 2,540; Gunners: 42
Crew Skill: Capital ship gunnery 5D, capital ship shields 4D+2, sensors 5D
Passengers: 10,000
Cargo Capacity: 100,000 tons
Consumables: 5 years
Cost:
Hull: 2D+2
Shields: 3D
Sensors:
Passive: 40/0D
Scan: 70/1D
Search: 95/2D
Focus: 3/2D+2
Hangar Bays: 3 radial hangar/platforms (up to medium-sized vessles), 1 ventral (capital-sized), 1 dorsal (capital-sized)
Starfighter Complement:
36 starfighters (3 squadrons)
Starship Support Complement:
Shuttles
Transports
Auxillary craft
Weapons:
6 Turbolaser Batteries
Fire Arc: 2 front/left, 2 font/right, 2 rear
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/36/75
Damage: 5D
6 Laser Cannons
Fire Arc: 4 front/left, 4 front/right, 4 rear
Crew: 1
Skill: Starship Gunnery
Scale: Starship
Fire Control: 3D
Space Range: 1-3/12/25
Damage: 5D+1
Tractor Beam Projector
Fire Arc: Dorsal turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 6D
Game Notes:
Occasionally, high-priority platforms had a concussion missile launcher positioned at the tip of its underside. While it was often used to discourage starfighter attacks, its most important role was to intercept incoming warheads before they could harm the station. Attacking fighters often had to use several concussion missiles of their own to overwhelm this anti-warhead defense.
Concussion Missile Launcher
Fire Arc: Turret
Crew: 2
Skill: Starship Gunnery
Scale: Starfighter
Fire Control: 3D
Space Range: 1/37
Damage: 7D
Capsule: Was designed by the Telgorn Corporation as a replacement for the XQ2 Platform. It had larger cargo bays and a larger upper docking bay on the central structure.
XQ6 Platform
Craft: Telgorn Corporation XQ6 Platform
Type: Light orbital defense station
Era: Rebellion (~0 BBY)
Affiliation: Alliance to Restore the Republic, Galactic Empire, Various
Source: +Oliver Queen; http://starwars.wikia.com/wiki/XQ_Platform_series
Scale: Capital
Length: 884 meters
Crew: 1,598; Gunners: 42
Crew Skill: Capital ship gunnery 5D, capital ship shields 4D+2, sensors 5D
Passengers: 10,000
Cargo Capacity: 150,000 tons
Consumables: 5 years
Cost:
Hull: 2D+2
Shields: 3D
Sensors:
Passive: 40/0D
Scan: 70/1D
Search: 90/2D
Focus: 3/2D+2
Hangar Bays: 3 radial hangar/platforms (up to medium-sized vessles)
Starfighter Complement:
36 starfighters (3 squadrons)
Starship Support Complement:
Shuttles
Transports
Auxillary craft
Weapons:
3 Turbolaser Batteries
Fire Arc: 2 front/left, 2 font/right, 2 rear
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/36/75
Damage: 5D
6 Laser Cannons
Fire Arc: 4 front/left, 4 front/right, 4 rear
Crew: 1
Skill: Starship Gunnery
Scale: Starship
Fire Control: 3D
Space Range: 1-3/12/25
Damage: 5D+1
Tractor Beam Projector
Fire Arc: Dorsal turret
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 6D
Game Notes:
Occasionally, high-priority platforms had a concussion missile launcher positioned at the tip of its underside. While it was often used to discourage starfighter attacks, its most important role was to intercept incoming warheads before they could harm the station. Attacking fighters often had to use several concussion missiles of their own to overwhelm this anti-warhead defense.
Concussion Missile Launcher
Fire Arc: Turret
Crew: 2
Skill: Starship Gunnery
Scale: Starfighter
Fire Control: 3D
Space Range: 1/37
Damage: 7D
Capsule: Was designed by the Telgorn Corporation as a replacement for the XQ1 and XQ3 Platforms as it had more room for cargo, construction facilities and other such features. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Tue Jul 08, 2014 4:40 am Post subject: |
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Nice
I have stats by my own it You are interessted |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Tue Jul 08, 2014 5:14 am Post subject: |
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denderan marajain wrote: | I have stats by my own it You are interessted |
Sure post em. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Tue Jul 08, 2014 6:18 am Post subject: |
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When i get Home.... |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Tue Jul 08, 2014 6:19 am Post subject: |
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When i get Home.... |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Tue Jul 08, 2014 1:01 pm Post subject: |
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Craft: Bengel Shipbuilders XQ1 Platform
Affiliation: Old Repbulic / Empire
Era: Rise of the Empire
Source: +Oliver Queen/Stats by Manuel Weil
Type: Space Station
Scale: Capital
Length: 936 meters
Skill:
Crew:1.123
Passengers: 5.500
Cargo Capacity: 2.000 metrictons
Consumables: 1 year
Cost: not available for sale
Hyperdrive Multiplier: -----
Hyperdrive Backup: ------
Nav Computer: -----
Maneuverability: 0D
Space: 0
Hull: 3D+2
Shields: 2D+1
Sensors:
Passive: 40/1D
Scan: 70/2D
Search: 100/2D
Focus: 3/2D+2
Weapons:
12 Light Laser Cannons
FireArc: 6 front/left, 6 front/right
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 3-7/30/50
Damage: 3D
6 Turbolaser
FireArc: 3 front/left, 3 front/right
Skill: Capital Ship gunnery
Fire Control: 3D
Space Range: 3-20/40/80
Damage: 5D
Game Notes: Carry 3 Squadrons of Starfighters
Craft: Bengel Shipbuilders XQ2 Platform
Affiliation: Old Repbulic / Empire
Era: Rise of the Empire
Source: +Oliver Queen/Stats by Manuel Weil
Type: Space Station
Scale: Capital
Length: 884 meters
Skill:
Crew:1.500
Passengers: 10.000
Cargo Capacity: 2.000 metrictons
Consumables: 3 years
Cost: not available for sale
Hyperdrive Multiplier: -----
Hyperdrive Backup: ------
Nav Computer: -----
Maneuverability: 0D
Space: 0
Hull: 4D
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 70/2D
Search: 110/2D
Focus: 3/2D+2
Weapons:
16 Light Laser Cannons
FireArc:8 front/left,8 front/right
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 3-7/30/50
Damage: 3D
10 Turbolaser
FireArc: 5 front/left, 5 front/right
Skill: Capital Ship gunnery
Fire Control: 3D
Space Range: 3-20/40/80
Damage: 5D
Craft: Telgorn Corporation XQ3 Platform
Affiliation: Old Repbulic / Empire
Era: Rise of the Empire
Source: +Oliver Queen/Stats by Manuel Weil
Type: Space Station
Scale: Capital
Length: 891 meters
Skill:
Crew:2.400
Passengers: 15.000
Cargo Capacity: 2.000 metrictons
Consumables: 5 years
Cost: not available for sale
Hyperdrive Multiplier: -----
Hyperdrive Backup: ------
Nav Computer: -----
Maneuverability: 0D
Space: 0
Hull: 4D+2
Shields: 3D
Sensors:
Passive: 60/1D
Scan: 85/2D
Search: 110/2D
Focus: 4/2D+2
Weapons:
12 Light Laser Cannons
FireArc:6 front/left,6 front/right
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 3-7/30/50
Damage: 3D
10 Double Turbolaser (fire-linked)
FireArc: 5 front/left, 5 front/right
Skill: Capital Ship gunnery
Fire Control: 3D
Space Range: 3-20/40/80
Damage: 6D
Game Notes: Carry 3 Squadrons of Starfighters
Craft: Xizor Transport XQ4 Platform
Affiliation: Old Repbulic / Empire
Era: Rise of the Empire
Source: +Oliver Queen/Stats by Manuel Weil
Type: Space Station
Scale: Capital
Length: 888 meters
Skill:
Crew:2.700
Passengers: 20.000
Cargo Capacity: 2.000 metrictons
Consumables: 5 years
Cost: not available for sale
Hyperdrive Multiplier: -----
Hyperdrive Backup: ------
Nav Computer: -----
Maneuverability: 0D
Space: 0
Hull: 5D
Shields: 3D+2
Sensors:
Passive: 40/1D
Scan: 70/2D
Search: 110/2D
Focus: 3/2D+2
Weapons:
16 Light Laser Cannons
FireArc:8 front/left,8 front/right
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 3-7/30/50
Damage: 3D
10 Double Turbolaser
FireArc: 5 front/left, 5 front/right
Skill: Capital Ship gunnery
Fire Control: 3D
Space Range: 3-20/40/80
Damage: 6D
Game Notes: Carry 4 Squadrons of Starfighters
Craft: Telgorn Corporation XQ5 Platform
Affiliation: Old Repbulic / Empire
Era: Rise of the Empire
Source: +Oliver Queen/Stats by Manuel Weil
Type: Space Station
Scale: Capital
Length: 936 meters
Skill:
Crew:3.000
Passengers: 20.000
Cargo Capacity: 2.000 metrictons
Consumables: 5 years
Cost: not available for sale
Hyperdrive Multiplier: -----
Hyperdrive Backup: ------
Nav Computer: -----
Maneuverability: 0D
Space: 0
Hull: 5D+1
Shields: 4D
Sensors:
Passive: 60/1D
Scan: 85/2D
Search: 110/2D
Focus: 4/2D+2
Weapons:
20 Light Laser Cannons
FireArc:10 front/left,10 front/right
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 3-7/30/50
Damage: 3D
12 Double Turbolaser (fire-linked)
FireArc:6 front/left, 6 front/right
Skill: Capital Ship gunnery
Fire Control: 3D
Space Range: 3-20/40/80
Damage: 6D
4 Proton Torpedo Launcher
FireArc: front
Skill: Starfighter Missile gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1-110
Damage: 9D (12D fire-linked)
Game Notes: Carry 5 Squadrons of Starfighters
Craft: Telgorn Corporation XQ6 Platform
Affiliation: Old Repbulic / Empire
Era: Rise of the Empire
Source: +Oliver Queen/Stats by Manuel Weil
Type: Space Station
Scale: Capital
Length: 936 meters
Skill:
Crew:3.200
Passengers: 20.000
Cargo Capacity: 2.000 metrictons
Consumables: 5 years
Cost: not available for sale
Hyperdrive Multiplier: -----
Hyperdrive Backup: ------
Nav Computer: -----
Maneuverability: 0D
Space: 0
Hull: 6D
Shields: 4D+2
Sensors:
Passive: 60/1D
Scan: 85/2D
Search: 110/2D
Focus: 4/2D+2
Weapons:
24 Light Laser Cannons
FireArc:12 front/left,12 front/right
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 3-7/30/50
Damage: 3D
16 Double Turbolaser (fire-linked)
FireArc:8 front/left, 8 front/right
Skill: Capital Ship gunnery
Fire Control: 3D
Space Range: 3-20/40/80
Damage: 6D
6 Proton Torpedo Launcher
FireArc: front
Skill: Starfighter Missile gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1-110
Damage: 9D (14D fire-linked)
Game Notes: Carry 5 Squadrons of Starfighters |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jul 08, 2014 2:54 pm Post subject: |
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Very nice. Are these based off the platforms we see in the various Xwing games? _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Tue Jul 08, 2014 3:13 pm Post subject: |
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garhkal wrote: | Very nice. Are these based off the platforms we see in the various Xwing games? |
Yes they are. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4855
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Posted: Tue Jul 08, 2014 3:59 pm Post subject: |
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Yeah, this fills in a nice gap that's been left for those of us who loved those games.
It looks like the real danger of these platforms is the fighters it has on board. They don't look like they can take too heavy of a pounding (more than enough to resist a starfighter attack, but not anything capital), but when it's a veritable hornets nest, you have very good reason not to knock it. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jul 08, 2014 6:29 pm Post subject: |
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My only concern is how do they get moved? I would at least have a space rating of 1-2, so they can reposition themselves (like say in the threat of an asteroid storm), or if their orbit got too low. _________________ Confucious sayeth, don't wash cat while drunk! |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Tue Jul 08, 2014 6:54 pm Post subject: |
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garhkal wrote: | My only concern is how do they get moved? I would at least have a space rating of 1-2, so they can reposition themselves (like say in the threat of an asteroid storm), or if their orbit got too low. |
Though station-keeping thrusters can be inferred (for instance from repulsorlift or what have you - even a (long) cable can be used for orbital adjustment), I think a simple space tug should be enough to reposition them in-system.
There's (some) reference to space tugs in the SWEU Legends continuity, and it should be pretty simple to use something with a fair mass and some tractor beams to essentially ferry one of these modular stations around. Any warship, such as a Star Destroyer or Marauder, should be able to do this.
If you want a specialized ship to do it, you basically just want something that's fairly big (a medium transport with 5000 tons or more should work fine - the GR-75 had several variants), fill it with water (to get some momentum going), get a couple of tractor beams on that thing, and off you go. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 09, 2014 2:40 am Post subject: |
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True, for normal repositioning, tugs would be ok. But i was thinking more of Emergency repositioning requirements, like WE have on our satellites. _________________ Confucious sayeth, don't wash cat while drunk! |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Wed Jul 09, 2014 2:50 am Post subject: |
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garhkal wrote: | True, for normal repositioning, tugs would be ok. But i was thinking more of Emergency repositioning requirements, like WE have on our satellites. |
shootingwomprats stats have a tractor beam emplacement on all the models of the station. In an emergency, they could probably latch on to something and just pull themselves away. Heck, there's even a starfighter squadron and auxiliary craft on a few.
Mass is still the kicker, though. You probably want something heavy to latch on to, if you're going to Munchhausen yourself out to a higher position in a gravity well. An (implied) station-keeping mechanism, for instance by repulsor, could lessen the mass needed to do this practically. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 09, 2014 2:41 pm Post subject: |
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Exactly. The size these stations are, they would be needing imo a cap ship at the min (and i doubt a corellian corvette would do) to pull themselves away, otherwise the tractor beam would just pull IT closer to the station. _________________ Confucious sayeth, don't wash cat while drunk! |
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