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JM-5000 JumpMaster Long Range Scout
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shootingwomprats
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PostPosted: Sat Mar 08, 2014 12:54 am    Post subject: JM-5000 JumpMaster Long Range Scout Reply with quote

One of the very few ships from Edge of the Empire Core Rulebook that does not currently have D6 stats. Let me know what you guys think of it.



JM-5000 JumpMaster Long Range Scout
Craft: Corellian Engineering JumpMaster 5000
Affiliation: General
Era: Rise of the Empire, Rebellion
Source: Edge of the Empire p.256
Type: Scout Ship
Scale: Starfighter
Length: 20.1 meters
Skill: Space Transports: JumpMaster 5000
Crew: 1 Pilot/Gunner
Crew Skill: Astrogation 3D+2, Sensor Ops 3D, Space Transports 4D, Starship Gunnery 3D, Starship Shields 3D+2
Passengers: 1
Cargo Capacity: 50 metric tons
Consumables: 2 months
Cost: 155,000(new), 45,000 (used)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D+2
Space: 8
Atmosphere: 415; 1,200 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 5/3D
Weapons:
2 Light Laser Cannon (fire-linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2

Capsule: Corellian Engineering's JumpMaster-class long range scouts are small, one-person vessels designed for autonomous, long-range scouting and reconnaissance. Relatively fast and agile, JumpMaster have a flat, roughly crescent-shaped hull packed with the ship's powerful and sensitive sensor systems. An offset, cylindrical pod located to starboard of the ship's centerline houses the cockpit, the pilot's small and spartan quarters, and the ship's power generators and drive system. Lightly armored and carrying only a twin light laser cannon as armament, JumpMasters rely on their speed and sensors to avoid trouble.

Thanks to their powerful sensor suite, JumpMasters serve in many planetary militaries as picket ships and early warning patrol craft within star systems. Their primary use, however, is the galaxy's Civilian Astrogation Corps, the volunteer group of explorers, astrogators, and cartographers responsible for keeping hyperspace navigation charts up to date.
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jmanski
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PostPosted: Sat Mar 08, 2014 4:26 pm    Post subject: Reply with quote

Hull 4D doesn't seem like lightly armored to me, and the speed (8) seems a little too high for a ship that big when fighters are hard pressed to match that.

How about Hull: 3D and Space: 6?
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Lane Arroway
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PostPosted: Sun Mar 09, 2014 10:32 am    Post subject: Reply with quote

First off, very cool of you to write up those stats for everyone. Nice picture too, did you do that yourself?

Secondly, I agree with jmanski that the hull is too much. Even within the Edge of the Empire system the jumpmaster has less HT threshold, armor and shields than the YT-1300. Also, its speed is on par with the Y-wing.

How about a 3D hull and a space of 7?
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shootingwomprats
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PostPosted: Sun Mar 09, 2014 1:10 pm    Post subject: Reply with quote

Lane Arroway wrote:
First off, very cool of you to write up those stats for everyone. Nice picture too, did you do that yourself?


Nope found the image on Deviant Art.

Lane Arroway wrote:
How about a 3D hull and a space of 7?


Per the description it is "lightly armored ..." and "rely on their speed ... to avoid trouble." So it makes sense to toss in a weak shield and lower the Hull to 3D. Not so sure on the Movement. I picture the ship as a very small ship, perhaps the two to three times the size of a fighter. Probably will bump it down to 8 as the Falcon is 8. I also see it with big ion engines. As a side note, I am going to increase the Consumables to 6 months.
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Panzerjedi
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PostPosted: Mon Mar 10, 2014 11:32 am    Post subject: Reply with quote

eh 4D hull stock is fairly lightly armored for a transport, 3D is VERY Lightly Armored, and any thing 5D and higher is VERY armored and durable
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DougRed4
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PostPosted: Mon Mar 10, 2014 2:21 pm    Post subject: Reply with quote

That is a really cool image; good find!

I'd adjust the hyperdrive to make it a little quicker. Most of the more "modern" scouts I looked up (from more recent than the OR era) have a x2 or x1 hyperdrives.
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Panzerjedi
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PostPosted: Mon Mar 10, 2014 2:25 pm    Post subject: Reply with quote

DougRed4 wrote:
That is a really cool image; good find!

I'd adjust the hyperdrive to make it a little quicker. Most of the more "modern" scouts I looked up (from more recent than the OR era) have a x2 or x1 hyperdrives.


Well the Jump master is sorta fluffed as having a slow and a bit of a unreliable hyperdrive.
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shootingwomprats
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PostPosted: Mon Mar 10, 2014 4:04 pm    Post subject: Reply with quote

Upon review I went ahead and changed the Hypedrive Multipliers to x1 and x10.
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Panzerjedi
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PostPosted: Mon Mar 10, 2014 7:15 pm    Post subject: Reply with quote

eh.. not every ship should by optimized off the factory floor, and like any vehicle, it should have some design flaws for chars to have to work out of it.
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