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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Feb 22, 2014 8:56 pm Post subject: |
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Interesting stuff, nice work, guys. _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 23, 2014 12:00 am Post subject: |
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DougRed4 wrote: | Nice, Leon! That would sure make it more than meets the eye! |
Well punned, Doug, well punned indeed. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 23, 2014 12:07 am Post subject: |
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Leon The Lion wrote: | Just an idle thought here, since you mentioned Macross mecha as inspiration...
Imagine you're on the ground, fighting Imperials. Suddenly you see a wierd fighter coming your way. It looks like some kind of TIE-Y Ugly, a TIE ball hull with a Y-Wing's engine necelles mounted in place of the normal panels. It swoops low and decelerates... And then suddenly the engines fold and swing down, and become legs, and the thing touches down, now a walker!
Fighter-walker transformers are already canon, so why not? |
I actually had a previous idea involving mecha, based on the Jehuty Orbital Frame from the game Zone of the Enders. Basically, I wanted to replace the cockpit on the frame with a TIE cockpit (as opposed to what appeared a large, pointy phalus). The artwork never came together how I wanted it to, so I let the project lie for a while. I recently came back around to it with the mental image of a cross between the Jehuty and the MandalMotors StarViper. Since the Mandalorians already have a history of using mechanized multi-environment droids as riding vehicles (see the Basilisk War Droid), so they have already made some initial steps to the Star Wars equivalent of Mecha. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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