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aegisflashfire Commander
Joined: 24 Mar 2014 Posts: 298 Location: Cincinnati, OH
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Posted: Tue May 20, 2014 10:01 pm Post subject: Stormtrooper Gear |
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Okay. You pretty much CANNOT find any template for Stormtroopers in any source that doesn't have them carrying both a blaster pistol & a blaster rifle.
I think this stems from Episode 4 where Luke, Han and Chewbacca walk into the detention area, Luke carries a long gun, and both have shorter guns at their side.
The problem comes in that the weapon on their hip has long been identified as a BlastTech E-11 or Stormtrooper One blaster rifle. The long gun Chewbacca uses during the detention area must then have been some form of repeating blaster. At no point do we see a stormtrooper with a blaster pistol. (The Death Star troopers do carry DH-17 blaster pistols)
In my games I dump the blaster pistol completely as unnecessary, particularly when they have that blaster rifle that has all the advantages of a pistol (one handed grip) and all the advantages of a rifle (longer range, better damage, shoulder stock if you want it)
The second problem is that almost none of the templates actually list the utility belt. (of all things I would include in a utility belt, grappling hook is probably the least useful) and sometimes mentions grenades (though we never see one)
http://starwars.wikia.com/wiki/Stormtrooper_armor
has a list of gear actually standard.
Note that one item: Thermal Detonator. At 2000 credits each, one only needs to kill 50 stormtroopers to be able to buy a Stock Light Freighter !
I've been known to give the troopers the Detonator and just have each be code-locked (and REALLY not worth tampering with) so they're unusable. _________________ http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast |
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Tue May 20, 2014 10:37 pm Post subject: |
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Stormtroopers are badly designed. Han and Luke steal their belts in the first movie, but I ended up having to go to Wookiepedia to come up with a list after one of my players pulled the same stunt in a game I ran. _________________ No matter where you go, there you are... |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue May 20, 2014 11:57 pm Post subject: |
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Technically, the stormtrooper weapons used by Luke and Han are blaster carbine, not blaster rifles. Historically, a carbine had a shorter barrel than a musket and was intended for use in situations where a musket or rifle was too bulky. Examples include urban combat or other close-quarters engagements, as well as providing armament for vehicle crews. Modern carbines have both shorter barrels and folding or retractable stocks.
Since the interior of the Death Star would count as an urban combat situation, carbines would be appropriate armament for troopers on internal security duty. IMU, I use carbines to arm soldiers who have other duties, such as heavy weapons crew, medics or technicians. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Wed May 21, 2014 8:43 am Post subject: Now for instance... |
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I just used this as a standard list of what was in a stormtroopers belt.
Utility Belt: This is a standard web belt with pouches.
-A syntherope dispenser w/2 hooks
-Four spare blaster power packs
-2 weeks energy rations
-A spare comlink
-A water canteen
-Two med packs.
-A glowrod
Depending on the assignment, the trooper may also have grenades or thermal detonators. _________________ No matter where you go, there you are... |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Wed May 21, 2014 10:07 am Post subject: |
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I was about to make a thread similar to this, talking about making stormtrooper equipment more complete.
I wouldn't give them a pistol. I'd say each has one of these 4 weapons (based on what we've seen in the movies):
- BlasTech E-11
- Stormtrooper One
- T-21 Light Repeater
- BlasTech DLT-19 Heavy Blaster Rifle
I also give each stormtrooper in my game a frag grenade, so that combat has more nuance than "I shoot you. Now you shoot me."
But this leads me to the question: What does a stormtrooper squad look like? Are they all the same, or do they have specialists like Rebel SpecForces and any real-world military squad? _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed May 21, 2014 3:11 pm Post subject: |
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I vary which has the medpacks over which carry grenades. But normally they are all similar.
Quote: | But this leads me to the question: What does a stormtrooper squad look like? Are they all the same, or do they have specialists like Rebel SpecForces and any real-world military squad? |
I'd say they all have similar looks, its based on which type of ST you get gives their area of expertise.[/quote] _________________ Confucious sayeth, don't wash cat while drunk! |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Wed May 21, 2014 7:58 pm Post subject: |
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garhkal wrote: | I vary which has the medpacks over which carry grenades. But normally they are all similar.
Quote: | But this leads me to the question: What does a stormtrooper squad look like? Are they all the same, or do they have specialists like Rebel SpecForces and any real-world military squad? |
I'd say they all have similar looks, its based on which type of ST you get gives their area of expertise. | [/quote]
So you'd make a squad of regular stormtroopers completely homogeneous?
I would have at least one with a heavy or special weapon, and include a squad leader with better skills. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu May 22, 2014 1:14 am Post subject: |
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When i said similar looks i meant gear. Yes there is going to be at least one officer. And in larger than squad size, a grenadier. _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Tue May 27, 2014 4:35 am Post subject: |
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crmcneill wrote: | Technically, the stormtrooper weapons used by Luke and Han are blaster carbine, not blaster rifles. Historically, a carbine had a shorter barrel than a musket and was intended for use in situations where a musket or rifle was too bulky. Examples include urban combat or other close-quarters engagements, as well as providing armament for vehicle crews. Modern carbines have both shorter barrels and folding or retractable stocks. | "Carbine" is a bit of an undefined word. It means different things in different settings, even in the real world. If anything can be a blaster rifle, despite the fact that blasters are not rifled, I'd suspect it was okay for an E-11 to be a rifle. (Even though it started life as a British submachine gun.) _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue May 27, 2014 1:17 pm Post subject: |
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Fallon Kell wrote: | "Carbine" is a bit of an undefined word. It means different things in different settings, even in the real world. If anything can be a blaster rifle, despite the fact that blasters are not rifled, I'd suspect it was okay for an E-11 to be a rifle. (Even though it started life as a British submachine gun.) |
Regardless of changing definitions, a carbine has consistently referred to a weapon that is lighter and shorter than the more standard armament (at the time of the adoption of the carbine, the standard armament was a musket), and that has remained true into modern usage. Seeing as how the clone trooper armament included the DC-15A Blaster Rifle and the DC-15S Blaster Carbine (the latter bearing a striking resemblance to the E-11), there is no reason that an E-11 couldn't have multiple variants, with the version seen in the films as the carbine variant and a different version (longer barrel and fixed stock) serving as a standard rifle. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Ninjaxenomorph Lieutenant
Joined: 02 Jun 2014 Posts: 92 Location: Texas
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Posted: Tue Jun 03, 2014 11:51 am Post subject: |
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Note that, according to Wookiepedia, Stormtrooper thermal detonators are coded. With unmarked buttons. And, if tampering is detected, immediate detonation. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Tue Jun 03, 2014 12:34 pm Post subject: |
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Dromdarr_Alark wrote: | I was about to make a thread similar to this, talking about making stormtrooper equipment more complete.
I wouldn't give them a pistol. I'd say each has one of these 4 weapons (based on what we've seen in the movies):
- BlasTech E-11
- Stormtrooper One
- T-21 Light Repeater
- BlasTech DLT-19 Heavy Blaster Rifle
I also give each stormtrooper in my game a frag grenade, so that combat has more nuance than "I shoot you. Now you shoot me."
But this leads me to the question: What does a stormtrooper squad look like? Are they all the same, or do they have specialists like Rebel SpecForces and any real-world military squad? |
This is one of those things that someone like me would not care to research. I would probably eschew the descriptions in the Star Wars literature in favor of my own experience.
If you want to make the Storm Troopers somewhat realistic, you could base them on real military organizations.
For the United States, the smallest operational combat element is a squad, which consists of 2 fire teams, a squad leader and a radio man. Depending on what you rule is the range of a comm-link, you could probably go without the radio man and install a medic or some such instead.
Anyway, Each fire team consists of a rifleman, a grenadier, a machine gunner and a point man. The load-out would look like this:
Point man: basic armament (rifle/carbine, standard ammo load, etc)
Machine Gunner: light machine gun (light repeater, and some of the ammo)
Assistant Gunner/Rifleman: (rifle/carbine, and the rest of the ammo for the machine gun, and a tripod mount when fighting from a fortified position; note that with a light machine gun in the group, the tripod would likely be left back at the camp; even a medium machine gun can be equipped with a weapon mounted bipod which is a whole lot easier to carry than a 44 lb. tripod)
Grenadier: A rifle with a grenade launcher attached.
Note that this means that each squad (9 or 10 men) would have two grenade launchers (single shot weapons) and two machine guns (in any combination of light and/or medium, with mediums being somewhat less common).
All members of the fire team would have med packs and all members would have basic survival gear such as compasses (probably built into the systems on the trooper's helmet), water source, at least one meal, etc.
Now, for scenarios other than wartime, or when the troopers are assigned to a "local" duty, you can give them weapons/gear more like what law enforcement would have (a personal blaster/blaster rifle/carbine, and not much else), since they have local support and are probably doing "shift work."
If the PCs are participating in a military engagement with stormtroopers, you can expect them to come with the equipment mentioned in the first section. If these storm troopers are encountered in the city responding to a bar fight or something, don't expect a medium repeating blaster and grenades, etc, unless the world/region is under martial law, with the stormies being the enforcers. |
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Ninjaxenomorph Lieutenant
Joined: 02 Jun 2014 Posts: 92 Location: Texas
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Posted: Tue Jun 03, 2014 12:39 pm Post subject: |
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I have divided Stormies into two groups: the kind that you would see working customs, and the kind that would assault a strongpoint. The former is generic, good with the published stats, and the other is more specialized, and can pose an actual threat. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jun 03, 2014 4:21 pm Post subject: |
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Ninjaxenomorph wrote: | Note that, according to Wookiepedia, Stormtrooper thermal detonators are coded. With unmarked buttons. And, if tampering is detected, immediate detonation. |
Never knew that. Would put paid to looting after stunning the imps.
Namman, for me a standard imp squad of stormies is always 10, 9 regs and a commander. Occasionally i will do 8 men, commander and a medic or grenadier. _________________ Confucious sayeth, don't wash cat while drunk! |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Wed Jun 04, 2014 3:59 pm Post subject: |
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My next session is going to have a stormtrooper squadron taking on my PCs (sent to capture them). I like the idea of a grenadier and machine guns, but these guys will be hell-bent on capturing the PCs, so their weapons will be set on stun.
It's a squad of nine, with a Sergeant, Corporal, and seven "regular" (but well-trained) troops.
Love the idea of a coded thermal detonator, Ninjaxeno! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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