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Blaster Gas and Power Packs
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Centinull
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PostPosted: Sat Feb 08, 2014 9:48 pm    Post subject: Reply with quote

I don't micromanage ammo fr anything that has a double digit or higher capacity. The only time people in my campaign usually run out of ammo it's usually a complication.

Also, I just assumed that ammo packs had both the fuel and energy, which is why they blew up nicely when you loosend the regulator rods.
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griff
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PostPosted: Sat Feb 08, 2014 10:08 pm    Post subject: Reply with quote

"your out of ammo" complication is one of my favorites. It usually makes the players think for a few round before they just keep blasting everybody all the time.
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DougRed4
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PostPosted: Sat Feb 08, 2014 11:05 pm    Post subject: Reply with quote

I tend to not use "out of ammo" as a complication, simply because most characters have so many shots in their weapons. I figure keeping track of each shot is too much bookkeeping.

This thread does get me to thinking that an interesting complication might be to have their blaster suddenly run out of gas, however...
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garhkal
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PostPosted: Sun Feb 09, 2014 12:19 am    Post subject: Reply with quote

griff wrote:
"your out of ammo" complication is one of my favorites. It usually makes the players think for a few round before they just keep blasting everybody all the time.


Maybe not out of ammo, but a fun one i do, is "You accidently pressed the power pack release lever and it drops to the floor"
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griff
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PostPosted: Sun Feb 09, 2014 12:44 am    Post subject: Reply with quote

garhkal wrote:
griff wrote:
"your out of ammo" complication is one of my favorites. It usually makes the players think for a few round before they just keep blasting everybody all the time.


Maybe not out of ammo, but a fun one i do, is "You accidently pressed the power pack release lever and it drops to the floor"


HA! That's an awesome complication.
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garhkal
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PostPosted: Sun Feb 09, 2014 3:38 pm    Post subject: Reply with quote

True, but it has prompted some to say, grabbing it and re-inserting it should be a free action.
I usually counter with "if that's a free action, why is drawing your weapon from its holster or off of your shoulder an action?
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jmanski
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PostPosted: Mon Feb 10, 2014 8:41 am    Post subject: Reply with quote

Not a free action, IMHO
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atgxtg
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PostPosted: Mon Feb 10, 2014 11:23 am    Post subject: Reply with quote

garhkal wrote:
True, but it has prompted some to say, grabbing it and re-inserting it should be a free action.
I usually counter with "if that's a free action, why is drawing your weapon from its holster or off of your shoulder an action?


At one time it didn't take an action but did incur a MAP. We still run it that way.
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Lane Arroway
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PostPosted: Mon Feb 10, 2014 2:08 pm    Post subject: Reply with quote

griff wrote:
Quote:
I always had that the blaster power packs contained both energy and gas. And just replacing one power pack.


I was under the same impression for many years untill I began to look into blasters and how they worked. Considering the value of tibanna gas and its volitile nature, the name "blast pack" would have a different meaning and have a bigger punch. Cracken's Rebel Field Guide says blast packs can be jury rigged to explode for 1D of damage each. Doesn't sound so impressive when compared to the mixture of gas and energy shot out of a blaster.

Now a nice complication comes to mind here. I just put a fresh power pack in the mag well and I ready to rock. A fight breaks out and naturally, I roll a 1 on the wild die. My blaster fizzls out. Guess someone forgot to check the gas cartridge. Now things are getting interesting...
Even as I write this I can imagine this happening to me or my players. Either way it would probably be a memorable fight to say the least.
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garhkal
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PostPosted: Mon Feb 10, 2014 4:48 pm    Post subject: Reply with quote

atgxtg wrote:
garhkal wrote:
True, but it has prompted some to say, grabbing it and re-inserting it should be a free action.
I usually counter with "if that's a free action, why is drawing your weapon from its holster or off of your shoulder an action?


At one time it didn't take an action but did incur a MAP. We still run it that way.


Perhaps i should have clarified its an action for MAPS but not for order of initiative.
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DougRed4
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PostPosted: Mon Feb 10, 2014 5:30 pm    Post subject: Reply with quote

garhkal wrote:
atgxtg wrote:
garhkal wrote:
True, but it has prompted some to say, grabbing it and re-inserting it should be a free action.
I usually counter with "if that's a free action, why is drawing your weapon from its holster or off of your shoulder an action?


At one time it didn't take an action but did incur a MAP. We still run it that way.


Perhaps i should have clarified its an action for MAPS but not for order of initiative.


I'm not sure I follow. What do actions have to do with order of initiative?
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atgxtg
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PostPosted: Tue Feb 11, 2014 12:26 pm    Post subject: Reply with quote

DougRed4 wrote:

I'm not sure I follow. What do actions have to do with order of initiative?


In other words, drawing a weapon doesn't count as one of your turns during the round. So a character can draw his weapon (for a MAP) and fire it before another character can act, instead of drawing the weapon and then having to wait for his turn to act comes up again.
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garhkal
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PostPosted: Tue Feb 11, 2014 6:11 pm    Post subject: Reply with quote

Exactly. As is you have 3 classes of actions
Free actions. Ones that do NOt cause a multiple action penalty, and do NOT 'need a turn' in the order of initiative.

Mapped actions but ones that are 'free' such as drawing your blaster, setting it on stun, reloading it.

And actions that not only cost MAPS but take a slot in your order of initiative.
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