View previous topic :: View next topic |
Author |
Message |
atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
|
Posted: Thu Feb 20, 2014 1:09 pm Post subject: |
|
|
I think the reason why they didn't add up the pips in the RAW was speed.
If you add the pips then it takes a bit longer to calculate what you have to roll. It's not too bad when you just have to add two things (like STR+ armor), but it gets worse if you have multiple things to add up, and/or a character spends an FP.
For example, for a character with STR 3D+2 wearing +2 pip armor...
By RAW his soak would be 3D+4, by variant 4D+1 -not too bad. But if he spends an FP, it's a bit faster to calculate 3D+2 doubled (6D+4) +2 armor for 6D+6 than to do it in pips (3D+2 = 11 pips x2 =22+2 armor = 24 pips or 8D soak).
In our group we had a clone trooper PC who would often slow everything down adding up all the modifiers to his blaster skill (armor penalty, armor DEX enhancements, weapon fire control, etc.) |
|
Back to top |
|
 |
griff Captain


Joined: 16 Jan 2014 Posts: 508 Location: Tacoma, WA
|
Posted: Thu Feb 20, 2014 2:33 pm Post subject: |
|
|
I had all players add up all their adjusted stats ( Str+ armor Dex- armor Melee weapon damage) before the game started to avoid any slow down. And lets face it this isn't brain surgery or rocket science or even rocket surgery, it wouldn't take long to add things up. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
|
Back to top |
|
 |
garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Thu Feb 20, 2014 4:49 pm Post subject: |
|
|
Don't you mean it shouldn't take long to add up... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
 |
griff Captain


Joined: 16 Jan 2014 Posts: 508 Location: Tacoma, WA
|
Posted: Thu Feb 20, 2014 9:19 pm Post subject: |
|
|
Yes "shouldn't". There is a difference between DIE CODE modifiers, and. DIE ROLL bonus. Die code modifier wold be armor adjustments, melee weapon damage, terrain grip boot modifier. These change the number of die to be rolled. The first section in the basic machanics of the rule book, die code will either be a round code- 3D or have a +1 pip of a +2 pip period. This is the logic of 3D+2 STR. plus scout armor of +2 equals 4D+1. Now there are bonuses that add to you final total die roll. A +5 bonus to a 3D+2 skill roll of 4,.5, and 2 plus 2 pips and a bonus of +5 would equal 18. I think most of these modifiers and bonuses are clear which ones they are. If not play it by ear. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken.
Last edited by griff on Fri Feb 21, 2014 3:11 pm; edited 1 time in total |
|
Back to top |
|
 |
Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Thu Feb 20, 2014 10:20 pm Post subject: |
|
|
cheshire wrote: | No, wait. It wasn't in the ISB intercepts from the SWAJ. |
No, you were right the first time. This is addressed in the ISB Intercepts column of SWAJ#15 (p. 80). The question was, does 4D+2 + 3D+1 = 8D or 7D+3 ? Eric S. Trautmann answered 7D+3. For what it's worth, this is considered a clarification of what was already RAW. It was stated back in the 1E era, but the 2E books just didn't have any definitive examples demonstrating this.
cheshire wrote: | I think that they said when there was an instance of 3D+2 and 1D+2, the result would be 4D+4. It seemed counter-intuitive to me, but that's where the chips lie. |
My intuition is counter to yours. IMHO, converting pips to dice is reading into it. If something tells me to add two things together, I take that as literal. My instinct is to just add them and not do anything else on top of that. 4D+3D=7D and 2+1=3, thus 4D+2 + 3D+1 = 7D+3.
And there are many examples through R&E that do not include conversion of pips above 2 to dice. Look through the Skills chapter, where you have modifiers of +3, +5, +10, etc. (not +1D, +1D+2, +3D+1, etc.). And these aren't just modifiers to difficulty number, they can also be modifiers to the character die roll.
The primary place you convert pips to dice is when improving character skills and equipment die codes. But that is permanently changing a value from one to another, not just increasing a die roll during play. I see those as two completely different type of addition.
But maybe I'm in the minority because I have a bachelor in mathematics. When I look at (4D+2)+(3D+1)=7D+3 I see an algebra equation. 8) _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
 |
atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
|
Posted: Fri Feb 21, 2014 1:47 pm Post subject: |
|
|
griff wrote: | I had all players add up all their adjusted stats ( Str+ armor Dex- armor Melee weapon damage) before the game started to avoid any slow down. And lets face it this isn't brain surgery or rocket science or even rocket surgery, it wouldn't take long to add things up. |
You'd think that, but I've discovered that not everyone can do this sort of thing fast. Especially once MAPs factor in. In my campaign we often have to wait for one guy to do his math. Now the guy is an electrical engineer, and no dummy. But he's not fast. |
|
Back to top |
|
 |
griff Captain


Joined: 16 Jan 2014 Posts: 508 Location: Tacoma, WA
|
Posted: Fri Feb 21, 2014 1:55 pm Post subject: |
|
|
After reading through the 2E rule book looking at the skill section with all the bonuses, it clearly states that these are modifiers to the die rolls, not the die code. I never liked adding a bonus to the roll, sometime is turns the possibility of failure to an automatic success. I always liked adjusting the difficulty level _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
|
Back to top |
|
 |
DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
|
Posted: Fri Feb 21, 2014 1:59 pm Post subject: |
|
|
griff wrote: | This is the logic of 3D+1 STR. plus scout armor of +2 equals 4D+1. |
By your way of doing things, wouldn't this be 4D? (rather than 4D+1?) _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
|
Back to top |
|
 |
griff Captain


Joined: 16 Jan 2014 Posts: 508 Location: Tacoma, WA
|
Posted: Fri Feb 21, 2014 3:10 pm Post subject: |
|
|
That should have been 3D+2 (bounty hunter STR) plus scout armor of +2 pips equals 4D+1
Thanks for picking that up. I'll edit the original posting. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
|
Back to top |
|
 |
DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
|
Posted: Fri Feb 21, 2014 6:06 pm Post subject: |
|
|
No problem at all. I'm one of those fussy "editor-types" that does lots of editing and proofreading for people (and I hope nobody takes it as being nitpicky). I figured you'd want to fix it, as it would make it easier for somebody coming along later reading these threads. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
|
Back to top |
|
 |
|