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Falcon79 Commander
Joined: 19 Jul 2007 Posts: 406 Location: The Planet of Pensacola Florida
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Posted: Thu Jun 04, 2009 11:01 pm Post subject: Converting Eloria and the Velos Sector From SWRPGNetwork |
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I would like to convert this cool (Despite being for the SW D20 RCR) Resource to D6 for a scout/exploration campain I eventually intend to run, will will need some (Ok, a LOT of ) help doing so. You can find it here:
http://www.swrpgnetwork.com/files/PDF/articles/velossector.pdf
Thanks, in advance for all your assitance to anyone may render it. 8) _________________ Not the droid you're looking for....... |
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Falcon79 Commander
Joined: 19 Jul 2007 Posts: 406 Location: The Planet of Pensacola Florida
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Posted: Sat Jun 06, 2009 5:13 am Post subject: |
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Well can anyone help? _________________ Not the droid you're looking for....... |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sat Jun 06, 2009 3:58 pm Post subject: |
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I've looked at it... I'm just not sure I can tackle this one at the moment. I'm really trying to keep up with real life on top of trying to pound out a few conversions for the Jedi Academy Training Manual.
I have a few conversion materials that can help guide you through doing the conversions yourself if you're interested. It's time consuming doing RCR to D6, though it isn't prohibitively difficult.
Interested? _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Falcon79 Commander
Joined: 19 Jul 2007 Posts: 406 Location: The Planet of Pensacola Florida
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Posted: Sat Jun 06, 2009 5:15 pm Post subject: |
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cheshire wrote: | I've looked at it... I'm just not sure I can tackle this one at the moment. I'm really trying to keep up with real life on top of trying to pound out a few conversions for the Jedi Academy Training Manual.
I have a few conversion materials that can help guide you through doing the conversions yourself if you're interested. It's time consuming doing RCR to D6, though it isn't prohibitively difficult.
Interested? |
Yes I'm am. Thanks. _________________ Not the droid you're looking for....... |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sun Jun 07, 2009 8:21 am Post subject: |
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http://www.verminary.com/rebellion/notes.html
Off to the right, there is the option to download these guidelines.
You can also use them for SOME idea as to how to do SAGA character conversions... though see my post in the other thread about the mess that becomes. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Falcon79 Commander
Joined: 19 Jul 2007 Posts: 406 Location: The Planet of Pensacola Florida
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Posted: Sun Jun 07, 2009 2:50 pm Post subject: |
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Alright, I've converted all of the Species in the PDF, by the order they appear in it.... I'll post what I have here and you and Gry (if you want and are so inclined) can critique.
Human, Elorian:
Attribute Dice: 12D
Dexterity: 1D+1/4D
Knowledge: 1D+1/4D
Mechanical: 1D+1/4D
Perception: 1D+1/4D
Strength: 1D+1/4D
Technical: 1D+1/4D
Special Abilities:
Disease Resistant: Elorians add a +2D bonus to all stamina rolls to resist diseases.
Story Factors:
Long Lived: Elorians have long lives living up to 300 standard years
Move: 10/12
Goblin:
Attribute Dice: 11D
Dexterity: 2D/4D+2
Knowledge: 1D/3D+2
Mechanical: 1D+2/4D+1
Perception: 1D/3D+2
Strength: 1D+1/4D
Technical: 1D+1/4D
Special Abilities:
Suvivalists: Goblins receive a +1D+1 bonus when using the Survival Skill.
Move: 8/10
Troll:
Attribute Dice: 13D
Desxterity: 1D/3D+1
Knowledge: 1D/3D+2
Mechanical: 1D/3D+2
Perception: 1D/3D+2
Strength: 2D/4D+2
Technical: 1D+1/4D
Special Abilities:
Armored Hide: The thick skin of a troll is like armor and provides a +1d Physical/+1 Energy bonus to Strength to resist damage.
Move: 12/14
Human, Abadi:
Attribute Dice: 12
Dexterity: 1D+1/4D
Knowledge: 1D+1/4D
Mechanical: 1D+1/4D
Perception: 1D+1/4D
Strength: 1D+1/4D
Technical: 1D+1/4D
Special Abilities:
Endurance: Abadi receive a +2 bonus to all Stamina rolls.
Nimble: Abadi receive a +2 bonus to all Climbing/Jumping rolls.
Claws: Abadi have retractable claws which inflict 1D+ Strength damage in melee combat.
Move: 10/12
Aecilus:
Attribute Dice: 11D
Dexterity: 1D+1/4D
Knowledge: 1D+2/4D+1
Mechanical: 1D+2/4D+1
Perception: 1D+1/4D
Strength: 1D/3D+2
Technical: 2D/4D+2
Special Abilities:
Amphibious: As Amphibious creatures, Aecilus can't drown in water, and receive a +1D+1 bonus to all Swimming Rolls.
Technicians: Aecilus recive a +2 bonus when using all technical skills.
Move: 6/8
Aqualarian:
Attribute Dice: 12D
Dexterity:1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D+1/4D
Perception: 1D/3D+1
Strength: 1D+2/4D+1
Technical: 1D+1/4D
Special Abilities:
Amphibious: As Amphibious creatures, Aqualarians can't drown in water, and receive a +1D+1 bonus to all Swimming Rolls.
Low-Light Vision: Can see Twice as far as a human in dim lighting conditions and retains the ability to distinguish colors and detail in such conditions as well.
Xenophobic: Aqualarian have trouble maintaining civil dealings with other species (AND eachother). They receive a -1D+1 Penalty on Persuation rolls made to inprove the attitude of members of other species, and likewise they impose a -1D+1 penalty on other species attempts to improve Aqualarian attitudes toward them.
Move: 10/12
Human, Galbani:
Attribute Dice: 12D
Dexterity: 1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D+1/4D
Perception: 1D/3D+2
Strength: 1D+2/4D+1
Technical: 1D+1/4D
Move: 10/12
Helion:
Attribute Dice: 13D
Dexterity: 1D+1/4D
Knowledge: 1D+2/4D+1
Mechanical: 1D+2/4D+1
Strength: 1D/3D+1
Techinical: 2D/4D+2
Special Abilities:
Force Sensitive Species: ALL Helions are forrce sensitive.
Darkvision: Helions can see out to a range of 20 meters in total darkness. Dark vision is black and white only, but otherwise funtions as normal vision.
Suseptible to Disease: Helions suffer a -2 penalty to stamina rolls to resist diseases.
Story Factors:
Blood Feud: Helions are sworn enemies of the entire Hutt species.
Long-Lived: Helions can live up to 500 standard years.
Kiro:
Attribute Dice: 12
Dexterity: 1D/3D
Knowledge: 1D+1/4D
Mechanical: 1D/3D+1
Perception: 1D/3D+2
Strength: 2D+1/5D
Technical: 1D+1/4D
Special Abilities:
Natural Armor: A Kiro's tough carapace provides a +1D bonus to Strength roll to resist all forms of damage.
Darkvision: Kiros can see out to a range of 20 meters in total darkness. Dark vision is black and white only, but otherwise funtions as normal vision.
Empathetic: Kiro are naturaly empathetic and recieve a +2 bonus to all Con and Persuasion rolls.
Move: 12/14
Laboo:
Attribute Dice: 11D
Dexterity: 1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D+1/4D
Perception: 1D+1/4D
Strength:1D/3D+2
Technical: 1D+1/4D
Special Abilities:
Low-Light Vision: Can see Twice as far as a human in dim lighting conditions and retains the ability to distinguish colors and detail in such conditions as well.
Arboreal: Laboo receive a bonus of +1D+1 when using the Climbing/Jumping skill.
Move: 6/8
Nyntallese:
Atttribute Dice: 11D
Dexterity: 1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D/3D+2
Perception: 1D/3D+2
Strength: 1D+1/4D
Technical: 1D/3D+1
Nyntallese (Large):
Attribute Dice: 12D
Dexterity: 1D/3D+1
Knowledge: 1D/3D+2
Mechanical: 1D/3D+2
Perception: 1D/3D+2
Strength: 2D/4D+2
Technical: 1D/3D+1
Special Abilities (Same for both):
Darkvision: Nyntallese can see out to a range of 20 meters in total darkness. Dark vision is black and white only, but otherwise funtions as normal vision.
Poison Bite: Nyntallese can bite opponants for 1D+Strength damage and inject a deadly poison. Victims who suffer at least a Wounded result must imedieately make a Very Difficult Stamina roll or suffer -1D+1 from Strength, and must make another Very Difficult Stamina roll the next round. Failure means the victim takes another loss of -2D+1 to Strength. A victim who is reduced to 0D in strength becomes Mortally Wounded, and is in need of imediate extensive medical treatment or will die.
Poison Resistance: Nyntallese receive a +1D+1 bonus to Stamina rolls to avoid the effects of poisons. Nyntallese are effectively immune to the poison bite of other Nyntallese gaining a +2D bonus to Stamina rolls to fight off the effects of the poison.
Skill Limits: Begining Nyntallese Characters may not put any skill dice in any Vehicle Operation or Starship Operation or Repair skills.
Move (Nyntallese): 10/12
Move (Large Nyntallese): 12/14 _________________ Not the droid you're looking for....... |
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Panzerjedi Lieutenant Commander
Joined: 25 Aug 2013 Posts: 232
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Posted: Sun Mar 09, 2014 5:41 am Post subject: |
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Falcon79 wrote: | Alright, I've converted all of the Species in the PDF, by the order they appear in it.... I'll post what I have here and you and Gry (if you want and are so inclined) can critique.
Human, Elorian:
Attribute Dice: 12D
Dexterity: 1D+1/4D
Knowledge: 1D+1/4D
Mechanical: 1D+1/4D
Perception: 1D+1/4D
Strength: 1D+1/4D
Technical: 1D+1/4D
Special Abilities:
Disease Resistant: Elorians add a +2D bonus to all stamina rolls to resist diseases.
Story Factors:
Long Lived: Elorians have long lives living up to 300 standard years
Move: 10/12
Goblin:
Attribute Dice: 11D
Dexterity: 2D/4D+2
Knowledge: 1D/3D+2
Mechanical: 1D+2/4D+1
Perception: 1D/3D+2
Strength: 1D+1/4D
Technical: 1D+1/4D
Special Abilities:
Suvivalists: Goblins receive a +1D+1 bonus when using the Survival Skill.
Move: 8/10
Troll:
Attribute Dice: 13D
Desxterity: 1D/3D+1
Knowledge: 1D/3D+2
Mechanical: 1D/3D+2
Perception: 1D/3D+2
Strength: 2D/4D+2
Technical: 1D+1/4D
Special Abilities:
Armored Hide: The thick skin of a troll is like armor and provides a +1d Physical/+1 Energy bonus to Strength to resist damage.
Move: 12/14
Human, Abadi:
Attribute Dice: 12
Dexterity: 1D+1/4D
Knowledge: 1D+1/4D
Mechanical: 1D+1/4D
Perception: 1D+1/4D
Strength: 1D+1/4D
Technical: 1D+1/4D
Special Abilities:
Endurance: Abadi receive a +2 bonus to all Stamina rolls.
Nimble: Abadi receive a +2 bonus to all Climbing/Jumping rolls.
Claws: Abadi have retractable claws which inflict 1D+ Strength damage in melee combat.
Move: 10/12
Aecilus:
Attribute Dice: 11D
Dexterity: 1D+1/4D
Knowledge: 1D+2/4D+1
Mechanical: 1D+2/4D+1
Perception: 1D+1/4D
Strength: 1D/3D+2
Technical: 2D/4D+2
Special Abilities:
Amphibious: As Amphibious creatures, Aecilus can't drown in water, and receive a +1D+1 bonus to all Swimming Rolls.
Technicians: Aecilus recive a +2 bonus when using all technical skills.
Move: 6/8
Aqualarian:
Attribute Dice: 12D
Dexterity:1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D+1/4D
Perception: 1D/3D+1
Strength: 1D+2/4D+1
Technical: 1D+1/4D
Special Abilities:
Amphibious: As Amphibious creatures, Aqualarians can't drown in water, and receive a +1D+1 bonus to all Swimming Rolls.
Low-Light Vision: Can see Twice as far as a human in dim lighting conditions and retains the ability to distinguish colors and detail in such conditions as well.
Xenophobic: Aqualarian have trouble maintaining civil dealings with other species (AND eachother). They receive a -1D+1 Penalty on Persuation rolls made to inprove the attitude of members of other species, and likewise they impose a -1D+1 penalty on other species attempts to improve Aqualarian attitudes toward them.
Move: 10/12
Human, Galbani:
Attribute Dice: 12D
Dexterity: 1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D+1/4D
Perception: 1D/3D+2
Strength: 1D+2/4D+1
Technical: 1D+1/4D
Move: 10/12
Helion:
Attribute Dice: 13D
Dexterity: 1D+1/4D
Knowledge: 1D+2/4D+1
Mechanical: 1D+2/4D+1
Strength: 1D/3D+1
Techinical: 2D/4D+2
Special Abilities:
Force Sensitive Species: ALL Helions are forrce sensitive.
Darkvision: Helions can see out to a range of 20 meters in total darkness. Dark vision is black and white only, but otherwise funtions as normal vision.
Suseptible to Disease: Helions suffer a -2 penalty to stamina rolls to resist diseases.
Story Factors:
Blood Feud: Helions are sworn enemies of the entire Hutt species.
Long-Lived: Helions can live up to 500 standard years.
Kiro:
Attribute Dice: 12
Dexterity: 1D/3D
Knowledge: 1D+1/4D
Mechanical: 1D/3D+1
Perception: 1D/3D+2
Strength: 2D+1/5D
Technical: 1D+1/4D
Special Abilities:
Natural Armor: A Kiro's tough carapace provides a +1D bonus to Strength roll to resist all forms of damage.
Darkvision: Kiros can see out to a range of 20 meters in total darkness. Dark vision is black and white only, but otherwise funtions as normal vision.
Empathetic: Kiro are naturaly empathetic and recieve a +2 bonus to all Con and Persuasion rolls.
Move: 12/14
Laboo:
Attribute Dice: 11D
Dexterity: 1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D+1/4D
Perception: 1D+1/4D
Strength:1D/3D+2
Technical: 1D+1/4D
Special Abilities:
Low-Light Vision: Can see Twice as far as a human in dim lighting conditions and retains the ability to distinguish colors and detail in such conditions as well.
Arboreal: Laboo receive a bonus of +1D+1 when using the Climbing/Jumping skill.
Move: 6/8
Nyntallese:
Atttribute Dice: 11D
Dexterity: 1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D/3D+2
Perception: 1D/3D+2
Strength: 1D+1/4D
Technical: 1D/3D+1
Nyntallese (Large):
Attribute Dice: 12D
Dexterity: 1D/3D+1
Knowledge: 1D/3D+2
Mechanical: 1D/3D+2
Perception: 1D/3D+2
Strength: 2D/4D+2
Technical: 1D/3D+1
Special Abilities (Same for both):
Darkvision: Nyntallese can see out to a range of 20 meters in total darkness. Dark vision is black and white only, but otherwise funtions as normal vision.
Poison Bite: Nyntallese can bite opponants for 1D+Strength damage and inject a deadly poison. Victims who suffer at least a Wounded result must imedieately make a Very Difficult Stamina roll or suffer -1D+1 from Strength, and must make another Very Difficult Stamina roll the next round. Failure means the victim takes another loss of -2D+1 to Strength. A victim who is reduced to 0D in strength becomes Mortally Wounded, and is in need of imediate extensive medical treatment or will die.
Poison Resistance: Nyntallese receive a +1D+1 bonus to Stamina rolls to avoid the effects of poisons. Nyntallese are effectively immune to the poison bite of other Nyntallese gaining a +2D bonus to Stamina rolls to fight off the effects of the poison.
Skill Limits: Begining Nyntallese Characters may not put any skill dice in any Vehicle Operation or Starship Operation or Repair skills.
Move (Nyntallese): 10/12
Move (Large Nyntallese): 12/14 |
Ok am still interested in this project, so far I have the abadi arms, armor and vehicles converted, and will add them soon, would aprecieate help converting npcs and creatures from it. thanks all. _________________ The Empire: We'z Ownz ALL yer'z Star Destoyerz!!! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sun Mar 09, 2014 8:22 am Post subject: |
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NPCs are more difficult to balance than one would think. There are some RCR to D6 java converters out there. I'll see if I can find one of mine. I'm kind of "between hard drives" right now after my external failed. I've got everything backed up on disk media, so it may take me an abnormally long time to track them down, but I'll see what I can do. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Panzerjedi Lieutenant Commander
Joined: 25 Aug 2013 Posts: 232
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Posted: Sun Mar 09, 2014 7:36 pm Post subject: |
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cheshire wrote: | NPCs are more difficult to balance than one would think. There are some RCR to D6 java converters out there. I'll see if I can find one of mine. I'm kind of "between hard drives" right now after my external failed. I've got everything backed up on disk media, so it may take me an abnormally long time to track them down, but I'll see what I can do. |
Nods, much thanks. _________________ The Empire: We'z Ownz ALL yer'z Star Destoyerz!!! |
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Panzerjedi Lieutenant Commander
Joined: 25 Aug 2013 Posts: 232
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Posted: Sun Mar 09, 2014 7:40 pm Post subject: |
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Gear and Vehicles of Abbaddon:
NOTE: Did a LOT of work revising and added the various NPCs and Creatures for Abbadon
Eloria and the Velos Sector Conversions
Human, Elorian:
Attribute Dice: 12D
Dexterity: 1D+1/4D
Knowledge: 1D+1/4D
Mechanical: 1D+1/4D
Perception: 1D+1/4D
Strength: 1D+1/4D
Technical: 1D+1/4D
Special Abilities:
Disease Resistant: Elorians add a +2D bonus to all stamina rolls to resist diseases.
Story Factors:
Long Lived: Elorians have long lives living up to 300 standard years
Move: 10/12
Goblin:
Attribute Dice: 11D
Dexterity: 2D/4D+2
Knowledge: 1D/3D+2
Mechanical: 1D+2/4D+1
Perception: 1D/3D+2
Strength: 1D+1/4D
Technical: 1D+1/4D
Special Abilities:
Suvivalists: Goblins receive a +1D+1 bonus when using the Survival Skill.
Move: 8/10
Troll:
Attribute Dice: 13D
Desxterity: 1D/3D+1
Knowledge: 1D/3D+2
Mechanical: 1D/3D+2
Perception: 1D/3D+2
Strength: 2D/4D+2
Technical: 1D+1/4D
Special Abilities:
Armored Hide: The thick skin of a troll is like armor and provides a +1d Physical/+1 Energy bonus to Strength to resist damage.
Move: 12/14
Human, Abadi:
Attribute Dice: 12
Dexterity: 1D+1/4D
Knowledge: 1D+1/4D
Mechanical: 1D+1/4D
Perception: 1D+1/4D
Strength: 1D+1/4D
Technical: 1D+1/4D
Special Abilities:
Endurance: Abadi receive a +2 bonus to all Stamina rolls.
Nimble: Abadi receive a +2 bonus to all Climbing/Jumping rolls.
Claws: Abadi have retractable claws which inflict 1D+ Strength damage in melee combat.
Move: 10/12
Aecilus:
Attribute Dice: 11D
Dexterity: 1D+1/4D
Knowledge: 1D+2/4D+1
Mechanical: 1D+2/4D+1
Perception: 1D+1/4D
Strength: 1D/3D+2
Technical: 2D/4D+2
Special Abilities:
Amphibious: As Amphibious creatures, Aecilus can't drown in water, and receive a +1D+1 bonus to all Swimming Rolls.
Technicians: Aecilus recive a +2 bonus when using all technical skills.
Move: 6/8
Aqualarian:
Attribute Dice: 12D
Dexterity:1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D+1/4D
Perception: 1D/3D+1
Strength: 1D+2/4D+1
Technical: 1D+1/4D
Special Abilities:
Amphibious: As Amphibious creatures, Aqualarians can't drown in water, and receive a +1D+1 bonus to all Swimming Rolls.
Low-Light Vision: Can see Twice as far as a human in dim lighting conditions and retains the ability to distinguish colors and detail in such conditions as well.
Xenophobic: Aqualarian have trouble maintaining civil dealings with other species (AND eachother). They receive a -1D+1 Penalty on Persuation rolls made to inprove the attitude of members of other species, and likewise they impose a -1D+1 penalty on other species attempts to improve Aqualarian attitudes toward them.
Move: 10/12
Human, Galbani:
Attribute Dice: 12D
Dexterity: 1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D+1/4D
Perception: 1D/3D+2
Strength: 1D+2/4D+1
Technical: 1D+1/4D
Skill Limits: Beginning Galbani Characters may not put any skill dice in any High-Tech skills.
Move: 10/12
Helion:
Attribute Dice: 13D
Dexterity: 1D+1/4D
Knowledge: 1D+2/4D+1
Mechanical: 1D+2/4D+1
Strength: 1D/3D+1
Techinical: 2D/4D+2
Special Abilities:
Force Sensitive Species: ALL Helions are force sensitive.
Darkvision: Helions can see out to a range of 20 meters in total darkness. Dark vision is black and white only, but otherwise functions as normal vision.
Suseptible to Disease: Helions suffer a -2 penalty to stamina rolls to resist diseases.
Story Factors:
Blood Feud: Helions are sworn enemies of the entire Hutt species.
Long-Lived: Helions can live up to 500 standard years.
Kiro:
Attribute Dice: 12
Dexterity: 1D/3D
Knowledge: 1D+1/4D
Mechanical: 1D/3D+1
Perception: 1D/3D+2
Strength: 2D+1/5D
Technical: 1D+1/4D
Special Abilities:
Natural Armor: A Kiro's tough carapace provides a +1D bonus to Strength roll to resist all forms of damage.
Darkvision: Kiros can see out to a range of 20 meters in total darkness. Dark vision is black and white only, but otherwise funtions as normal vision.
Empathetic: Kiro are naturaly empathetic and recieve a +2 bonus to all Con and Persuasion rolls.
Skill Limits: Beginning Kiro Characters may not put any skill dice in any High-Tech skills.
Move: 12/14
Laboo:
Attribute Dice: 11D
Dexterity: 1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D+1/4D
Perception: 1D+1/4D
Strength:1D/3D+2
Technical: 1D+1/4D
Special Abilities:
Low-Light Vision: Can see Twice as far as a human in dim lighting conditions and retains the ability to distinguish colors and detail in such conditions as well.
Arboreal: Laboo receive a bonus of +1D+1 when using the Climbing/Jumping skill.
Move: 6/8
Nyntallese:
Atttribute Dice: 11D
Dexterity: 1D+1/4D
Knowledge: 1D/3D+2
Mechanical: 1D/3D+2
Perception: 1D/3D+2
Strength: 1D+1/4D
Technical: 1D/3D+1
Nyntallese (Large):
Attribute Dice: 12D
Dexterity: 1D/3D+1
Knowledge: 1D/3D+2
Mechanical: 1D/3D+2
Perception: 1D/3D+2
Strength: 2D/4D+2
Technical: 1D/3D+1
Special Abilities (Same for both):
Darkvision: Nyntallese can see out to a range of 20 meters in total darkness. Dark vision is black and white only, but otherwise funtions as normal vision.
Poison Bite: Nyntallese can bite opponants for 1D+Strength damage and inject a deadly poison. Victims who suffer at least a Wounded result must imedieately make a Very Difficult Stamina roll or suffer -1D+1 from Strength, and must make another Very Difficult Stamina roll the next round. Failure means the victim takes another loss of -2D+1 to Strength. A victim who is reduced to 0D in strength becomes Mortally Wounded, and is in need of imediate extensive medical treatment or will die.
Poison Resistance: Nyntallese receive a +1D+1 bonus to Stamina rolls to avoid the effects of poisons. Nyntallese are effectively immune to the poison bite of other Nyntallese gaining a +2D bonus to Stamina rolls to fight off the effects of the poison.
Skill Limits: Beginning Galbani Characters may not put any skill dice in any High-Tech skills.
Move (Nyntallese): 10/12
Move (Large Nyntallese): 12/14
Notable NPCS of Abbaddon:
Adiric Sol:
Dexterity: 2D+2
--Bows 7D+1
--(S) Bows: Crossbows 8D+1
--Blaster 7D+1
--Brawling Parry 7D+2
--Dodge 7D
--Firearms 7D+1
--(S) Firearms: Shotguns 8D+1
--Melee Combat 7D+2
-- (S) Melee Combat: Blades 8D+2
--Melee Parry 7D
--(S) Melee Parry: Blades 8D
--Missile Weapons 7D+1
Knowledge: 2D+2
--Intimidate 5D+2
--Scholar: Abaddon
--Scholar: Geography 4D+2
--Scholar: Abadi History 3D+2
--Scholar: Technology 3D+2
--Survival 6D
--Tactics 4D
--(S) Tactics: Ground 5D
Mechanical: 3D
--Beast Riding 4D+2
--(S) Beast Riding: Kaz 5D+2
--Ground Vehicle Operation 4D+2
--(S) Ground Vehicle Operation: Wheeled 5D+2
Perception: 3D
--Con 5D+1
--(S) Con: Disguise 8D
--Hide 5D+2
--Search 5D+2
--Sneak 4D+1
Strength: 3D+2
--Brawling 6D+1
--Climbing/Jumping 4D+1
--Stamina 4D+1
Technical: 3D
--Computer Programming/Repair 4D+2
--Demolitions 4D+1
--Ground Vehicle Repair 3D+2
--(S) Ground Vehicle Repair: Wheeled 4D+2
Special Abilities:
Endurance: Abadi receive a +2 bonus to all Stamina rolls.
Nimble: Abadi receive a +2 bonus to all Climbing/Jumping rolls.
Claws: Abadi have retractable claws which inflict 1D+ Strength damage in melee combat.
Move: 12
Character Points: 13
Force Points: 2
Derek Smalls:
Dexterity: 2D+2
--Bows 5D+2
--(S) Bows 6D+2
--Dodge 5D+1
--Firearms 5D+2
--(S) Firearms: Pistols 6D+2
--Melee Combat 5D+1
--(S) Melee Combat: Blunt Weapons 6D+1
--Melee Parry 5D+1
--(S) Melee Parry: Blunt Weapons 6D+1
Knowledge: 3D
--Scholar: Astronomy 5D
--Scholar: Chemistry 4D+2
--(S) Scholar: Chemistry: Metallurgy 5D+2
--Scholar: Engineering 4D+1
--Scholar Technology 6D+1
--Survival 4D+1
Mechanical: 3D+2
--Beast Riding 4D+2
--(S) Beast Riding: Kaz 5D+2
--Ground Vehicle Operation 4D+2
--(S) Ground Vehicle Operation: Wheeled 5D+2
--Walker Operation 4D+2
--(S) Walker Operation: AV5 Man-O-War 5D+2
Perception: 2D+2
--Hide 4D+2
--Search 5D+1
Strength:
--Climbing/Jumping 4D+1
--Stamina 2D+2
--Swimming 2D+2
Technical: 4D
--Chemistry 5D+1
--(S) Chemistry: Metallurgy 6D+1
--Computer Programming/Repair 7D
--Ground Vehicle Repair 8D
--(S) Ground Vehicle Repair: Wheeled 9D
--Walker Engineering 4D+1
--Walker Repair 8D+1
--(S) Walker Repair: AV5 Man-O-War 9D+1
Special Abilities:
Endurance: Abadi receive a +2 bonus to all Stamina rolls.
Nimble: Abadi receive a +2 bonus to all Climbing/Jumping rolls.
Claws: Abadi have retractable claws which inflict 1D+ Strength damage in melee combat.
Move: 10
Character Points: 17
Force Points: 2
Fury the Witch Lord (Human Replica Droid: Male????? Or... Female????? Unknown, Under His, Her, or It’s Mask……..):
Dexterity: 4D
--Bows 8D+1
--(S) Bows: Crossbows 9D+1
--Brawling Parry 7D+1
--Dodge 7D+1
--Fire Arms 8D+1
--(S) Fire Arms: Pistols 9D+1
--Melee Weapons 11D
--Melee Parry 7D+1
Knowledge: 4D+1
--Bureaucracy 7D
--Scholar: Engineering 9D+2
--(S) Scholar: Engineering: Droids 10D+2
--Scholar: Technology 8D+1
--(S) Scholar: Technology: Droids 9D+1
--Survival 7D
--Languages 11+1
Mechanical: 4D+1
--Astrogation 6D
--Ground Vehicle Operation 6D+1
--(S) Ground Vehicle Operation: Wheeled 7D+1
--(S) Space Transports 6D
Perception: 4D+1
--Search 9D+2
--(S) Search: Sounds 10D+1
Strength: 5D
--Brawling 10+1
--Climbing/Jumping 9D+1
Technical: 4D+2
--Computer Engineering 13D
--Computer Programming/Repair 12D+2
--Demolitions 8D
--Droid Engineering 12D
--(S) Droid Engineering: Human Replica Droids 13D
--Droid Programming 12+1
--Droid Repair 12D+2
--First Aid 6D+1
Special Abilities:
Human Replica: Human replica droids are designed to pass for the genuine article in every aspect including behavior and biology. A Very Difficult Sensors roll is needed to notice “something odd” about a human replica droid masquerading as a human.
Equipped With:
--Vocabulator: Allows Human/Humanoid Speech
--Translator Unit: +7D to Languages
--Telescopic Vision: 2 Kilometer Range
--Sonic Sensors: +2 to Search rolls involving sounds
--Locked Access: The droid's shut-down switch is secured or internally located
--Internal Stowage: 2 Kilograms
--Humanoid Body
--Humanoid Bio-fibers
--Highly Modified Verbo-brain
--Clone vat-grown skin
Move: 14
Character Points: 20
Force Points: 3
Abadi Arms and Armor:
--Scatter Gun:
Model: Slug Thrower Shotgun.
Type: Chemical Propellant Shotgun.
Skill: Fire Arms; Shotguns.
Ammo: 2, one in each tube.
Cost: 750 (on Abbadi), 250 in wider galaxy.
Availability: 2
Range: 3-10/30/60
Damage: 4D; 3D to a 1 meter cone (+2D for both barrels)
--Outland Rifle:
Model: Slug Thrower Rifle.
Type: Chemical Propellant Rifle.
Skill: Fire Arms; Rifle
Ammo: 5 shot clip.
Cost: 900 (on Abbadi), 300 in wider galaxy.
Availability: 2
Range: 3-30/100/300
Damage: 4D+2
--Outland Pistol:
Model: Slug Thrower Pistol.
Type: Chemical Propellant Pistol.
Skill: Fire Arms; Pistol
Ammo: 7shot clip.
Cost: 600 (on Abbadi), 200 in wider galaxy.
Availability: 2
Range: 1-10/30/100
Damage: 3D+1
--Outland Hide-Out Pistol:
Model: Slug Thrower Pistol.
Type: Chemical Propellant Pistol.
Skill: Fire Arms; Pistol
Ammo: 5 shot clip.
Cost: 300 (on Abbadi), 100 in wider galaxy.
Availability: 2
Range: 1-2/8/20
Damage: 2D+1
Abadi Outland Armor:
Cost: 150 Credits.
Availability: 2.
Protection: +1D Physical, +1 Energy
Abadi Military Armor:
Cost: 2,000 Credits.
Availability: 3, Rare.
Protection: +1D Physical, +1D Energy, +2D Specifically Against Slug Thrower Weapons, all other features as Stormtrooper Armor.
Abadi Vehicles:
--AMV2 Miner
Craft: All terrain tracked Mining Vehicle.
Type: Tracked All Terrain Mining Vehicle.
Scale: Walker.
Length: 9 meters.
Skill: Ground Vehicles; Tracked
Crew: 1 or 0 (Droid CPU)
Crew Skill: Ground Vehicles 4D, Mining 4D, Geology 4D, Lifting 6D.
Passengers: 4.
Cargo: 30 tons.
Cover: Full.
Cost: Not Available for Sale.
Maneuverability: 0D.
Move: 10/30 kmh.
Body Strength: 2D
Weapons:
--Manipulator Arms (4):
----Scale: Character.
----Damage: 3D Griping Damage
--Drill (1):
----Scale: Walker
----Damage: 3D
--Abraxian Arms Fury II Tank
Craft: Ground Main Battle Tank.
Type: Tracked Ground Combat Tank.
Scale: Walker.
Length: 8 meters. Long, 3 meters tall
Skill: Ground Vehicles; Tracked
Crew: 5 or 0 (Droid CPU)
Crew Skill: Fire Arms 4D, Ground Vehicles 4D, Heavy Projectile Cannons 4D.
Passengers: 4.
Cargo: 2 tons.
Cover: Full.
Cost: Not Available for Sale.
Maneuverability: 2D.
Move: 21/60 kmh.
Body Strength: 5D
Weapons:
--Heavy Metal Cannon (1):
----Fire Arc: Turret
----Crew: 1 or 0 (Droid CPU)
---Skill: Heavy Projectile Guns.
----Fire Control: 2D.
----Range: 50—100/500/1 km..
----Damage: 4D
--Automated/Remote Machineguns (4):
----Scale: Speeder.
----Fire Arc: Turret
----Crew: 1 or 0 (Droid CPU)
---Skill: Heavy Projectile Guns.
----Fire Control: 1D.
----Range: 10—500/300/500 meters..
----Damage: 2D
--AV5 Man-O-War
Craft: All Terrain Assault Vehicle.
Type: All Terrain Assault Walker.
Scale: Walker.
Length: 3 meters. Long, 12.3 meters tall
Skill: Walker Operation; AV5 Man-O-War
Crew: 1 or 0 (Droid CPU)
Crew Skill: Missile Weapons 4D, Vehicle Blasters 4D, Walker Operations 4D.
Passengers: 2.
Cargo: 2 tons.
Cover: Full.
Cost: Not Available for Sale.
Maneuverability: 1D.
Move: 21/60 kmh.
Shelids: 2D
Body Strength: 4D
Weapons:
--Twin Light Blaster Cannons (8):
----Scale: Walker
----Fire Arc: 2, Front, 2 Left, 2 Right, 2 Back.
----Crew: Pilot or 0 (Droid CPU)
---Skill: Vehicle Blasters.
----Fire Control: 1D.
----Range: 50—300/500/1 km..
----Damage: 2D
-- Light Blaster Cannons (2):
----Scale: Walker
----Fire Arc: Front.
----Crew: Pilot or 0 (Droid CPU)
---Skill: Vehicle Blasters.
----Fire Control: 1D.
----Range: 50—200/1 km/2 km..
----Damage: 4D
-- Double Blaster Cannons (2):
----Scale: Speeder;
----Fire Arc: Front.
----Crew: Pilot or 0 (Droid CPU)
---Skill: Vehicle Blasters.
----Fire Control: 1D.
----Range: 50—300/2km/3 km..
----Damage: 5D
-- Rocket Launchers (2):
----Scale: Walker
----Fire Arc: Front.
----Crew: Pilot or 0 (Droid CPU)
---Skill: Missile Weapons.
----Fire Control: 4D.
----Range: 50—500/1 km/2 km..
----Damage: 5D
The Man-O-War has three, minor Flaws:
--) A Determined Combatant, COULD, climb up to the access hatch and take manual control (Moderate Climb Difficulty if standing still, Very Difficult Cliimb Difficulty if moving).
--)After 10 CONTINUOUS rounds of firing the Energy weaponry, a cool down cycle of 5 rounds MUST be observed.
--) The Energy Shields are bypassed by PROJECTILE Weaponry. _________________ The Empire: We'z Ownz ALL yer'z Star Destoyerz!!!
Last edited by Panzerjedi on Sat Mar 29, 2014 11:03 am; edited 1 time in total |
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Panzerjedi Lieutenant Commander
Joined: 25 Aug 2013 Posts: 232
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Posted: Sat Mar 29, 2014 11:02 am Post subject: |
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updated in post directly above... moving on to convert the stuff under Dusk next. _________________ The Empire: We'z Ownz ALL yer'z Star Destoyerz!!! |
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