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Bounty Hunter Armor
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aegisflashfire
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Joined: 24 Mar 2014
Posts: 298
Location: Cincinnati, OH

PostPosted: Wed Apr 30, 2014 12:18 pm    Post subject: Reply with quote

There are a number of armors that have no dex penalty and at least +1D energy protection, specifically from Gundark's Personal gear

P49
Armored Vacuum Suit
1D physical, 1D Energy, full coverage

Blast Vest
1D Energy, +2 physical, Torso only

Camo Armor
1D physical, +2 Energy,Torso, arms & legs,

Castaan Staad Armor
+1D Physical, +1D energy, Torso only

Corellian 611 Combat Armor
+2D physical, +1D energy, Head & Torso only

p55
Gladiator Armor
+2D physical, +1D energy, Head, Torso, Arms

Nova-Tech Powersuit
+2D Energy, +3D physical (1D manueuverablity, 1 Space) does require Powersuit Operation skill instead of dodge


Reflect Body Glove
+1D Energy at Medium or greater range

Smasher Armor
+1D physical, +1D Energy (Coverage not listed, but looks to be full body protection, except maybe head)


Ubese Raider Armor
+2D Physical, +1D energy, Head & Torso only
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DougRed4
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PostPosted: Wed Apr 30, 2014 4:08 pm    Post subject: Reply with quote

I kind of like the DEX penalty on them, to balance them out.

One of my players (he's a Barabel, so much too big to use it) cobbled together a full set of stormtrooper armor, but he just sold it during our session last weekend (black market). None of the players was brave/stupid enough to try to convert it. Laughing
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willg
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Joined: 29 Apr 2014
Posts: 205

PostPosted: Wed Apr 30, 2014 4:10 pm    Post subject: Reply with quote

Yes, theres a lot of commercially availabe gear and that would certainly make a good basis for a bounty hunter armor.

Also, I appreciate that using storm trooper might present problems, but hey, guerilla tactics involve using an enemies resource against them. This would certainly work for Rebel characters. Admittedly , how a bounty Hunter goes about things is diffierent.

As for the helmet gear, surley a decent tech could transfer the parts to another helmet. And certainly, that then becomes custom gear, but it must lower the price if your scavenging parts.

Perhaps its being raised with the make do and mend mentality.
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garhkal
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PostPosted: Wed Apr 30, 2014 4:44 pm    Post subject: Reply with quote

wildfire wrote:
willg wrote:
This might seem a daft udea, but how about utilising scavenged Stormtrooper armour? Getting it patched and modified....just a thought. Start off with scavenged armour, add on commercially available gear, then wiork up to mil surplus and black market gear, then custom equipment. Seems a logical way to progress.


First problem, first get working stormtrooper armour then second problem try not to get shot by all and sundry.

The Imperials for having the armour, let alone wearing it. Not to mention everyone else shooting you because you look like imperial stormtroopers. much better to try and find something else on the black market.


That is true. Though i have had over the years, several characters who started with salvaged imp armor, and modified it so it didn't LOOK imperial made..

Quote:
As for the helmet gear, surley a decent tech could transfer the parts to another helmet. And certainly, that then becomes custom gear, but it must lower the price if your scavenging parts.


That depends on whether pulling it out renders it useless or not. If i was imperials, that is something i would have happen.
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willg
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PostPosted: Thu May 01, 2014 4:46 am    Post subject: Reply with quote

Possibly, but how do they replace damaged parts?
Mind you, if you have the Empires resources, I expect you could just replace the helmet every time. Wasteful, but there you go, and are we really that different with cell phones these days? Lol.
Theres something in Crackens field guide about using a helmet, but it doesnt imply if you have to remove things from the helmet, because your adding a part to it to hack tge radio i think.
Perhaps theres a gadget that burns out the circuits if the helmet is tampered with.
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willg
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PostPosted: Thu May 01, 2014 4:51 am    Post subject: Reply with quote

I would leave it up to the GM but I would have it depend on the outcome of a roll to see if a component can be removed without trigerring the circuit zapper.
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garhkal
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PostPosted: Thu May 01, 2014 3:24 pm    Post subject: Reply with quote

willg wrote:
Possibly, but how do they replace damaged parts?
Mind you, if you have the Empires resources, I expect you could just replace the helmet every time. Wasteful, but there you go, and are we really that different with cell phones these days? Lol.
Theres something in Crackens field guide about using a helmet, but it doesnt imply if you have to remove things from the helmet, because your adding a part to it to hack tge radio i think.
Perhaps theres a gadget that burns out the circuits if the helmet is tampered with.


With how i see the empire, i do think they just replace whole helmets.
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Jedi Skyler
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PostPosted: Thu May 01, 2014 9:41 pm    Post subject: Reply with quote

willg wrote:
Possibly, but how do they replace damaged parts?
Mind you, if you have the Empires resources, I expect you could just replace the helmet every time. Wasteful, but there you go, and are we really that different with cell phones these days? Lol.
Theres something in Crackens field guide about using a helmet, but it doesnt imply if you have to remove things from the helmet, because your adding a part to it to hack tge radio i think.
Perhaps theres a gadget that burns out the circuits if the helmet is tampered with.


The item to which you refer is a mod that allows one to use a stormtrooper's helmet comlink like a police scanner by installing a modified sabaac cheater chip. Downloading the listed data code sequence that is included with the Field Guide will convert the chip's about cards into the frequency code sequences of stormtrooper headsets. Of course, the person using this contraption has to know how to play sabaac, since the frequencies play out like a game.

As for the armor issue, at least stormtrooper armor, I see it much like our own military. When a soldier is issued their uniform, the jacket and pants, while not tailored specifically, is issued based on the size of the individual (short, regular, and tall in addition to small, medium, large, etc.). Since having ill-fitting armor would be a lot more of a problem than ill-fitting bdu's, it stands to reason that armor would be fitted at least that closely, given that armor is so much more expensive. And after the Empire started conscripting, their troops were no longer all one size, so it might be a bit easier to find armor that fits. However, until the character can get said armor to someone with not only the skill to work on armor, but the materials required to custom-fit the armor to the character, there should definitely be a dexterity penalty.
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willg
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PostPosted: Sun Jun 01, 2014 8:43 pm    Post subject: Reply with quote

Whilst I hate to revive an old thread, Im hoping you guys can give a bit of input into my character, Yargin Ma'kols armor.

Yargin was a clone trooper who disagreed with Order 66 and was cast out by his brothers. He joins some mercenaries and he fights aling side them.
20 years later, he's a bounty hunter in a suit of white armor, which is basically what his clone trooper armor has developed into, using non standard replacement parts, and even allowing for upgrades to better or more commonly available materials. Yargin has had to use whatever he can buy, salvage or develop himself or have a tech/armorer come up with for him.

Im keen to use the white colour scheme, showing his Clone trooper heritage and have the suit come to resemble , but not be identical to ,Mandalorian style armor because he also wants to show his heritage as Jango Fetts clone. I have those development sketches they had for Boba Fett in mind, where he had a more Stormtrooper look.
But as I said, twenty years he has had to reinforce, rebuild, patch up and redesign his suit, even if it only had a few of its original parts left, unless he was lucky to come qcross some other Trooper armor,like Scout armor.

Any thoughts folks?
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