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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Mar 07, 2014 10:38 am Post subject: |
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Hmm. Somewhat complicated, but not overly so. I like it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14254 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Mar 07, 2014 4:54 pm Post subject: |
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griff wrote: | Even with the cover modifier is an increase in the difficulty of hitting the character, the cover needs a Strength code. The +1D is added to the difficulty to hit the character, but if the attacker was successful at hitting the unmodified difficulty number the attacker hit the cover. The object then rolls its strength against damage. Depending on the level of damage received by the cover there is damage to the character. If the attackers rolls successfully against the modified difficulty number than the cover was bypassed and the character receives full damage. Page 63 combat modifiers, our Vader book. |
Exactly. If you have a cover mod, damage can still get to the character using the cover, it just adds the cover mod to soak (iirc) (vice consealment making it harder to hit you). _________________ Confucious sayeth, don't wash cat while drunk! |
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