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Grey Jedi and Force Philosophies
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shootingwomprats
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PostPosted: Thu Dec 05, 2013 12:56 am    Post subject: Reply with quote

I love the idea of tweaking and re-purposing Force powers. I think that is an excellent idea, warranting its own thread AND written supplement.

Drawing a weapon and reloading are additional actions, not requiring a full round to perform. They do incur a MAP. You could make a house rule that these are "reactive" skills. Meaning, if you wish to perform them you can ether take a MAP or forgo all all actions in that round to perform the action without a MAP.

I thought there were "aiming" rules presented in the main rule book but I could not find them. Seems to me the mechanic was: requires 1 full round of concentration, giving a +1D modifier to blaster skill at beginning of the next round.

I think we may have had a house rule allowing the modifier to be applied to either the blaster skill to hit the target or the damage roll. I also believe we allowed an opposed Willpower/Knowledge roll vs the damage roll to not lose the aiming modifier if stunned or wounded.

Anyway, my point is, if you take away the time requirement you are basically giving the character a +1D blanket modifier to all ranged combat. I don't like this.

Then there is the idea you have apply this rule to a certain party member but not others. Just more record keeping and such that I don't think should be a part of the streamlined nature SWD6.

Below are the exact uses of the Force powers you suggest and what they do. These are the mechanics from the book. We can make some inferences from them and make some house rules, but what you suggest for their application does not exist within the official ones.

Magnify Senses: requires 3 rounds to call upon.
1. increases hearing, sight (for distance only), and smell (sensitivity, acuteness).

Life Detection: range of 10 meters.
1. must be sentient (some higher animals, but not lower)
1. may discern if ... has Force skills
2. may discern if ... Force Sensitive
3. may discern if ... they have met before, if so, their identity

Life Sense: works on a single target.
1. must actively search for person (single target)
2. sense presence (if they are nearby)
3. sense identity
4. sense physical condition

I would love to see your ideas on how to incorporate some of these ideas into actual mechanics. I have to tell you, I did not like the idea of making Gun-Fu a "hack" of LSC. By the same token, I was not looking to re-invent the wheel and wanted to have rules in place that would work seamlessly with a minimal amount of fuss.
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Naaman
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PostPosted: Sat Dec 14, 2013 2:47 am    Post subject: Reply with quote

Yes, I know that my applications dont use the powers according to their official descriptions. The point I was making was that blaster combat would employ variations/modifications of existing powers.

As for aiming and drawing weapons, keep in mind that I was not trying to write a rule for you. Only trying to throw some ideas out there to give an alternative to a copy/paste LSC for blasters, if you wanted some other ideas.

I in no way intended to specifically tell you what to do or how to do it, so I appologize if it sounded that way.
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Draylo Star
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PostPosted: Mon Mar 03, 2014 4:43 pm    Post subject: Reply with quote

I love the idea of Blaster Combat for a grey jedi type character

And setting up idea for other force powers and how they will work for Blaster types
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Lane Arroway
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PostPosted: Tue Mar 04, 2014 12:59 pm    Post subject: Reply with quote

Blaster-Fu. An interesting idea. However, I would think something like the gun-katas from Equilibrium would be more appropriate for a Jedi. Consider that a lightsaber in the hands of a jedi is many things: a sword, a shield, a blaster(when redirecting), a tool, etc. So I would think that this blaster- fu practitioner would need close combat abilities as well for when he runs out of ammo or when he wants to attack silently. What I'm getting at is I think this power should encompass all aspects of fighting with a blaster. "This blaster is your life". Enhanced pistol whip/rifle butt attack, close combat parries with blaster, maybe even a ricochet shot or perhaps even a curved shot like that one movie.(the name escapes me right now. It had Angelina Jolie.)

Like a lightsaber, I would expect them to make custom blasters that suited their style. A dueling blaster for quickdraws, a rugged blaster for blocking or hitting, a blaster with a large ammo capacity, the list goes on.

I think combat sense would be a great power for this jedi and I'm surprised it wasn't mentioned earlier. I think this fighting style would appeal to one of my players (he's pretty much a grey jedi) but I have concerns.

Quote:
Finally the character may use his blaster to parry (shoot out of the air - this includes blaster bolts) as a “reaction skill.”


Even with the force, is this possible? Maybe. But I have questions:
1) What happens when the two blasts hit?
2) What if the other blast is from a bigger blaster, such as an E-web, speeder bike blaster cannon, laser cannon?
3) Can this be done with a stun blast? Either blocking a regular blast with a stun blast or vise versa.
4) Would you have to roll for every shot directed at you or is it one roll?
5) Could you shoot down shots not directed at you?
6) If you've got the bigger gun could you shoot through the blast and potentially hit someone? Would this award a corruption pt?

Those are my thoughts on this for now.
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DougRed4
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PostPosted: Tue Mar 04, 2014 1:37 pm    Post subject: Reply with quote

Lane Arroway wrote:
Enhanced pistol whip/rifle butt attack, close combat parries with blaster, maybe even a ricochet shot or perhaps even a curved shot like that one movie.(the name escapes me right now. It had Angelina Jolie.)


That movie was Wanted. Awesome film! 8)
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Lane Arroway
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PostPosted: Tue Mar 04, 2014 4:12 pm    Post subject: Reply with quote

Quote:
That movie was Wanted. Awesome film!


Thanks! I actually remembered that an hour ago, LOL. I agree, cool movie I should buy it.
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garhkal
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PostPosted: Tue Mar 04, 2014 4:15 pm    Post subject: Reply with quote

Lane Arroway wrote:

1) What happens when the two blasts hit?
2) What if the other blast is from a bigger blaster, such as an E-web, speeder bike blaster cannon, laser cannon?
3) Can this be done with a stun blast? Either blocking a regular blast with a stun blast or vise versa.
4) Would you have to roll for every shot directed at you or is it one roll?
5) Could you shoot down shots not directed at you?
6) If you've got the bigger gun could you shoot through the blast and potentially hit someone? Would this award a corruption pt?

Those are my thoughts on this for now.


For me.
1) When the bolt's hit they potentially cancel out one another (roll each's damage and the higher one gets through the other. If this means the bolt that the 'jedi' was trying to parry get's through, it can still hit him. Roll 1d6 as if the bolt being hit was a grenade for deviation.
2) higher scale weapons coming in would add their scale diff to the damage they do to see if they got blocked.
3) Stun blasts being rings would have to be blocked by other stun blasts.
4) every shot imo
5) yes, but at a higher diff (say +5 for someone short range, +10 for medium)
6) Yes, but would still need to worry about blaster deviation.
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Lane Arroway
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PostPosted: Tue Mar 04, 2014 4:39 pm    Post subject: Reply with quote

Quote:
For me.
1) When the bolt's hit they potentially cancel out one another (roll each's damage and the higher one gets through the other. If this means the bolt that the 'jedi' was trying to parry get's through, it can still hit him. Roll 1d6 as if the bolt being hit was a grenade for deviation.
2) higher scale weapons coming in would add their scale diff to the damage they do to see if they got blocked.
3) Stun blasts being rings would have to be blocked by other stun blasts.
4) every shot imo
5) yes, but at a higher diff (say +5 for someone short range, +10 for medium)
6) Yes, but would still need to worry about blaster deviation.


I have a few follow up questions and comments:
1) What does damage have to do with "blocking/parrying" the shot? Do you believe the damage of a lightsaber matters when it contacts another lightsaber?
2) On the off chance a starfighter's laser rolls all 1's(including the scale dice) for a total of say 10 and a grey jedi's hold-out blaster(enhanced by control) rolls higher, he blocks the shot? Really?
3) After some thought on this I wonder, do the stun rings expand? If so, its reasonable to think that one stun shot could go through another making it difficult to block.
4) I agree.
5) Also, agree that a modifier should be added for difficulty.
6) Are we certain their is deviation? I highly doubt lasers or blaster artillery would be phased by a sidearm, but that's my opinion.
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garhkal
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PostPosted: Wed Mar 05, 2014 2:38 am    Post subject: Reply with quote

The reason i went with damage rather than say the 'blaster rolls dicing off like a lightsaber' is to give an actual difference other than just the visual one of someone using a bolt to block another versus a lightsaber blocking another..
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Draylo Star
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PostPosted: Thu Mar 06, 2014 12:06 pm    Post subject: Re: Grey Jedi and Force Philosophies Reply with quote

shootingwomprats wrote:
With the introduction of the Corruption rules


What are the rules for Corruption? I have never seen them. Thanks for the help.
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shootingwomprats
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PostPosted: Thu Mar 06, 2014 4:44 pm    Post subject: Reply with quote

Corruption Rules: https://docs.google.com/document/d/1xnOmQLCA3hUNLLDMhsyWYbTsybto7JoHQYEDC55RcR0/edit?usp=sharing
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Draylo Star
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PostPosted: Thu Mar 06, 2014 5:04 pm    Post subject: Reply with quote

Thanks I will read this it looks really good from a scan
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