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Rolling Characters
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Jatrell
Ensign
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Joined: 16 Sep 2011
Posts: 44

PostPosted: Mon Sep 19, 2011 9:36 pm    Post subject: Rolling Characters Reply with quote

Can someone link me to a possible explination of how to roll a character in this game correctly. Need it for a couple of new players.
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Guardian_A
Commodore
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Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Sep 19, 2011 9:47 pm    Post subject: Reply with quote

Unlike D&D, this game has a form of point buy system.

Check out the Star Wars Roleplaying Game Revised & Expanded p23-36 This has everything you will need to build a new character. If you have any epecific questions, feel free to ask.
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Fallon Kell
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Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Tue Sep 20, 2011 12:59 am    Post subject: Reply with quote

A New Player Handout by Cheshire can be found here. You and your friends may find it to be of use.
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cheshire
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Joined: 04 Jan 2004
Posts: 4853

PostPosted: Tue Sep 20, 2011 7:17 am    Post subject: Reply with quote

Yeah, I've given that to people who have never roleplayed before in any system, and they showed up at the table with perfect beginning characters.
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Matthias777
Commodore
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Joined: 08 Aug 2007
Posts: 1835
Location: North Carolina, USA

PostPosted: Tue Sep 20, 2011 8:52 am    Post subject: Reply with quote

I had never seen that player handout; thanks for posting it. Very well done, Cheshire!
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Guardian_A
Commodore
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Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Sep 20, 2011 9:10 am    Post subject: Reply with quote

Ok, after reading the player handout, I'm going to rephraze what I said before.

Take a look at the player handout and print a copy of that for your player(s). It has everything a new player needs to put together stats for a human character.

The R&E book, GG4, GG12, and Alien Anthology all have additional races that a character can use.

If you want the full character creation rules or need to clarify something from the player handout, check out the Star Wars Roleplaying Game Revised & Expanded p23-36.

Good luck!
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cheshire
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Joined: 04 Jan 2004
Posts: 4853

PostPosted: Tue Sep 20, 2011 9:27 am    Post subject: Reply with quote

Matthias777 wrote:
I had never seen that player handout; thanks for posting it. Very well done, Cheshire!


Thanks, I did it years ago, but I've not really done a whole lot to give it bumps on the board. I kind of forget that not everyone has been here as long as some of the old timers have.
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Sep 20, 2011 5:46 pm    Post subject: Reply with quote

I liked that handout.. Well done.
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Matthias777
Commodore
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Joined: 08 Aug 2007
Posts: 1835
Location: North Carolina, USA

PostPosted: Tue Sep 20, 2011 6:01 pm    Post subject: Reply with quote

cheshire wrote:
Thanks, I did it years ago, but I've not really done a whole lot to give it bumps on the board. I kind of forget that not everyone has been here as long as some of the old timers have.

Not sure when you put it out, but I know that I joined up right at five years ago (August of 2007), although I did go MIA starting in August of 2008, and just came back in...huh. August of 2011.

Well. That's kinda weird.
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jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Wed Sep 21, 2011 9:18 pm    Post subject: Reply with quote

You got a thing with August or what?
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gavin storm
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Joined: 07 Mar 2014
Posts: 81
Location: Warrington, UK

PostPosted: Thu Mar 13, 2014 4:57 pm    Post subject: Reply with quote

8) Just what i was looking for
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gavin storm
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Joined: 07 Mar 2014
Posts: 81
Location: Warrington, UK

PostPosted: Fri Mar 21, 2014 4:32 am    Post subject: Reply with quote

cheshire wrote:
Yeah, I've given that to people who have never roleplayed before in any system, and they showed up at the table with perfect beginning characters.


even the best fluff new characters. Created a Jedi type character and realised to late I left a load of perception skills out.
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Gavin Storm
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garhkal
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Joined: 17 Jul 2005
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Mar 21, 2014 4:12 pm    Post subject: Reply with quote

That's part n parcel of starting characters though.. They don't all start with everything they need.
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DougRed4
Rear Admiral
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Joined: 18 Jan 2013
Posts: 2286
Location: Seattle, WA

PostPosted: Fri Mar 21, 2014 5:13 pm    Post subject: Reply with quote

Yep, having a few things the character can't do well (to start) gives them something to improve in, and allows for some goals to be set for what they'd like to learn next.
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garhkal
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Joined: 17 Jul 2005
Posts: 14215
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Mar 22, 2014 3:38 pm    Post subject: Reply with quote

Exactly. Take my guy (current spec force infiltrator) for instance. They start with hide/sneak/search and command under Perception. BUT i felt someone like that should also be good at forgery and conning, skills i had to learn in game.
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