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Adventure/Campaign Ideas, blatently stolen...
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aegisflashfire
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PostPosted: Tue May 13, 2014 3:46 pm    Post subject: Adventure/Campaign Ideas, blatently stolen... Reply with quote

AKA. I watch too much TV and far too many movies


A campaign centered around field medics on the front lines of the Galactic Civil War or Clone Wars (MASH ripoff)

A jedi, trying to redeem himself tags on with a a non-powered 'good character' try to do enough good acts to rejoin the light. The force leads them to people who need saving. (Highway to Heaven, many others)

Bounty Hunter Campaign featuring a family of bounty hunters. (Aka Dog the Bounty Hunter, natch)

A naturalist seeking out rare and exotic creatures, could go with a Scouts campaign, (River Monsters)

A conspiracy infiltrates the highest levels of the Rebel Alliance, seeing to pervert it into something else entirely (Agents of SHIELD)

The players are on a liner that has a bomb on it. it will explode if they drop out of hyperspace. (Speed)

Players are supposed to be negotiating a treaty with an alien species, when their leader is murdered, Players must navigate the (lethal) politics while they try to determine who should lead, the leader's brother/sister or child (who may or may not be insane) - (Hamlet)


--tbc
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Bobmalooga
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PostPosted: Sat May 17, 2014 8:35 am    Post subject: Reply with quote

I once ran an adventure that was Jurassic Park meets Last of the Dogmen. The players landed on a planet inhabited by intelligent, but primitive, velociraptors and got mad when the Jedi was able to finally learn that they weren't the enemy. I had one player pout and say 'My character goes and takes a nap on the $#%##$#$# ship, this was about 10 minutes before the fighting broke out...then he wanted to be in the middle of the action, I told him he was napping and I'd get back to him.
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lurker
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PostPosted: Sat May 17, 2014 9:12 am    Post subject: Reply with quote

Bobmalooga wrote:


.... I had one player pout and say 'My character goes and takes a nap on the $#%##$#$# ship, this was about 10 minutes before the fighting broke out...then he wanted to be in the middle of the action, I told him he was napping and I'd get back to him.


Shocked Rolling Eyes

I just love players like that ....


Ok, lets see (and I may be blending some of my AD&D games on the list, but I've tried to limit it to SW)

First & foremost - 7 Samurai/magnificent 7

Escape from Alcatraz

Novels by Dorothy Dunnett feed into some of the games, too

Also, a farcical game with the characters in a setting based on "A Funny Thing Happened on the Way to the Forum ". It helped that I kept almost everything a little dead pan, and the players didn't even catch on to the farce of the setting until they were 3/4 or more through the game. *** The players were helping the 'lead characters' and I played up them needing the help - Isn't being a slave unjust, don't you want to help him..." "Is it right to be forced to marry someone you don't want to while the one he does love/lust is just down the road"
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Dromdarr_Alark
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PostPosted: Sat May 17, 2014 11:52 am    Post subject: Reply with quote

I just watched Godzilla. So many ideas...
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PostPosted: Mon May 19, 2014 1:21 am    Post subject: Re: Adventure/Campaign Ideas, blatently stolen... Reply with quote

aegisflashfire wrote:
A conspiracy infiltrates the highest levels of the Rebel Alliance, seeing to pervert it into something else entirely (Agents of SHIELD)
What if the conspiracy infiltrated the highest levels of an Imperial organization instead? It might be fun to play this story from the other end, as the rebels infiltrating an imperial intelligence apparatus ...
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PostPosted: Thu May 22, 2014 2:36 pm    Post subject: Reply with quote

Okay, a little more background here. I want my Star Wars stories to be Epic. I want to employ tropes and themes that resonate deeply with the players. Yes, I sometimes steal plot ideas from TV... but the best sources are stories that have stood the test of time; stories that have continued to be repeated for hundreds or thousands of years. Of course they require a Star Wars spin.

Which tales fit this paradigm? And what do I mean the 'star wars spin'
I'm just going to grab a bunch of these and throw out an idea or two or what I might gain from adding these story elements in star wars story. Remember, that these elements can simply be back story, or side plots that enrich your environment. (or red herrings)

Lets start with Shakespeare. (and since I like my stories dark, we'll start with Tragedies)
Troilus and Cressida - Characters in this play a often both noble & corrupt. Unfaithful yet honorable. Too often Star Wars characters are all good or all bad. Try for some ambiguity. Your Rebel leader may be skimming off the top or have a hatred of one particular race and so let them die saving everyone else. Your Imperial governor, despite his brutal rule may be honorable enough to die for his family.

Coriolanus - Very much a political drama, I can see all of it playing out amongst the leadership of the Rebellion & Empire or even in the Old Republic. Just change a few names.

Titus Andronicus - Another political drama played out against a succession of the title of Emperor of Rome. Revenge and family squabbling. This story MIGHT actually be too dark for Star Wars, though some elements could play out. But rape, cannibalism, infanticide should probably be off your table. The characters here are nearly all way way over the moral event horizon. Still, you want to show just how far into the dark side someone has become? This play might be a good starting point.

Romeo & Juliet - Star Crossed lovers are an easy thing to mix into any plot. And while its the most famous conflict is these two lovers, its easy to forget that R&J are barely even teenagers. (14 iirc) You could introduce this plot, (daughter of rebel leader falls for Moff's Son) and let it start to broker the peace...only to have young love turn fickle... and have the peace explode in everyone's face. (possibly even literally)

Timon of Athens - A wealthy man foolishly gives away all his money thinking he is buying real friends. When he overextends himself, nearly all the friends turn up false. The man swears revenge, and finding new wealth uses it to fund an attack on the city full of people who were false. I could see a number of ways to go with this, but both Tapani sector nobility would be a great place to start, but the Imperial aristocracy could also be a good starting place. I think this works better as a backstory to a NPC (or PC) than as a main plot, but....

Julius Ceaser - What immediately jumps to mind is the squabbling for leadership of the Empire after the death of Palpatine. The Moffs could attempt to find a leader among them, and the most militarily successful one is selected to lead only to be assassinated by a collection of Moffs opposed to a new single leaders. the Various Moffs prepare to go to war with each other leaving the heroes to either broker a peace (potentially propping up the Imperial remnants) or try to get the innocents out of the crossfire or risk a war on 2 fronts taking on both factions.


MacBeth - Prophecy is under used in Star Wars games. There is certainly room for it in the Force. MacBeth deals with revenge, ambition, and yes prophecy. Give a vision of the future; holocron, Farseeing, something, but fulfill it in an unexpected way. No man can kill XX, is easily fulfilled by a droid, asteroid or the like. Ambition too can be a powerful incentive. Instead of Lady MacBeth pulling the strings, its a Sith artifact; a tempter driving someone forward. Like all temptation, the dangers of that temptation must be subtle, and the potential rewards great.


Hamlet - There is so much to say here, I'm not going to say it all. But the one that jumps out at me is actually as a PC background. An heir to the throne's father/mother is killed and someone else takes the throne. The young heir flees or waffles instead of trying to take the throne, and finds him/herself in the rebellion. (a bit too Lone Star in Spaceballs perhaps.) Madness too is a theme, and not really well explored in Star Wars. I suppose Casdan Paratus. Watto seems a bit far gone in ATOC, and Yoda fakes Madness as Hamlet does.

King Lear - Again the play deals with infidelity, betrayal by siblings, and the succession of the throne. . The honest child of Lear is the only one who is disinherited (another potential PC background) Marital infidelity isn't often a topic for Star Wars, but I could see that being a complication in a character's background, or the past coming back to haunt them. (so often PC's are single....what if they're betrothed, married, or promised to someone? Just check with your players... this may hit a little close to home for some.


Othello - Racism can certainly be part of your morality play. But the stronger theme here is Jealousy. Again, personal relationships dont often play into RPG scenarios, but they're actually integral to Star Wars. Han & Luke are jealous of each other over Leia's affections. It is strongly hinted that Anakin's fall to the dark side is tied in with jealousy when he feels Obi Wan is somehow working with Padme. (its also repeated in the Clone Wars series several times) This could also be a good way to pull a bait & switch on your players when their supposed badguy is deposed by their second who was jealous. (or the reverse, your bad guy can cross over that moral event horizon BECAUSE of jealousy)


Antony & Cleopatra - Political leaders often marry for political reasons. But sometimes its love. I can see players caught up in a struggle between two worlds where their leaders (or leader & a general) are in love. Do they love each other more than they love their homeland? Your NPCs can make epic choices too. In the end, Anthony and Cleopatra commits suicide separately. He for love and she for pride rather than see herself paraded through the streets. The image of the leader falling on their sword for their people is a powerful one and will resonate with your players. The other element that strikes me is Cleopatra hiding some of Egypt's wealth from Rome. That could be a whole subplot.
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Bobmalooga
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PostPosted: Fri May 23, 2014 9:06 am    Post subject: Reply with quote

I've used everything from Television (Magnum P.I., The Tomorrow People, Powers of Matthew Starr and Dark Angel) to Movies (Tombstone, Aliens and Titan A.E. (drifter colonies are great...LOL) and Terminator) to books (The Bible, Helm and the works of Lovecraft and King...) I kept the Imperial Super Weapon angle in my games, but tended to mix Sci-Fi with my space opera...
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DougRed4
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PostPosted: Fri May 23, 2014 2:43 pm    Post subject: Reply with quote

Excellently written, aegisflashfire. You give a lot of great ideas for stories to draw from. And I say that as one whose love for Shakespeare is probably equal with how you feel about Adventure Scripts! Wink To be fair, I'd probably enjoy the stories more if they were in a language I understood (same beef I have with the King James Bible). Just over a week ago my daughter had a major role in "Romeo and Juliet", as a matter of fact.

I think using established and tried-and-true stories is a smart way of doing things. I'm not at all afraid to draw on other sources; in fact, I think it would be rare to find somebody who did everything without any influence from things they see, read, or experience.

I have mixed feelings about having every story have to be epic, as this guy writes. I think Star Wars is very much able to be adapted into just about any kind of storytelling (and not all of it has to be, as he puts it "incredibly important"). Still, he makes some good points, like keeping the focus on the main characters.

While I was searching for that (above) article, I stumbled across this one; it's long (and I haven't gotten a chance to read it yet) and was originally written for D20, but it looks like it has some great tips for incorporating some of these mythic elements in one's game.
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aegisflashfire
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PostPosted: Fri May 23, 2014 2:59 pm    Post subject: Reply with quote

Read the wikipedia plot synopsis of each of these. Not nearly so hard to understand, (though there are sometimes a lot of characters) but you can get tons of ideas just reading through.
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PostPosted: Fri May 23, 2014 3:59 pm    Post subject: Reply with quote

aegisflashfire wrote:


Okay, a little more background here. I want my Star Wars stories to be Epic. I want to employ tropes and themes that resonate deeply with the players. Yes, I sometimes steal plot ideas from TV... but the best sources are stories that have stood the test of time; stories that have continued to be repeated for hundreds or thousands of years. Of course they require a Star Wars spin.

Which tales fit this paradigm? And what do I mean the 'star wars spin'
I'm just going to grab a bunch of these and throw out an idea or two or what I might gain from adding these story elements in star wars story. Remember, that these elements can simply be back story, or side plots that enrich your environment. (or red herrings)

Lets start with Shakespeare. (and since I like my stories dark, we'll start with Tragedies)

... .


Ohhhh now I'm tracking ... Epic

From your list, dark too! Wink

I too love Shakespeare, but like Dougered, sometimes reading it gives me a headache (more of reading a play than just the language). That said, as I read your ideas I kept thinking, 'no, how would that fit into SW'; however, I'm the one that pulled off the completely farcical 'On the way to the forum' as a game once, sooooo anything is possible. However, for me they may be to dark for my tastes (of SW) but to each his own.

Now, that said, let me think, what other non-Shakespeare 'epic' fits ...

Ohhh just noticed a book I buried under notes and my character sheet, "In the Garden of Beasts" Put the players in the very early years of the Empire or the very end of the Clone Wars and let them see the growth of Palp's power (and no matter what they do they can't stop it!) How do they survive, do they keep their morals or go along to get along ???

Hmmmmm, maybe ... Hemingway's "For Whom the Bell Tolls" ( one of the few Hemingway book I do like ...) It fits the Rebellion to a T, a forlorn hope of a mission etc etc etc


Oh, if Epic, Dark, & Shakespeare are your flavor, go to the root of that tree! ANY Greek Tragedy should be fodder for you. My favorite being Antigone, and that would fit SW very easily ...


You can't say Greek and Epic without 'Homer', but I'm not sure his 2 would fit (easily or well), but ... Rome's Aeneid would be an easy fit. The party is leaders of (or aids to a leader) a group running from a defeat (either as a Separatist group in CW era, or Rebel during the Empire era). Do they lead the group and found a new colony, or are they tempted to give up half way and stay with Dido.

For a More Modern Greek Epic, look to S. Pressfield's works, The best fit would be a tie between Tides of War or the Afghan Campaign. I'd lean towards Afghan Campaign as a personal story about 1 character. Lots of fodder there.

Ok, taking a little different rabbit trail, S. K. Peanman's "When Christ and His Saint's Slept" - About one of the many medieval English Civil Wars. Leaders fighting, subordinates following their leaders, the land being torn apart ... Fits the CW era perfectly!

Ok, I just finished watching the 2nd season of Vikings, You could mine that show for ideas for a month of Sundays!
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aegisflashfire
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PostPosted: Fri May 23, 2014 4:10 pm    Post subject: Reply with quote

Oh, I plan another one of these just on Greek & Roman mythology.

The Odyssey, Illiad (perhaps without the horse), Scylla & Charybdis, Golden Apples, Medusa, all the jealousies and betrayals among the pantheon. All good stuff.
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PostPosted: Fri Jun 13, 2014 1:43 pm    Post subject: Reply with quote

We've done a few Alien-inspired adventures in our group for fun before, and some Indiana Jones style adventures in ancient ruins. There were one and two-shot adventures only, though, a break from the campaign's real story.

I did have a Stargate-inspired campaign for a bit; the war was over, the galaxy was at peace, and an archaeological team found an unusual ring at a digsite. After working with it for a while, they managed to activate it and realized it was a gateway to another world in an unknown sector of space, possibly another galaxy.

This news was made public rather than kept private like the movie; this was to be the dawn of a new age of exploration and people had a right to know and be inspired. An intrepid crew was chosen to go explore this new world and send back regular reports through the gate: some scientists, a couple of soldiers, a Jedi...

But once they had reached the other side, the team found they couldn't re-open the portal home; the glyph sequence they had didn't work. They found a chart of other glyphs, addresses to other worlds, and began portal jumping in the hopes of finding their way home.

The campaign ultimately fell apart because of a single player, who had been the GM of our previous campaign. "That's not how I'd do it" and "that's not what the book says" became staples of his and it drove me nuts. It was like he was going out of his way to drag the game down. The other two players confided in me privately that they enjoyed the campaign and that if he wasn't going to behave, I should boot him from the group or kill his character off. Since reasoning with him hadn't worked, I toyed with the ideas but ultimately discarded them because despite his behavior, he was my friend.

Still, after about five adventures (yes, only five), I got so disgusted that I threw in the towel and ended the campaign because of him. Afterwards he wanted to start a new campaign with him resuming duties as GM, but the other players wanted no part of him or his behavior and our original group fell apart.
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DougRed4
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PostPosted: Fri Jun 13, 2014 6:16 pm    Post subject: Reply with quote

That's too bad about your friend, Seghast, but I understood why you did what you did.

Our supers group has two different GMs that have heavily drawn on Stargate for multiple space adventures. We've even "played through" some episodes and story arcs from the show(s).

Welcome to the Rancor Pit, by the way! Very Happy
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Seghast
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PostPosted: Fri Jun 13, 2014 9:13 pm    Post subject: Reply with quote

DougRed4 wrote:
That's too bad about your friend, Seghast, but I understood why you did what you did.

Our supers group has two different GMs that have heavily drawn on Stargate for multiple space adventures. We've even "played through" some episodes and story arcs from the show(s).

Welcome to the Rancor Pit, by the way! Very Happy
Thanks!

There's a part of me that would really like to revive that campaign, sans the troublemaker, because I hate abandoning projects when I think they have potential. I've got a new group now, a new GM, and while we haven't gamed since the New Year, he's mentioned wanting to start a new campaign soon if we can come up with some ideas. It might be worth asking if he minds me running things and starting fresh.
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PostPosted: Fri Jun 13, 2014 9:46 pm    Post subject: Reply with quote

One of the first adventures I ever ran was "Surviving the Game" where my player, who's character was an ex-Sector Ranger on the run from the Imps, got hired to be a hunting/safari guide on this backwater planet. Turns out that he, along with about five others, were the ones being hunted, rather than being guides.

I enjoyed that one, along with the player. I later rehashed it for our larger, regular group, although it was probably too over-the-top the second time around, because of the changes that had to be made for three plus players, rather than one.
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