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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Fri Jun 13, 2014 2:18 pm Post subject: Jedi Shadowbombs |
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Does anyone have the stats and rules?
I do not know the correct word in english (i only read the german books) but i am pretty sure it is Shadobombs |
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Fri Jun 13, 2014 2:55 pm Post subject: |
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I think there are mechanics for these things in the Rancor Pit's New Jedi Order sourcebook conversion PDF
Xain |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Fri Jun 13, 2014 2:58 pm Post subject: |
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Where do i find this PDF? |
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Fri Jun 13, 2014 3:21 pm Post subject: |
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Hmm...I seem to be having trouble locating it, I'm sure it was here somewhere.
I'll get back to you.
[Edit] sorry, seems I didn't get the NJO stuff I have from here, I thought I did. I've defintely got some Shadowbomb stuff somewhere, I'll keep looking for you.
Xain |
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Fri Jun 13, 2014 3:52 pm Post subject: |
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Okay, here are the Shadow bomb related things I have, I'm not sure where I got them from on the net, I thought it was Rancorpit, but it seems not (so appologies to who originally came up with these conversions)
This XJ3 Xwing has damage for Shadow bombs listed under its torpedo launchers.
XJ3 X-Wing (NJOS, page 140)
Craft: Incom T65XJ3 X-Wing
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 12.6 meters
Skill: Starfighter Piloting: X-Wing
Crew: 1
Crew Skill: All appropriate skills at 6D
Passengers: None
Cargo Capacity: 35 kilograms
Consumables: 3 days
Cost: 315,000 (new), 220,000 (used)
Hyperdrive Multiplier: x1
Nav Computer: Astromech droid programmed with 10 jumps
Manoeuvrability: 4D
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 5D
Shields: 2D (plus back-up generators)
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 4/4D
Weapons:
4 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D
3 Proton Torpedo Launchers (4 heavy torpedoes each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1/3/7
Atmosphere
Range: 100/300/700 m
Damage: 10D (14D if loaded with "shadow bombs")
And here is some kind of Force power used to deploy the shadow bombs, whether this reflects the NJO novels info or not...I don't know.
Shadow Bomb (NJOS, pages 140-141)
Alter Difficulty: Special (see below)
This power may be kept up.
Required Powers: Telekinesis.
Effect: This power was developed in order to stealthily deliver non-propelled proton torpedoes to Yuuzhan Vong targets. Using the Force, a starfighter pilot can release his missiles, guiding them to the target with his thoughts alone. The difficulty of this power is the difficulty to hit the target (based on a range of 1/2/4), with the difficulty further increased based on the target's speed (SWD6, page 127). The Force-user must keep this power up until the torpedo hits its target. A torpedo guided this manner that hits a Yuuzhan Vong target ignores any protection normally afforded by its dovin basal shields.
Hope these are of some help to you.
Xain |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Fri Jun 13, 2014 5:26 pm Post subject: |
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Thank You very much. The baradium increases the damage by +4d? |
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Fri Jun 13, 2014 7:32 pm Post subject: |
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Quote: | Thank You very much |
No problem
Quote: | The baradium increases the damage by +4d? |
Your guess is as good as mine...obviously the mechanics make the shadow bomb 4D better than the standard Proton Torpedo, but the why and how are beyond me.
Xain |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Sat Jun 14, 2014 9:01 am Post subject: |
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Thx for your help |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Sat Jun 14, 2014 9:14 am Post subject: |
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Is there any NJO conversion available? |
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Sat Jun 14, 2014 9:29 am Post subject: |
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Quote: | Is there any NJO conversion available? |
There isn't a PDF conversion, but I have remembered where I got the NJO stuff I have from - here;
http://www.verminary.com/rebellion/newjedi.html
Also you'll probably find various stuff from the NJO scattered throughout the other conversion books
Xain |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16282 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jun 14, 2014 10:21 am Post subject: |
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denderan marajain wrote: | Thank You very much. The baradium increases the damage by +4d? |
It could also be that the removal of the drive allows the inclusion of more explosives. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Sat Jun 14, 2014 10:23 am Post subject: |
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Thank you very much |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 15, 2014 12:31 am Post subject: |
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Since using TK to injure others is normally a DSP giving event, i wonder how shadowbombing *using a TK based power* does not give one? _________________ Confucious sayeth, don't wash cat while drunk! |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Sun Jun 15, 2014 5:37 am Post subject: |
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TK???? |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Sun Jun 15, 2014 5:37 am Post subject: |
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TK???? |
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