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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Sun Mar 16, 2014 6:20 am Post subject: Starfighter Roles in Naval Tactics |
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I want to segue off from RexMundiAbu's Imperial Sector Fleet discussion, to something at a more tactical level. Also, I will be making a similar thread for different classifications of capital ships.
A few weeks ago, I purchased and played the Empire at War real-time strategy game. It was cute, but grew very repetitive. It did highlight some basic tactics that I imagine are ingrained in the SWU methods of naval warfare (I don't want to get into the ground component at this time). Some of that is based off of the same tactics that pertain to RL fleets and aircraft.
Some of the basic things were:
- fighter-size bombers (such as the TIE/sa bombers and the B-wing) are actually very powerful.
- Space superiority fighters (such as the TIE fighter) exist to stop bombers.
Outside of the game, we also know about snubfighters and interceptors.
Snubfighters (such as X & Y wings) seem to have some space superiority capability, but can also act for close air support in ground operations, and have some heavier weaponry to do some damage to capital ships as well. Also, they can act as escorts. So, basically, they're versatile, but not necessarily the best at anything.
Interceptors (such as the TIE Interceptor and the A-Wing) are fast fighters, which can quickly move to intercept threats, such as bombers and snubfighters.
Also, quick hyperspace-cabable fighters (such as the A-wing) can perform a reconnaissance function.
Am I missing or mistaking things that you would like to comment on? |
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RexMundiAbu Sub-Lieutenant
Joined: 17 Feb 2014 Posts: 66
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Posted: Mon Mar 17, 2014 3:30 am Post subject: |
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I'm thinking of the A-Wings sensor jammor which could make it also classed as a counter intel ship as it masks fighters making enemies unable to detect exact numbers of enemy craft . |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Mon Mar 17, 2014 2:06 pm Post subject: |
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I think that Y-Wings are actually classified as Fighter-Bombers and X-Wings as Space Superiority fighters. A bit odd since, X-Wings can carry nearly the same torpedo load.
But then , Y-Wings are a older design. It is sort of like comparing a Jet fighter to a WWII design.
Going with the WWII analog, a Phantom II Jet Fighter could carry and deploy three times the bomb load of a B-17 bomber! |
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gavin storm Lieutenant
Joined: 07 Mar 2014 Posts: 81 Location: Warrington, UK
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Posted: Mon Mar 17, 2014 2:32 pm Post subject: |
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Y Wings are designed to take more punishment. _________________ Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000 |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Mar 17, 2014 2:48 pm Post subject: |
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Y-Wings would be like the F4 Phantom compared to the F15, while they are both combat capable, the maneuverability of the older craft makes it useful only as a fighter/bomber. _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 17, 2014 3:07 pm Post subject: |
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RexMundiAbu wrote: | I'm thinking of the A-Wings sensor jammor which could make it also classed as a counter intel ship as it masks fighters making enemies unable to detect exact numbers of enemy craft . |
Per the rules, the A-Wing's jammer only works on Fire Control, which means that Sensors will still be able to detect and identify them. A craft carrying a dedicated Electronic Warfare suite would be able to do what you propose, but it would need better rules than what is offered in the RAW (IMO). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Mar 17, 2014 3:16 pm Post subject: |
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Due to my thread on BSG that makes me wonder if there ARE any 'raptor' like SW ships (fighter sized) that are dedicated EW ships.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 17, 2014 3:59 pm Post subject: |
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garhkal wrote: | Due to my thread on BSG that makes me wonder if there ARE any 'raptor' like SW ships (fighter sized) that are dedicated EW ships.. |
They exist in the real world (EF-111 Raven and EA-6B Prowler), so there is some precedent. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Mon Mar 17, 2014 4:01 pm Post subject: |
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gavin storm wrote: | Y Wings are designed to take more punishment. |
Not really. They are older and were designed first. More like X-Wings weren't designed to be as tough. Probably for performance considerations. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Mon Mar 17, 2014 4:08 pm Post subject: |
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jmanski wrote: | Y-Wings would be like the F4 Phantom compared to the F15, while they are both combat capable, the maneuverability of the older craft makes it useful only as a fighter/bomber. |
That is certainly a viable view. I was thinking of the X-Wing as the Phantom and the Y-Wing as something like a Bristol Beaufighter, but the comparison is about the same, as is your conclusion. In fact, you comparison might be a bit better since the piston engine fighter would be obsolete to the point of being nearly useless by the time of the F4, while the Y Wing apparently isn't so in the X-Wing era. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 17, 2014 6:08 pm Post subject: |
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I always find myself thinking more in terms of WWII aircraft than the later jet aircraft of the Cold War era. A Y-Wing seems more in common with a Dauntless or Helldiver dive-bomber, which could still engage in air-to-air combat, but not to the same level as its dedicated fighter counterparts, like the Wildcat and the Hellcat.
Of course, the comparison fails a little when there isn't an torpedo bomber analog that can threaten capital ships... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Mon Mar 17, 2014 6:19 pm Post subject: |
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crmcneill wrote: | I always find myself thinking more in terms of WWII aircraft than the later jet aircraft of the Cold War era. A Y-Wing seems more in common with a Dauntless or Helldiver dive-bomber, which could still engage in air-to-air combat, but not to the same level as its dedicated fighter counterparts, like the Wildcat and the Hellcat.
Of course, the comparison fails a little when there isn't an torpedo bomber analog that can threaten capital ships... |
I agree, the WWII analogs seem to fit Star Wars better than modern day ones. At least for the OT. Rise of the Empire stuff has a strange mix of art deco and modern day to it that makes it seem more advanced that the supposed later OT.
Oh, and there were plenty of torpedo bombers in WWII that could threaten captial ships. Pearl Harbor proved that! or do you mean the Star Wars torp ships can't do it? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 17, 2014 6:46 pm Post subject: |
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The latter. I'd love to see stats for something that can carry cap-scale ordnance and be used for bombing or torpedo runs. A lot of the EU material talks about how starfighters are a threat to capital ships, but the WEG rules don't necessarily bear that out. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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gavin storm Lieutenant
Joined: 07 Mar 2014 Posts: 81 Location: Warrington, UK
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 17, 2014 7:14 pm Post subject: |
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No, those are both designed primarily as troop carriers, not bombers. The closest I have seen in the RAW is the Skipray Blastboat if you convert the Concussion Missile Launcher to Capital Scale instead of Starfighter Scale. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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